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    Searched refs:maskTexture (Results 1 - 4 of 4) sorted by null

  /external/skia/src/effects/
SkAlphaThresholdFilter.cpp 60 GrTexture* maskTexture,
64 maskTexture,
84 GrTexture* maskTexture,
91 , fMaskCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(maskTexture), maskTexture)
92 , fMaskTextureAccess(maskTexture) {
267 GrTexture* maskTexture = ast.texture();
268 if (NULL == maskTexture) {
291 maskTexture,
  /external/chromium_org/third_party/skia/src/effects/
SkAlphaThresholdFilter.cpp 65 GrTexture* maskTexture,
69 maskTexture,
88 GrTexture* maskTexture,
97 GrCoordTransform::MakeDivByTextureWHMatrix(maskTexture), maskTexture)
98 , fMaskTextureAccess(maskTexture) {
289 GrTexture* maskTexture = ast.texture();
290 if (NULL == maskTexture) {
313 maskTexture,
  /external/chromium_org/third_party/skia/src/gpu/
SkGpuDevice.cpp 662 GrTexture* maskTexture = mask->texture();
665 GrContext::AutoRenderTarget art(context, maskTexture->asRenderTarget());
684 // Draw the mask into maskTexture with the path's top-left at the origin using tempPaint.
    [all...]
  /external/skia/src/gpu/
SkGpuDevice.cpp 694 GrTexture* maskTexture = mask->texture();
697 GrContext::AutoRenderTarget art(context, maskTexture->asRenderTarget());
716 // Draw the mask into maskTexture with the path's top-left at the origin using tempPaint.
    [all...]

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