1 /* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.phone.common; 18 19 import android.content.ContentResolver; 20 import android.content.Context; 21 import android.content.res.Resources; 22 import android.os.Vibrator; 23 import android.provider.Settings; 24 import android.provider.Settings.System; 25 import android.util.Log; 26 27 /** 28 * Handles the haptic feedback: a light buzz happening when the user 29 * presses a soft key (UI button or capacitive key). The haptic 30 * feedback is controlled by: 31 * - a system resource for the pattern 32 * The pattern used is tuned per device and stored in an internal 33 * resource (config_virtualKeyVibePattern.) 34 * - a system setting HAPTIC_FEEDBACK_ENABLED. 35 * HAPTIC_FEEDBACK_ENABLED can be changed by the user using the 36 * system Settings activity. It must be rechecked each time the 37 * activity comes in the foreground (onResume). 38 * 39 * This class is not thread safe. It assumes it'll be called from the 40 * UI thead. 41 * 42 * Typical usage: 43 * -------------- 44 * static private final boolean HAPTIC_ENABLED = true; 45 * private HapticFeedback mHaptic = new HapticFeedback(); 46 * 47 * protected void onCreate(Bundle icicle) { 48 * mHaptic.init((Context)this, HAPTIC_ENABLED); 49 * } 50 * 51 * protected void onResume() { 52 * // Refresh the system setting. 53 * mHaptic.checkSystemSetting(); 54 * } 55 * 56 * public void foo() { 57 * mHaptic.vibrate(); 58 * } 59 * 60 */ 61 62 public class HapticFeedback { 63 /** If no pattern was found, vibrate for a small amount of time. */ 64 private static final long DURATION = 10; // millisec. 65 /** Play the haptic pattern only once. */ 66 private static final int NO_REPEAT = -1; 67 68 private static final String TAG = "HapticFeedback"; 69 private Context mContext; 70 private long[] mHapticPattern; 71 private Vibrator mVibrator; 72 73 private boolean mEnabled; 74 private Settings.System mSystemSettings; 75 private ContentResolver mContentResolver; 76 private boolean mSettingEnabled; 77 78 /** 79 * Initialize this instance using the app and system 80 * configs. Since these don't change, init is typically called 81 * once in 'onCreate'. 82 * checkSettings is not called during init. 83 * @param context To look up the resources and system settings. 84 * @param enabled If false, vibrate will be a no-op regardless of 85 * the system settings. 86 */ 87 public void init(Context context, boolean enabled) { 88 mEnabled = enabled; 89 if (enabled) { 90 mVibrator = (Vibrator) context.getSystemService(Context.VIBRATOR_SERVICE); 91 mHapticPattern = new long[] {0, DURATION, 2 * DURATION, 3 * DURATION}; 92 mSystemSettings = new Settings.System(); 93 mContentResolver = context.getContentResolver(); 94 } 95 } 96 97 98 /** 99 * Reload the system settings to check if the user enabled the 100 * haptic feedback. 101 */ 102 public void checkSystemSetting() { 103 if (!mEnabled) { 104 return; 105 } 106 try { 107 int val = mSystemSettings.getInt(mContentResolver, System.HAPTIC_FEEDBACK_ENABLED, 0); 108 mSettingEnabled = val != 0; 109 } catch (Resources.NotFoundException nfe) { 110 Log.e(TAG, "Could not retrieve system setting.", nfe); 111 mSettingEnabled = false; 112 } 113 114 } 115 116 117 /** 118 * Generate the haptic feedback vibration. Only one thread can 119 * request it. If the phone is already in a middle of an haptic 120 * feedback sequence, the request is ignored. 121 */ 122 public void vibrate() { 123 if (!mEnabled || !mSettingEnabled) { 124 return; 125 } 126 // System-wide configuration may return different styles of haptic feedback pattern. 127 // - an array with one value implies "one-shot vibration" 128 // - an array with multiple values implies "pattern vibration" 129 // We need to switch methods to call depending on the difference. 130 // See also PhoneWindowManager#performHapticFeedbackLw() for another example. 131 if (mHapticPattern != null && mHapticPattern.length == 1) { 132 mVibrator.vibrate(mHapticPattern[0]); 133 } else { 134 mVibrator.vibrate(mHapticPattern, NO_REPEAT); 135 } 136 } 137 } 138