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    Searched refs:have_android_data (Results 1 - 6 of 6) sorted by null

  /art/runtime/native/
dalvik_system_DexFile.cc 516 bool have_android_data = false; local
519 GetDalvikCache(instruction_set, false, &cache_dir, &have_android_data, &dalvik_cache_exists,
  /art/runtime/gc/space/
image_space.cc 216 bool have_android_data = false; local
220 &have_android_data, dalvik_cache_exists, is_global_cache); local
222 if (have_android_data && *dalvik_cache_exists) {
    [all...]
  /art/patchoat/
patchoat.cc 80 bool have_android_data = false; local
85 &have_android_data, &dalvik_cache_exists, &is_global_cache); local
88 if (have_android_data && dalvik_cache_exists) {
    [all...]
  /art/runtime/
utils.cc     [all...]
utils.h 496 // have_android_data will be set to true if we have an ANDROID_DATA that exists,
500 bool* have_android_data, bool* dalvik_cache_exists, bool* is_global_cache);
class_linker.cc 1262 bool have_android_data = false; local
1266 &have_android_data, &have_dalvik_cache, &is_global_cache); local
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