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Searched
refs:maskTexture
(Results
1 - 4
of
4
) sorted by null
/external/skia/src/effects/
SkAlphaThresholdFilter.cpp
60
GrTexture*
maskTexture
,
64
maskTexture
,
84
GrTexture*
maskTexture
,
91
, fMaskCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(
maskTexture
),
maskTexture
)
92
, fMaskTextureAccess(
maskTexture
) {
267
GrTexture*
maskTexture
= ast.texture();
268
if (NULL ==
maskTexture
) {
291
maskTexture
,
/external/chromium_org/third_party/skia/src/effects/
SkAlphaThresholdFilter.cpp
65
GrTexture*
maskTexture
,
69
maskTexture
,
88
GrTexture*
maskTexture
,
97
GrCoordTransform::MakeDivByTextureWHMatrix(
maskTexture
),
maskTexture
)
98
, fMaskTextureAccess(
maskTexture
) {
289
GrTexture*
maskTexture
= ast.texture();
290
if (NULL ==
maskTexture
) {
313
maskTexture
,
/external/chromium_org/third_party/skia/src/gpu/
SkGpuDevice.cpp
662
GrTexture*
maskTexture
= mask->texture();
665
GrContext::AutoRenderTarget art(context,
maskTexture
->asRenderTarget());
684
// Draw the mask into
maskTexture
with the path's top-left at the origin using tempPaint.
[
all
...]
/external/skia/src/gpu/
SkGpuDevice.cpp
694
GrTexture*
maskTexture
= mask->texture();
697
GrContext::AutoRenderTarget art(context,
maskTexture
->asRenderTarget());
716
// Draw the mask into
maskTexture
with the path's top-left at the origin using tempPaint.
[
all
...]
Completed in 180 milliseconds