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Searched
refs:m_depthStencilBuffer
(Results
1 - 7
of
7
) sorted by null
/external/deqp/framework/opengl/
gluFboRenderContext.cpp
127
,
m_depthStencilBuffer
(0)
145
,
m_depthStencilBuffer
(0)
178
DE_ASSERT(m_framebuffer == 0 && m_colorBuffer == 0 &&
m_depthStencilBuffer
== 0);
223
gl.genRenderbuffers(1, &
m_depthStencilBuffer
);
224
gl.bindRenderbuffer(GL_RENDERBUFFER,
m_depthStencilBuffer
);
241
if (
m_depthStencilBuffer
)
244
gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
m_depthStencilBuffer
);
247
gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
m_depthStencilBuffer
);
271
if (
m_depthStencilBuffer
)
273
gl.deleteRenderbuffers(1, &
m_depthStencilBuffer
);
[
all
...]
gluFboRenderContext.hpp
65
deUint32
m_depthStencilBuffer
;
/external/deqp/framework/platform/ios/
tcuIOSPlatform.mm
192
,
m_depthStencilBuffer
(*this)
252
gl.bindRenderbuffer(GL_RENDERBUFFER, *
m_depthStencilBuffer
);
267
gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *
m_depthStencilBuffer
);
270
gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *
m_depthStencilBuffer
);
tcuIOSPlatform.hh
124
glu::Renderbuffer
m_depthStencilBuffer
;
/external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/
DrawingBuffer.cpp
133
,
m_depthStencilBuffer
(0)
591
if (
m_depthStencilBuffer
)
592
m_context->deleteRenderbuffer(
m_depthStencilBuffer
);
610
m_depthStencilBuffer
= 0;
696
if (!
m_depthStencilBuffer
)
697
m_depthStencilBuffer
= m_context->createRenderbuffer();
698
m_context->bindRenderbuffer(GL_RENDERBUFFER,
m_depthStencilBuffer
);
705
m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
m_depthStencilBuffer
);
706
m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
m_depthStencilBuffer
);
[
all
...]
DrawingBuffer.h
248
Platform3DObject
m_depthStencilBuffer
;
/external/deqp/modules/gles3/functional/
es3fFboRenderTest.cpp
146
deUint32 getDepthStencilBuffer (void) const { return
m_depthStencilBuffer
; }
159
deUint32
m_depthStencilBuffer
;
254
,
m_depthStencilBuffer
(0)
286
case GL_TEXTURE_2D:
m_depthStencilBuffer
= createTex2D(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
287
case GL_RENDERBUFFER:
m_depthStencilBuffer
= createRbo(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
303
case GL_TEXTURE_2D: context.framebufferTexture2D(GL_FRAMEBUFFER, point, GL_TEXTURE_2D,
m_depthStencilBuffer
, 0); break;
304
case GL_RENDERBUFFER: context.framebufferRenderbuffer(GL_FRAMEBUFFER, point, GL_RENDERBUFFER,
m_depthStencilBuffer
); break;
321
destroyBuffer(
m_depthStencilBuffer
, m_config.depthStencilType);
[
all
...]
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