/frameworks/native/services/surfaceflinger/Effects/ |
Daltonizer.cpp | 18 #include <ui/mat4.h> 43 const mat4& Daltonizer::operator()() { 53 const mat4 rgb2xyz( 0.4124, 0.2126, 0.0193, 0, 59 const mat4 xyz2lms( 0.7328,-0.7036, 0.0030, 0, 65 const mat4 rgb2lms(xyz2lms*rgb2xyz); 68 const mat4 lms2rgb(inverse(rgb2lms)); 97 const mat4 lms2lmsp( 0.0000, 0.0000, 0.0000, 0, 103 const mat4 lms2lmsd( 1.0000, -p0.x / p0.y, 0.0000, 0, 109 const mat4 lms2lmst( 1.0000, 0.0000, -p1.x / p1.z, 0, 121 const mat4 errp( 1.0, 0.7, 0.7, 0 [all...] |
Daltonizer.h | 20 #include <ui/mat4.h> 47 const mat4& operator()(); 55 mat4 mColorTransform;
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/frameworks/native/libs/ui/tests/ |
mat_test.cpp | 24 #include <ui/mat4.h> 33 mat4 m0; 34 EXPECT_EQ(sizeof(mat4), sizeof(float)*16); 38 mat4 m0; 39 mat4 m1(2); 48 mat4 m0; 66 mat4 m1(2); 67 mat4 m2(vec4(2)); 68 mat4 m3(m2); 74 mat4 m4(vec4(1), vec4(2), vec4(3), vec4(4)) [all...] |
/frameworks/native/services/surfaceflinger/RenderEngine/ |
Description.h | 52 mat4 mProjectionMatrix; 55 mat4 mColorMatrix; 67 void setProjectionMatrix(const mat4& mtx); 68 void setColorMatrix(const mat4& mtx);
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Texture.h | 18 #include <ui/mat4.h> 31 mat4 mTextureMatrix; 49 const mat4& getMatrix() const;
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Texture.cpp | 43 mTextureMatrix = mat4(matrix); 63 const mat4& Texture::getMatrix() const {
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Description.cpp | 80 void Description::setProjectionMatrix(const mat4& mtx) { 85 void Description::setColorMatrix(const mat4& mtx) { 86 const mat4 identity;
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GLES20RenderEngine.h | 51 mat4 colorTransform; 80 virtual void beginGroup(const mat4& colorTransform);
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GLES20RenderEngine.cpp | 95 mat4 m; 97 m = mat4::ortho(l, r, t, b, 0, 1); 99 m = mat4::ortho(l, r, b, t, 0, 1); 108 m = mat4::rotate(rot90InRadians, vec3(0,0,1)) * m; 111 m = mat4::rotate(rot90InRadians * 2.0f, vec3(0,0,1)) * m; 114 m = mat4::rotate(rot90InRadians * 3.0f, vec3(0,0,1)) * m; 246 void GLES20RenderEngine::beginGroup(const mat4& colorTransform) { 311 mState.setColorMatrix(mat4());
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RenderEngine.h | 26 #include <ui/mat4.h> 111 virtual void beginGroup(const mat4& colorTransform) = 0;
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GLES11RenderEngine.h | 65 virtual void beginGroup(const mat4& colorTransform);
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/cts/suite/cts/deviceTests/opengl/assets/vertex/ |
water | 15 uniform mat4 u_MVPMatrix; 16 uniform mat4 u_MVMatrix;
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perspective | 15 uniform mat4 u_MVPMatrix; 16 uniform mat4 u_MVMatrix;
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/frameworks/base/libs/hwui/ |
SkiaShader.h | 54 static void setupProgram(Caches* caches, const mat4& modelViewMatrix, 64 static void setupProgram(Caches* caches, const mat4& modelViewMatrix, 77 static void setupProgram(Caches* caches, const mat4& modelViewMatrix, 88 static void setupProgram(Caches* caches, const mat4& modelViewMatrix, 101 static void setupProgram(Caches* caches, const mat4& modelViewMatrix, 112 static void setupProgram(Caches* caches, const mat4& modelViewMatrix,
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PathTessellator.h | 54 const mat4& transform, VertexBuffer& vertexBuffer); 68 const mat4& transform, VertexBuffer& vertexBuffer); 82 const mat4& transform, VertexBuffer& vertexBuffer);
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Program.cpp | 156 void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix, 157 const mat4& transformMatrix, bool offset) { 162 mat4 p(projectionMatrix); 175 mat4 t(transformMatrix);
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SkiaShader.cpp | 71 static void computeScreenSpaceMatrix(mat4& screenSpace, const SkMatrix& unitMatrix, 72 const SkMatrix& localMatrix, const mat4& modelViewMatrix) { 73 mat4 shaderMatrix; 139 typedef void (*setupProgramProc)(Caches* caches, const mat4& modelViewMatrix, 155 void SkiaShader::setupProgram(Caches* caches, const mat4& modelViewMatrix, 170 void SkiaLayerShader::setupProgram(Caches* caches, const mat4& modelViewMatrix, 183 mat4 textureTransform; 263 void SkiaBitmapShader::setupProgram(Caches* caches, const mat4& modelViewMatrix, 284 mat4 textureTransform; 366 void SkiaGradientShader::setupProgram(Caches* caches, const mat4& modelViewMatrix [all...] |
Snapshot.h | 230 mat4* transform; 298 mat4 mOrthoMatrix; 306 mat4 mTransformRoot;
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Layer.h | 269 inline mat4& getTexTransform() { 273 inline mat4& getTransform() { 408 mat4 texTransform; 413 mat4 transform; 418 mat4 cachedInvTransformInWindow;
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Program.h | 360 void set(const mat4& projectionMatrix, const mat4& modelViewMatrix, 361 const mat4& transformMatrix, bool offset = false); 434 mat4 mProjection;
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ShadowTessellator.h | 76 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius,
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/external/chromium-trace/trace-viewer/third_party/gl-matrix/spec/gl-matrix/ |
mat4-spec.js | 23 describe("mat4", function() { 50 beforeEach(function() { result = mat4.create(); }); 55 beforeEach(function() { result = mat4.clone(matA); }); 60 beforeEach(function() { result = mat4.copy(out, matA); }); 66 beforeEach(function() { result = mat4.identity(out); }); 73 beforeEach(function() { result = mat4.transpose(out, matA); }); 95 beforeEach(function() { result = mat4.transpose(matA, matA); }); 111 beforeEach(function() { result = mat4.invert(out, matA); }); 133 beforeEach(function() { result = mat4.invert(matA, matA); }); 149 beforeEach(function() { result = mat4.adjoint(out, matA); }) [all...] |
/external/chromium-trace/trace-viewer/third_party/gl-matrix/src/gl-matrix/ |
mat4.js | 25 * @name mat4 27 var mat4 = {}; 30 * Creates a new identity mat4 32 * @returns {mat4} a new 4x4 matrix 34 mat4.create = function() { 56 * Creates a new mat4 initialized with values from an existing matrix 58 * @param {mat4} a matrix to clone 59 * @returns {mat4} a new 4x4 matrix 61 mat4.clone = function(a) { 83 * Copy the values from one mat4 to anothe [all...] |
/external/chromium_org/third_party/mesa/src/src/glsl/builtins/glsl/ |
inverse.glsl | 55 mat4 inverse(mat4 m) 77 mat4 adj;
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/external/mesa3d/src/glsl/builtins/glsl/ |
inverse.glsl | 55 mat4 inverse(mat4 m) 77 mat4 adj;
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