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  /frameworks/native/libs/gui/tests/
SurfaceTextureGLThreadToGL_test.cpp 37 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
57 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
82 ALOGV("+updateTexImage");
83 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
84 ALOGV("-updateTexImage");
112 ALOGV("+updateTexImage");
113 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
114 ALOGV("-updateTexImage");
143 // updateTexImage so the next dequeue from the producer thread will block
148 // We must call updateTexImage to consume the first frame so that th
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SurfaceTextureMultiContextGL_test.cpp 33 ASSERT_EQ(OK, mST->updateTexImage());
39 ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage());
47 ASSERT_EQ(OK, mST->updateTexImage());
62 ASSERT_EQ(OK, mST->updateTexImage());
77 ASSERT_EQ(OK, mST->updateTexImage());
89 ASSERT_EQ(OK, mST->updateTexImage());
103 ASSERT_EQ(OK, mST->updateTexImage());
119 ASSERT_EQ(OK, mST->updateTexImage());
138 ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage());
146 ASSERT_EQ(OK, mST->updateTexImage());
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SurfaceTextureGLToGL_test.cpp 44 mST->updateTexImage(); // consume it
48 mST->updateTexImage();
66 mST->updateTexImage();
69 mST->updateTexImage();
120 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
121 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
175 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
221 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
269 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
306 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
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SurfaceTextureFBO_test.cpp 51 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
75 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
SurfaceTextureGL_test.cpp 51 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
97 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
157 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
299 // updateTexImage call that doesn't consume a newly available buffer
305 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
336 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
378 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
410 // to handle a special case where updateTexImage is called
462 EXPECT_EQ(OK,mST->updateTexImage());
467 EXPECT_EQ(OK,mST->updateTexImage());
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SurfaceTextureClient_test.cpp 54 // We need a valid GL context so we can test updateTexImage()
352 EXPECT_EQ(OK, mST->updateTexImage());
353 EXPECT_EQ(OK, mST->updateTexImage());
363 EXPECT_EQ(OK, mST->updateTexImage());
364 EXPECT_EQ(OK, mST->updateTexImage());
365 EXPECT_EQ(OK, mST->updateTexImage());
380 EXPECT_EQ(OK, mST->updateTexImage());
382 EXPECT_EQ(OK, mST->updateTexImage());
384 EXPECT_EQ(OK, mST->updateTexImage());
398 EXPECT_EQ(OK, mST->updateTexImage());
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MultiTextureConsumer_test.cpp 112 mGlConsumer->updateTexImage();
  /frameworks/native/services/surfaceflinger/
SurfaceFlingerConsumer.h 52 // This version of updateTexImage() takes a functor that may be used to
56 status_t updateTexImage(BufferRejecter* rejecter, const DispSync& dispSync);
SurfaceFlingerConsumer.cpp 32 status_t SurfaceFlingerConsumer::updateTexImage(BufferRejecter* rejecter,
36 ALOGV("updateTexImage");
40 ALOGE("updateTexImage: GLConsumer is abandoned!");
62 ALOGE("updateTexImage: acquire failed: %s (%d)",
  /external/chromium_org/ui/android/java/src/org/chromium/ui/gl/
SurfaceTexturePlatformWrapper.java 48 private static void updateTexImage(SurfaceTexture surfaceTexture) {
50 surfaceTexture.updateTexImage();
52 Log.e(TAG, "Error calling updateTexImage", e);
  /cts/tests/tests/media/src/android/media/cts/
OutputSurface.java 35 * texture with updateTexImage, then render the texture with GL to a pbuffer.
252 mTextureRender.checkGlError("before updateTexImage");
253 mSurfaceTexture.updateTexImage();
280 mTextureRender.checkGlError("before updateTexImage");
281 mSurfaceTexture.updateTexImage();
293 mTextureRender.checkGlError("before updateTexImage");
294 mSurfaceTexture.updateTexImage();
VideoSurfaceView.java 97 mSurfaceTexture.updateTexImage();
  /frameworks/base/libs/hwui/
DeferredLayerUpdater.cpp 80 if (mSurfaceTexture->updateTexImage() == NO_ERROR) {
89 while (mSurfaceTexture->updateTexImage() == NO_ERROR) {
DeferredLayerUpdater.h 66 ANDROID_API void updateTexImage() {
  /frameworks/base/core/jni/
android_view_HardwareLayer.cpp 81 layer->updateTexImage();
  /frameworks/base/graphics/java/android/graphics/
SurfaceTexture.java 34 * When {@link #updateTexImage} is called, the contents of the texture object specified
45 * time {@link #updateTexImage} is called, so it should be re-queried each time the texture image
64 * <p>SurfaceTexture objects may be created on any thread. {@link #updateTexImage} may only be
67 * #updateTexImage} should not be called directly from the callback.
168 * safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the
184 * so it is not safe to call {@link #updateTexImage} without first binding the OpenGL ES
228 * updateTexImage() is called.
239 public void updateTexImage() {
256 * calls to {@link #updateTexImage} will throw an {@link java.lang.IllegalStateException} until
292 * the most recent call to updateTexImage
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  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
SurfaceTextureScreenNail.java 111 mSurfaceTexture.updateTexImage();
  /packages/apps/Camera/src/com/android/camera/
MosaicPreviewRenderer.java 98 mInputSurfaceTexture.updateTexImage();
112 mInputSurfaceTexture.updateTexImage();
  /frameworks/av/cmds/screenrecord/
FrameOutput.cpp 117 mGlConsumer->updateTexImage();
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/videosrc/
SurfaceTextureSource.java 205 mSurfaceTexture.updateTexImage();
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/decoder/
GpuVideoTrackDecoder.java 136 mSurfaceTexture.updateTexImage();
  /frameworks/native/include/gui/
GLConsumer.h 44 * desired options, and call updateTexImage() when a new frame is desired.
50 * updateTexImage().
63 // updateTexImage. useFenceSync specifies whether fences should be used to
79 // updateTexImage. After that point, all calls to updateTexImage must be
84 // calls to updateTexImage.
92 // updateTexImage acquires the most recently queued buffer, and sets the
99 status_t updateTexImage();
101 // releaseTexImage releases the texture acquired in updateTexImage().
110 // when the current buffer is released by updateTexImage(). Multipl
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  /frameworks/native/cmds/flatland/
Main.cpp 348 err = mGLConsumer->updateTexImage();
350 fprintf(stderr, "GLConsumer::updateTexImage error: %d\n", err);
550 err = mGLConsumer->updateTexImage();
552 fprintf(stderr, "GLConsumer::updateTexImage error: %d\n", err);
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 106 mSurface.updateTexImage();
  /development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 86 mSurface.updateTexImage();

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