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    Searched refs:posx (Results 1 - 4 of 4) sorted by null

  /external/qemu/distrib/sdl-1.2.15/src/video/gem/
SDL_gemevents.c 330 int posx, posy; local
333 posx = mx - x2;
334 if (posx<0) posx = 0;
335 if (posx>w2) posx = w2-1;
340 SDL_PrivateMouseMotion(0, 0, posx, posy);
  /external/pdfium/core/src/fxge/win32/
fx_win32_device.cpp 673 FX_FLOAT posx = pPoints[i].m_PointX, posy = pPoints[i].m_PointY; local
675 pMatrix->Transform(posx, posy);
677 int screen_x = FXSYS_round(posx), screen_y = FXSYS_round(posy);
690 posx = pPoints[i + 1].m_PointX;
693 pMatrix->Transform(posx, posy);
695 lppt[1].x = FXSYS_round(posx);
697 posx = pPoints[i + 2].m_PointX;
700 pMatrix->Transform(posx, posy);
702 lppt[2].x = FXSYS_round(posx);
    [all...]
  /external/qemu/include/ui/
console.h 226 void vga_fill_rect (DisplayState *ds, int posx, int posy,
  /external/qemu/ui/
console.c 272 void vga_fill_rect(DisplayState *ds, int posx, int posy,
280 ds_get_linesize(ds) * posy + bpp * posx;
    [all...]

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