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      1 /*
      2  * Copyright 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include <stdint.h>
     18 #include <ui/mat4.h>
     19 
     20 #ifndef SF_RENDER_ENGINE_TEXTURE_H
     21 #define SF_RENDER_ENGINE_TEXTURE_H
     22 
     23 namespace android {
     24 
     25 class Texture {
     26     uint32_t mTextureName;
     27     uint32_t mTextureTarget;
     28     size_t mWidth;
     29     size_t mHeight;
     30     bool mFiltering;
     31     mat4 mTextureMatrix;
     32 
     33 public:
     34     enum Target { TEXTURE_2D = 0x0DE1, TEXTURE_EXTERNAL = 0x8D65 };
     35 
     36     Texture();
     37     Texture(Target textureTarget, uint32_t textureName);
     38     ~Texture();
     39 
     40     void init(Target textureTarget, uint32_t textureName);
     41 
     42     void setMatrix(float const* matrix);
     43     void setFiltering(bool enabled);
     44     void setDimensions(size_t width, size_t height);
     45 
     46     uint32_t getTextureName() const;
     47     uint32_t getTextureTarget() const;
     48 
     49     const mat4& getMatrix() const;
     50     bool getFiltering() const;
     51     size_t getWidth() const;
     52     size_t getHeight() const;
     53 };
     54 
     55 } /* namespace android */
     56 #endif /* SF_RENDER_ENGINE_TEXTURE_H */
     57