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      1 // Copyright 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_
      6 #define CC_OUTPUT_DIRECT_RENDERER_H_
      7 
      8 #include "base/basictypes.h"
      9 #include "base/callback.h"
     10 #include "base/containers/scoped_ptr_hash_map.h"
     11 #include "cc/base/cc_export.h"
     12 #include "cc/output/overlay_processor.h"
     13 #include "cc/output/renderer.h"
     14 #include "cc/resources/resource_provider.h"
     15 #include "cc/resources/scoped_resource.h"
     16 
     17 namespace cc {
     18 
     19 class ResourceProvider;
     20 
     21 // This is the base class for code shared between the GL and software
     22 // renderer implementations.  "Direct" refers to the fact that it does not
     23 // delegate rendering to another compositor.
     24 class CC_EXPORT DirectRenderer : public Renderer {
     25  public:
     26   virtual ~DirectRenderer();
     27 
     28   virtual void DecideRenderPassAllocationsForFrame(
     29       const RenderPassList& render_passes_in_draw_order) OVERRIDE;
     30   virtual bool HasAllocatedResourcesForTesting(RenderPassId id) const OVERRIDE;
     31   virtual void DrawFrame(RenderPassList* render_passes_in_draw_order,
     32                          float device_scale_factor,
     33                          const gfx::Rect& device_viewport_rect,
     34                          const gfx::Rect& device_clip_rect,
     35                          bool disable_picture_quad_image_filtering) OVERRIDE;
     36 
     37   struct CC_EXPORT DrawingFrame {
     38     DrawingFrame();
     39     ~DrawingFrame();
     40 
     41     const RenderPassList* render_passes_in_draw_order;
     42     const RenderPass* root_render_pass;
     43     const RenderPass* current_render_pass;
     44     const ScopedResource* current_texture;
     45 
     46     gfx::Rect root_damage_rect;
     47     gfx::Rect device_viewport_rect;
     48     gfx::Rect device_clip_rect;
     49 
     50     gfx::Transform projection_matrix;
     51     gfx::Transform window_matrix;
     52 
     53     bool disable_picture_quad_image_filtering;
     54 
     55     OverlayCandidateList overlay_list;
     56   };
     57 
     58   void SetEnlargePassTextureAmountForTesting(const gfx::Vector2d& amount);
     59 
     60  protected:
     61   DirectRenderer(RendererClient* client,
     62                  const LayerTreeSettings* settings,
     63                  OutputSurface* output_surface,
     64                  ResourceProvider* resource_provider);
     65 
     66   static gfx::RectF QuadVertexRect();
     67   static void QuadRectTransform(gfx::Transform* quad_rect_transform,
     68                                 const gfx::Transform& quad_transform,
     69                                 const gfx::RectF& quad_rect);
     70   void InitializeViewport(DrawingFrame* frame,
     71                           const gfx::Rect& draw_rect,
     72                           const gfx::Rect& viewport_rect,
     73                           const gfx::Size& surface_size);
     74   gfx::Rect MoveFromDrawToWindowSpace(const gfx::Rect& draw_rect) const;
     75 
     76   bool NeedDeviceClip(const DrawingFrame* frame) const;
     77   gfx::Rect DeviceClipRectInWindowSpace(const DrawingFrame* frame) const;
     78   static gfx::Rect ComputeScissorRectForRenderPass(const DrawingFrame* frame);
     79   void SetScissorStateForQuad(const DrawingFrame* frame, const DrawQuad& quad);
     80   void SetScissorStateForQuadWithRenderPassScissor(
     81       const DrawingFrame* frame,
     82       const DrawQuad& quad,
     83       const gfx::Rect& render_pass_scissor,
     84       bool* should_skip_quad);
     85   void SetScissorTestRectInDrawSpace(const DrawingFrame* frame,
     86                                      const gfx::Rect& draw_space_rect);
     87 
     88   static gfx::Size RenderPassTextureSize(const RenderPass* render_pass);
     89 
     90   void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
     91   bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
     92 
     93   virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0;
     94   virtual bool BindFramebufferToTexture(DrawingFrame* frame,
     95                                         const ScopedResource* resource,
     96                                         const gfx::Rect& target_rect) = 0;
     97   virtual void SetDrawViewport(const gfx::Rect& window_space_viewport) = 0;
     98   virtual void SetScissorTestRect(const gfx::Rect& scissor_rect) = 0;
     99   virtual void DiscardPixels(bool has_external_stencil_test,
    100                              bool draw_rect_covers_full_surface) = 0;
    101   virtual void ClearFramebuffer(DrawingFrame* frame,
    102                                 bool has_external_stencil_test) = 0;
    103   virtual void DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) = 0;
    104   virtual void BeginDrawingFrame(DrawingFrame* frame) = 0;
    105   virtual void FinishDrawingFrame(DrawingFrame* frame) = 0;
    106   virtual void FinishDrawingQuadList();
    107   virtual bool FlippedFramebuffer() const = 0;
    108   virtual void EnsureScissorTestEnabled() = 0;
    109   virtual void EnsureScissorTestDisabled() = 0;
    110   virtual void DiscardBackbuffer() {}
    111   virtual void EnsureBackbuffer() {}
    112 
    113   virtual void CopyCurrentRenderPassToBitmap(
    114       DrawingFrame* frame,
    115       scoped_ptr<CopyOutputRequest> request) = 0;
    116 
    117   base::ScopedPtrHashMap<RenderPassId, ScopedResource> render_pass_textures_;
    118   OutputSurface* output_surface_;
    119   ResourceProvider* resource_provider_;
    120   scoped_ptr<OverlayProcessor> overlay_processor_;
    121 
    122   // For use in coordinate conversion, this stores the output rect, viewport
    123   // rect (= unflipped version of glViewport rect), and the size of target
    124   // framebuffer. During a draw, this stores the values for the current render
    125   // pass; in between draws, they retain the values for the root render pass of
    126   // the last draw.
    127   gfx::Rect current_draw_rect_;
    128   gfx::Rect current_viewport_rect_;
    129   gfx::Size current_surface_size_;
    130 
    131  private:
    132   gfx::Vector2d enlarge_pass_texture_amount_;
    133 
    134   DISALLOW_COPY_AND_ASSIGN(DirectRenderer);
    135 };
    136 
    137 }  // namespace cc
    138 
    139 #endif  // CC_OUTPUT_DIRECT_RENDERER_H_
    140