HomeSort by relevance Sort by last modified time
    Searched refs:render_pass (Results 1 - 25 of 74) sorted by null

1 2 3

  /external/chromium_org/content/common/
cc_messages_perftest.cc 67 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local
68 render_pass->CreateAndAppendSharedQuadState();
71 render_pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
72 quad->shared_quad_state = render_pass->shared_quad_state_list.back();
76 frame->delegated_frame_data->render_pass_list.push_back(render_pass.Pass());
84 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local
85 render_pass->CreateAndAppendSharedQuadState();
88 render_pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
89 quad->shared_quad_state = render_pass->shared_quad_state_list.back();
93 frame->delegated_frame_data->render_pass_list.push_back(render_pass.Pass())
101 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local
118 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local
138 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local
    [all...]
  /external/chromium_org/cc/layers/
render_pass_sink.h 16 virtual void AppendRenderPass(scoped_ptr<RenderPass> render_pass) = 0;
tiled_layer_impl_unittest.cc 63 void GetQuads(RenderPass* render_pass,
75 layer->AppendQuads(render_pass, occlusion_tracker, &data);
96 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local
100 layer->AppendQuads(render_pass.get(), occlusion_tracker, &data);
103 EXPECT_EQ(render_pass->quad_list.size(), num_tiles);
113 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local
127 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local
131 layer->AppendQuads(render_pass.get(), occlusion_tracker, &data);
133 EXPECT_EQ(render_pass->quad_list.size(), 0u);
143 scoped_ptr<RenderPass> render_pass = RenderPass::Create() local
164 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local
184 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local
211 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local
229 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local
243 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local
262 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local
    [all...]
solid_color_layer_impl_unittest.cc 25 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local
42 layer->AppendQuads(render_pass.get(), occlusion_tracker, &data);
44 LayerTestCommon::VerifyQuadsExactlyCoverRect(render_pass->quad_list,
52 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local
70 layer->AppendQuads(render_pass.get(), occlusion_tracker, &data);
72 ASSERT_EQ(render_pass->quad_list.size(), 1U);
74 SolidColorDrawQuad::MaterialCast(render_pass->quad_list.front())->color,
82 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local
100 layer->AppendQuads(render_pass.get(), occlusion_tracker, &data);
102 ASSERT_EQ(render_pass->quad_list.size(), 1U)
145 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local
172 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local
    [all...]
solid_color_layer_impl.cc 30 RenderPass* render_pass,
57 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
65 RenderPass* render_pass,
69 render_pass->CreateAndAppendSharedQuadState();
73 render_pass, content_bounds(), shared_quad_state, append_quads_data);
77 AppendSolidQuads(render_pass,
solid_color_layer_impl.h 22 RenderPass* render_pass,
34 virtual void AppendQuads(RenderPass* render_pass,
surface_layer_impl.cc 41 RenderPass* render_pass,
45 render_pass->CreateAndAppendSharedQuadState();
49 render_pass, content_bounds(), shared_quad_state, append_quads_data);
62 render_pass->CreateAndAppendDrawQuad<SurfaceDrawQuad>();
io_surface_layer_impl.cc 68 RenderPass* render_pass,
72 render_pass->CreateAndAppendSharedQuadState();
76 render_pass, content_bounds(), shared_quad_state, append_quads_data);
88 render_pass->CreateAndAppendDrawQuad<IOSurfaceDrawQuad>();
solid_color_scrollbar_layer_impl.cc 98 RenderPass* render_pass,
102 render_pass->CreateAndAppendSharedQuadState();
106 render_pass, content_bounds(), shared_quad_state, append_quads_data);
117 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
heads_up_display_layer_impl_unittest.cc 21 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local
25 layer->AppendQuads(render_pass.get(), occlusion_tracker, &data);
31 EXPECT_EQ(expected_quad_list_size, render_pass->quad_list.size());
render_surface_unittest.cc 111 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); local
115 render_surface->AppendQuads(render_pass.get(),
121 ASSERT_EQ(1u, render_pass->shared_quad_state_list.size());
122 SharedQuadState* shared_quad_state = render_pass->shared_quad_state_list[0];
137 virtual void AppendRenderPass(scoped_ptr<RenderPass> render_pass) OVERRIDE {
138 render_passes_.push_back(render_pass.Pass());
delegated_renderer_layer_impl.h 37 virtual void AppendQuads(RenderPass* render_pass,
70 void AppendRainbowDebugBorder(RenderPass* render_pass,
82 RenderPass* render_pass,
delegated_renderer_layer_impl.cc 260 RenderPass* render_pass,
263 AppendRainbowDebugBorder(render_pass, append_quads_data);
287 AppendRenderPassQuads(render_pass,
299 AppendRenderPassQuads(render_pass,
308 RenderPass* render_pass,
314 render_pass->CreateAndAppendSharedQuadState();
359 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
364 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
373 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
381 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>()
    [all...]
painted_scrollbar_layer_impl.cc 72 RenderPass* render_pass,
83 render_pass->CreateAndAppendSharedQuadState();
87 render_pass, content_bounds(), shared_quad_state, append_quads_data);
104 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
125 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
video_layer_impl.cc 134 RenderPass* render_pass,
161 render_pass->CreateAndAppendSharedQuadState();
172 render_pass, rotated_size, shared_quad_state, append_quads_data);
208 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
233 render_pass->CreateAndAppendDrawQuad<YUVVideoDrawQuad>();
257 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
278 render_pass->CreateAndAppendDrawQuad<StreamVideoDrawQuad>();
293 render_pass->CreateAndAppendDrawQuad<IOSurfaceDrawQuad>();
313 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
nine_patch_layer_impl.cc 84 RenderPass* render_pass,
89 render_pass->CreateAndAppendSharedQuadState();
93 render_pass, content_bounds(), shared_quad_state, append_quads_data);
222 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
239 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
256 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
273 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
290 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
307 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
324 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>()
    [all...]
io_surface_layer_impl.h 30 virtual void AppendQuads(RenderPass* render_pass,
nine_patch_layer_impl.h 64 virtual void AppendQuads(RenderPass* render_pass,
solid_color_scrollbar_layer_impl.h 30 virtual void AppendQuads(RenderPass* render_pass,
  /external/chromium_org/mojo/examples/surfaces_app/
surfaces_util.h 20 void CreateAndAppendSimpleSharedQuadState(cc::RenderPass* render_pass,
surfaces_util.cc 7 #include "cc/quads/render_pass.h"
18 void CreateAndAppendSimpleSharedQuadState(cc::RenderPass* render_pass,
27 SharedQuadState* shared_state = render_pass->CreateAndAppendSharedQuadState();
  /external/chromium_org/cc/trees/
layer_tree_host_pixeltest_on_demand_raster.cc 45 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); variable
48 picture_layer->AppendQuads(render_pass.get(), occlusion_tracker, &data);
50 for (QuadList::Iterator iter = render_pass->quad_list.begin();
51 iter != render_pass->quad_list.end();
  /external/chromium_org/cc/output/
delegating_renderer.cc 15 #include "cc/quads/render_pass.h"
95 RenderPass* render_pass = out_data.render_pass_list.at(i); local
96 for (QuadList::Iterator iter = render_pass->quad_list.begin();
97 iter != render_pass->quad_list.end();
direct_renderer.cc 333 const RenderPass* render_pass) {
335 if (!UseRenderPass(frame, render_pass))
370 const QuadList& quad_list = render_pass->quad_list;
391 const RenderPass* render_pass) {
392 frame->current_render_pass = render_pass;
395 if (render_pass == frame->root_render_pass) {
398 render_pass->output_rect,
404 ScopedResource* texture = render_pass_textures_.get(render_pass->id);
407 gfx::Size size = RenderPassTextureSize(render_pass);
415 return BindFramebufferToTexture(frame, texture, render_pass->output_rect)
    [all...]
direct_renderer.h 88 static gfx::Size RenderPassTextureSize(const RenderPass* render_pass);
90 void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
91 bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass);

Completed in 946 milliseconds

1 2 3