/external/chromium_org/content/common/ |
cc_messages_perftest.cc | 67 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local 68 render_pass->CreateAndAppendSharedQuadState(); 71 render_pass->CreateAndAppendDrawQuad<PictureDrawQuad>(); 72 quad->shared_quad_state = render_pass->shared_quad_state_list.back(); 76 frame->delegated_frame_data->render_pass_list.push_back(render_pass.Pass()); 84 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local 85 render_pass->CreateAndAppendSharedQuadState(); 88 render_pass->CreateAndAppendDrawQuad<PictureDrawQuad>(); 89 quad->shared_quad_state = render_pass->shared_quad_state_list.back(); 93 frame->delegated_frame_data->render_pass_list.push_back(render_pass.Pass()) 101 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local 118 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local 138 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local [all...] |
/external/chromium_org/cc/layers/ |
render_pass_sink.h | 16 virtual void AppendRenderPass(scoped_ptr<RenderPass> render_pass) = 0;
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tiled_layer_impl_unittest.cc | 63 void GetQuads(RenderPass* render_pass, 75 layer->AppendQuads(render_pass, occlusion_tracker, &data); 96 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local 100 layer->AppendQuads(render_pass.get(), occlusion_tracker, &data); 103 EXPECT_EQ(render_pass->quad_list.size(), num_tiles); 113 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local 127 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local 131 layer->AppendQuads(render_pass.get(), occlusion_tracker, &data); 133 EXPECT_EQ(render_pass->quad_list.size(), 0u); 143 scoped_ptr<RenderPass> render_pass = RenderPass::Create() local 164 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local 184 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local 211 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local 229 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local 243 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local 262 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local [all...] |
solid_color_layer_impl_unittest.cc | 25 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local 42 layer->AppendQuads(render_pass.get(), occlusion_tracker, &data); 44 LayerTestCommon::VerifyQuadsExactlyCoverRect(render_pass->quad_list, 52 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local 70 layer->AppendQuads(render_pass.get(), occlusion_tracker, &data); 72 ASSERT_EQ(render_pass->quad_list.size(), 1U); 74 SolidColorDrawQuad::MaterialCast(render_pass->quad_list.front())->color, 82 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local 100 layer->AppendQuads(render_pass.get(), occlusion_tracker, &data); 102 ASSERT_EQ(render_pass->quad_list.size(), 1U) 145 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local 172 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local [all...] |
solid_color_layer_impl.cc | 30 RenderPass* render_pass, 57 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); 65 RenderPass* render_pass, 69 render_pass->CreateAndAppendSharedQuadState(); 73 render_pass, content_bounds(), shared_quad_state, append_quads_data); 77 AppendSolidQuads(render_pass,
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solid_color_layer_impl.h | 22 RenderPass* render_pass, 34 virtual void AppendQuads(RenderPass* render_pass,
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surface_layer_impl.cc | 41 RenderPass* render_pass, 45 render_pass->CreateAndAppendSharedQuadState(); 49 render_pass, content_bounds(), shared_quad_state, append_quads_data); 62 render_pass->CreateAndAppendDrawQuad<SurfaceDrawQuad>();
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io_surface_layer_impl.cc | 68 RenderPass* render_pass, 72 render_pass->CreateAndAppendSharedQuadState(); 76 render_pass, content_bounds(), shared_quad_state, append_quads_data); 88 render_pass->CreateAndAppendDrawQuad<IOSurfaceDrawQuad>();
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solid_color_scrollbar_layer_impl.cc | 98 RenderPass* render_pass, 102 render_pass->CreateAndAppendSharedQuadState(); 106 render_pass, content_bounds(), shared_quad_state, append_quads_data); 117 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
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heads_up_display_layer_impl_unittest.cc | 21 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local 25 layer->AppendQuads(render_pass.get(), occlusion_tracker, &data); 31 EXPECT_EQ(expected_quad_list_size, render_pass->quad_list.size());
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render_surface_unittest.cc | 111 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local 115 render_surface->AppendQuads(render_pass.get(), 121 ASSERT_EQ(1u, render_pass->shared_quad_state_list.size()); 122 SharedQuadState* shared_quad_state = render_pass->shared_quad_state_list[0]; 137 virtual void AppendRenderPass(scoped_ptr<RenderPass> render_pass) OVERRIDE { 138 render_passes_.push_back(render_pass.Pass());
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delegated_renderer_layer_impl.h | 37 virtual void AppendQuads(RenderPass* render_pass, 70 void AppendRainbowDebugBorder(RenderPass* render_pass, 82 RenderPass* render_pass,
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delegated_renderer_layer_impl.cc | 260 RenderPass* render_pass, 263 AppendRainbowDebugBorder(render_pass, append_quads_data); 287 AppendRenderPassQuads(render_pass, 299 AppendRenderPassQuads(render_pass, 308 RenderPass* render_pass, 314 render_pass->CreateAndAppendSharedQuadState(); 359 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); 364 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); 373 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); 381 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>() [all...] |
painted_scrollbar_layer_impl.cc | 72 RenderPass* render_pass, 83 render_pass->CreateAndAppendSharedQuadState(); 87 render_pass, content_bounds(), shared_quad_state, append_quads_data); 104 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 125 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
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video_layer_impl.cc | 134 RenderPass* render_pass, 161 render_pass->CreateAndAppendSharedQuadState(); 172 render_pass, rotated_size, shared_quad_state, append_quads_data); 208 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 233 render_pass->CreateAndAppendDrawQuad<YUVVideoDrawQuad>(); 257 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 278 render_pass->CreateAndAppendDrawQuad<StreamVideoDrawQuad>(); 293 render_pass->CreateAndAppendDrawQuad<IOSurfaceDrawQuad>(); 313 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
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nine_patch_layer_impl.cc | 84 RenderPass* render_pass, 89 render_pass->CreateAndAppendSharedQuadState(); 93 render_pass, content_bounds(), shared_quad_state, append_quads_data); 222 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 239 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 256 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 273 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 290 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 307 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 324 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>() [all...] |
io_surface_layer_impl.h | 30 virtual void AppendQuads(RenderPass* render_pass,
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nine_patch_layer_impl.h | 64 virtual void AppendQuads(RenderPass* render_pass,
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solid_color_scrollbar_layer_impl.h | 30 virtual void AppendQuads(RenderPass* render_pass,
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/external/chromium_org/mojo/examples/surfaces_app/ |
surfaces_util.h | 20 void CreateAndAppendSimpleSharedQuadState(cc::RenderPass* render_pass,
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surfaces_util.cc | 7 #include "cc/quads/render_pass.h" 18 void CreateAndAppendSimpleSharedQuadState(cc::RenderPass* render_pass, 27 SharedQuadState* shared_state = render_pass->CreateAndAppendSharedQuadState();
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/external/chromium_org/cc/trees/ |
layer_tree_host_pixeltest_on_demand_raster.cc | 45 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); variable 48 picture_layer->AppendQuads(render_pass.get(), occlusion_tracker, &data); 50 for (QuadList::Iterator iter = render_pass->quad_list.begin(); 51 iter != render_pass->quad_list.end();
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/external/chromium_org/cc/output/ |
delegating_renderer.cc | 15 #include "cc/quads/render_pass.h" 95 RenderPass* render_pass = out_data.render_pass_list.at(i); local 96 for (QuadList::Iterator iter = render_pass->quad_list.begin(); 97 iter != render_pass->quad_list.end();
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direct_renderer.cc | 333 const RenderPass* render_pass) { 335 if (!UseRenderPass(frame, render_pass)) 370 const QuadList& quad_list = render_pass->quad_list; 391 const RenderPass* render_pass) { 392 frame->current_render_pass = render_pass; 395 if (render_pass == frame->root_render_pass) { 398 render_pass->output_rect, 404 ScopedResource* texture = render_pass_textures_.get(render_pass->id); 407 gfx::Size size = RenderPassTextureSize(render_pass); 415 return BindFramebufferToTexture(frame, texture, render_pass->output_rect) [all...] |
direct_renderer.h | 88 static gfx::Size RenderPassTextureSize(const RenderPass* render_pass); 90 void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass); 91 bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
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