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Searched
refs:sampleCompare
(Results
1 - 4
of
4
) sorted by null
/external/deqp/framework/common/
tcuTexture.hpp
423
float
sampleCompare
(const Sampler& sampler, float ref, float s, float lod) const;
448
inline float Texture1DView::
sampleCompare
(const Sampler& sampler, float ref, float s, float lod) const
474
float
sampleCompare
(const Sampler& sampler, float ref, float s, float t, float lod) const;
502
inline float Texture2DView::
sampleCompare
(const Sampler& sampler, float ref, float s, float t, float lod) const
618
float
sampleCompare
(const Sampler& sampler, float ref, float s, float t, float lod) const;
650
inline float Texture2D::
sampleCompare
(const Sampler& sampler, float ref, float s, float t, float lod) const
652
return m_view.
sampleCompare
(sampler, ref, s, t, lod);
685
float
sampleCompare
(const Sampler& sampler, float ref, float s, float t, float r, float lod) const;
717
float
sampleCompare
(const Sampler& sampler, float ref, float s, float t, float r, float lod) const;
741
inline float TextureCube::
sampleCompare
(const Sampler& sampler, float ref, float s, float t, float r, float lod) cons
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tcuTexture.cpp
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/external/deqp/modules/glshared/
glsTextureTestUtil.cpp
393
return tcu::Vec4(src.
sampleCompare
(params.sampler, params.ref, s, lod), 0.0, 0.0, 1.0f);
401
return tcu::Vec4(src.
sampleCompare
(params.sampler, params.ref, s, t, lod), 0.0, 0.0, 1.0f);
409
return tcu::Vec4(src.
sampleCompare
(params.sampler, params.ref, s, t, r, lod), 0.0, 0.0, 1.0f);
417
return tcu::Vec4(src.
sampleCompare
(params.sampler, params.ref, s, t, r, lod), 0.0, 0.0, 1.0f);
425
return tcu::Vec4(src.
sampleCompare
(params.sampler, params.ref, s, t, r, q, lod), 0.0, 0.0, 1.0f);
433
return tcu::Vec4(src.
sampleCompare
(params.sampler, params.ref, s, t, lod), 0.0, 0.0, 1.0f);
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/external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp
347
inline float texture2DShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float lod) { return c.textures[0].tex2D->
sampleCompare
(c.textures[0].sampler, ref, s, t, lod); }
348
inline float textureCubeShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].texCube->
sampleCompare
(c.textures[0].sampler, ref, s, t, r, lod); }
349
inline float texture2DArrayShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->
sampleCompare
(c.textures[0].sampler, ref, s, t, r, lod); }
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Completed in 909 milliseconds