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    Searched refs:textureTarget (Results 1 - 23 of 23) sorted by null

  /frameworks/native/services/surfaceflinger/RenderEngine/
Texture.cpp 28 Texture::Texture(Target textureTarget, uint32_t textureName) :
29 mTextureName(textureName), mTextureTarget(textureTarget),
33 void Texture::init(Target textureTarget, uint32_t textureName) {
35 mTextureTarget = textureTarget;
Texture.h 37 Texture(Target textureTarget, uint32_t textureName);
40 void init(Target textureTarget, uint32_t textureName);
  /external/deqp/modules/gles3/functional/
es3fTextureStateQueryTests.cpp 200 IsTextureCase (Context& context, const char* name, const char* description, GLenum textureTarget)
202 , m_textureTarget (textureTarget)
230 TextureCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget)
232 , m_textureTarget (textureTarget)
260 TextureSwizzleCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget, GLenum valueName, GLenum initialValue)
261 : TextureCase (context, verifier, name, description, textureTarget)
303 TextureWrapCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget, GLenum valueName)
304 : TextureCase (context, verifier, name, description, textureTarget)
344 TextureMagFilterCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget)
345 : TextureCase(context, verifier, name, description, textureTarget)
    [all...]
es3fShaderTextureFunctionTests.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fTextureStateQueryTests.cpp 201 TextureCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget)
203 , m_textureTarget (textureTarget)
231 TextureWrapCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget, GLenum valueName)
232 : TextureCase (context, verifier, name, description, textureTarget)
272 TextureMagFilterCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget)
273 : TextureCase(context, verifier, name, description, textureTarget)
309 TextureMinFilterCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget)
310 : TextureCase(context, verifier, name, description, textureTarget)
379 GLenum textureTarget;
388 FOR_EACH_VERIFIER(verifiers, addChild(new TextureWrapCase (m_context, verifier, (std::string(textureTargets[ndx].name) + "_texture_wrap_s" + verifier->getTestNamePostfix()).c_str(), "TEXTURE_WRAP_S", textureTargets[ndx].textureTarget, GL_TEXTURE_WRAP_S)))
    [all...]
  /sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
GLESvalidate.h 31 static bool textureTarget(GLenum target);
  /external/chromium_org/third_party/angle/src/libEGL/
Surface.h 37 Surface(Display *display, const egl::Config *config, HANDLE shareHandle, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureTarget);
Display.cpp 284 EGLenum textureTarget = EGL_NO_TEXTURE;
320 textureTarget = attribList[1];
357 if ((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) ||
358 (textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE))
380 Surface *surface = new Surface(this, configuration, shareHandle, width, height, textureFormat, textureTarget);
  /external/deqp/modules/gles31/functional/
es31fMultisampleShaderRenderCase.cpp 167 const deUint32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE);
173 gl.bindTexture(textureTarget, m_fboTexture);
176 gl.texStorage2D(textureTarget, 1, GL_RGBA8, m_renderSize, m_renderSize);
177 gl.texParameteri(textureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
178 gl.texParameteri(textureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
181 gl.texStorage2DMultisample(textureTarget, m_numRequestedSamples, GL_RGBA8, m_renderSize, m_renderSize, GL_FALSE);
186 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureTarget, m_fboTexture, 0);
549 const deUint32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE);
573 gl.bindTexture(textureTarget, m_fboTexture);
601 const deUint32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE)
    [all...]
es31fTextureMultisampleTests.cpp     [all...]
es31fShaderImageLoadStoreTests.cpp 687 const deUint32 textureTarget = getGLTextureTarget(imageType);
707 glLog.glTexStorage2D(textureTarget, 1, internalFormat, imageSize.x(), imageSize.y());
713 glLog.glTexStorage3D(textureTarget, 1, internalFormat, imageSize.x(), imageSize.y(), imageSize.z());
759 const deUint32 textureTarget = getGLTextureTarget(src.getImageType());
760 glLog.glTexSubImage3D(textureTarget, 0, 0, 0, 0, imageSize.x(), imageSize.y(), imageSize.z(), transferFormat.format, transferFormat.dataType, src.getAccess().getDataPtr());
    [all...]
  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
GLESvalidate.cpp 105 bool GLESvalidate::textureTarget(GLenum target) {
  /external/chromium_org/third_party/mesa/src/src/glx/
drisw_glx.c 320 pdraw->base.textureTarget,
326 pdraw->base.textureTarget,
352 pdraw->base.textureTarget,
glx_pbuffer.c 215 pdraw->textureTarget = determineTextureTarget(attrib_list, num_attribs);
351 if (pdraw != NULL && !pdraw->textureTarget)
352 pdraw->textureTarget =