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    Searched refs:sampleCompare (Results 1 - 4 of 4) sorted by null

  /external/deqp/framework/common/
tcuTexture.hpp 423 float sampleCompare (const Sampler& sampler, float ref, float s, float lod) const;
448 inline float Texture1DView::sampleCompare (const Sampler& sampler, float ref, float s, float lod) const
474 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
502 inline float Texture2DView::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const
618 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
650 inline float Texture2D::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const
652 return m_view.sampleCompare(sampler, ref, s, t, lod);
685 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const;
717 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const;
741 inline float TextureCube::sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) cons
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tcuTexture.cpp     [all...]
  /external/deqp/modules/glshared/
glsTextureTestUtil.cpp 393 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, lod), 0.0, 0.0, 1.0f);
401 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, lod), 0.0, 0.0, 1.0f);
409 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, lod), 0.0, 0.0, 1.0f);
417 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, lod), 0.0, 0.0, 1.0f);
425 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, q, lod), 0.0, 0.0, 1.0f);
433 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, lod), 0.0, 0.0, 1.0f);
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  /external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp 347 inline float texture2DShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float lod) { return c.textures[0].tex2D->sampleCompare(c.textures[0].sampler, ref, s, t, lod); }
348 inline float textureCubeShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); }
349 inline float texture2DArrayShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); }
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