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    Searched refs:m_depthStencilBuffer (Results 1 - 7 of 7) sorted by null

  /external/deqp/framework/opengl/
gluFboRenderContext.cpp 127 , m_depthStencilBuffer (0)
145 , m_depthStencilBuffer (0)
178 DE_ASSERT(m_framebuffer == 0 && m_colorBuffer == 0 && m_depthStencilBuffer == 0);
223 gl.genRenderbuffers(1, &m_depthStencilBuffer);
224 gl.bindRenderbuffer(GL_RENDERBUFFER, m_depthStencilBuffer);
241 if (m_depthStencilBuffer)
244 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer);
247 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer);
271 if (m_depthStencilBuffer)
273 gl.deleteRenderbuffers(1, &m_depthStencilBuffer);
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gluFboRenderContext.hpp 65 deUint32 m_depthStencilBuffer;
  /external/deqp/framework/platform/ios/
tcuIOSPlatform.mm 192 , m_depthStencilBuffer (*this)
252 gl.bindRenderbuffer(GL_RENDERBUFFER, *m_depthStencilBuffer);
267 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencilBuffer);
270 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencilBuffer);
tcuIOSPlatform.hh 124 glu::Renderbuffer m_depthStencilBuffer;
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/
DrawingBuffer.cpp 133 , m_depthStencilBuffer(0)
591 if (m_depthStencilBuffer)
592 m_context->deleteRenderbuffer(m_depthStencilBuffer);
610 m_depthStencilBuffer = 0;
696 if (!m_depthStencilBuffer)
697 m_depthStencilBuffer = m_context->createRenderbuffer();
698 m_context->bindRenderbuffer(GL_RENDERBUFFER, m_depthStencilBuffer);
705 m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer);
706 m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer);
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DrawingBuffer.h 248 Platform3DObject m_depthStencilBuffer;
  /external/deqp/modules/gles3/functional/
es3fFboRenderTest.cpp 146 deUint32 getDepthStencilBuffer (void) const { return m_depthStencilBuffer; }
159 deUint32 m_depthStencilBuffer;
254 , m_depthStencilBuffer (0)
286 case GL_TEXTURE_2D: m_depthStencilBuffer = createTex2D(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
287 case GL_RENDERBUFFER: m_depthStencilBuffer = createRbo(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
303 case GL_TEXTURE_2D: context.framebufferTexture2D(GL_FRAMEBUFFER, point, GL_TEXTURE_2D, m_depthStencilBuffer, 0); break;
304 case GL_RENDERBUFFER: context.framebufferRenderbuffer(GL_FRAMEBUFFER, point, GL_RENDERBUFFER, m_depthStencilBuffer); break;
321 destroyBuffer(m_depthStencilBuffer, m_config.depthStencilType);
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