/frameworks/native/libs/gui/tests/ |
SurfaceTextureGLThreadToGL_test.cpp | 37 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 57 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 82 ALOGV("+updateTexImage"); 83 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 84 ALOGV("-updateTexImage"); 112 ALOGV("+updateTexImage"); 113 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 114 ALOGV("-updateTexImage"); 143 // updateTexImage so the next dequeue from the producer thread will block 148 // We must call updateTexImage to consume the first frame so that th [all...] |
SurfaceTextureMultiContextGL_test.cpp | 33 ASSERT_EQ(OK, mST->updateTexImage()); 39 ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage()); 47 ASSERT_EQ(OK, mST->updateTexImage()); 62 ASSERT_EQ(OK, mST->updateTexImage()); 77 ASSERT_EQ(OK, mST->updateTexImage()); 89 ASSERT_EQ(OK, mST->updateTexImage()); 103 ASSERT_EQ(OK, mST->updateTexImage()); 119 ASSERT_EQ(OK, mST->updateTexImage()); 138 ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage()); 146 ASSERT_EQ(OK, mST->updateTexImage()); [all...] |
SurfaceTextureGLToGL_test.cpp | 44 mST->updateTexImage(); // consume it 48 mST->updateTexImage(); 66 mST->updateTexImage(); 69 mST->updateTexImage(); 120 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 121 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 175 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 221 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 269 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 306 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); [all...] |
SurfaceTextureFBO_test.cpp | 51 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 75 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
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SurfaceTextureGL_test.cpp | 51 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 97 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 157 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 299 // updateTexImage call that doesn't consume a newly available buffer 305 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 336 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 378 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 410 // to handle a special case where updateTexImage is called 462 EXPECT_EQ(OK,mST->updateTexImage()); 467 EXPECT_EQ(OK,mST->updateTexImage()); [all...] |
SurfaceTextureClient_test.cpp | 54 // We need a valid GL context so we can test updateTexImage() 352 EXPECT_EQ(OK, mST->updateTexImage()); 353 EXPECT_EQ(OK, mST->updateTexImage()); 363 EXPECT_EQ(OK, mST->updateTexImage()); 364 EXPECT_EQ(OK, mST->updateTexImage()); 365 EXPECT_EQ(OK, mST->updateTexImage()); 380 EXPECT_EQ(OK, mST->updateTexImage()); 382 EXPECT_EQ(OK, mST->updateTexImage()); 384 EXPECT_EQ(OK, mST->updateTexImage()); 398 EXPECT_EQ(OK, mST->updateTexImage()); [all...] |
MultiTextureConsumer_test.cpp | 112 mGlConsumer->updateTexImage();
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/frameworks/native/services/surfaceflinger/ |
SurfaceFlingerConsumer.h | 52 // This version of updateTexImage() takes a functor that may be used to 56 status_t updateTexImage(BufferRejecter* rejecter, const DispSync& dispSync);
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SurfaceFlingerConsumer.cpp | 32 status_t SurfaceFlingerConsumer::updateTexImage(BufferRejecter* rejecter, 36 ALOGV("updateTexImage"); 40 ALOGE("updateTexImage: GLConsumer is abandoned!"); 62 ALOGE("updateTexImage: acquire failed: %s (%d)",
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/external/chromium_org/ui/android/java/src/org/chromium/ui/gl/ |
SurfaceTexturePlatformWrapper.java | 48 private static void updateTexImage(SurfaceTexture surfaceTexture) { 50 surfaceTexture.updateTexImage(); 52 Log.e(TAG, "Error calling updateTexImage", e);
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/cts/tests/tests/media/src/android/media/cts/ |
OutputSurface.java | 35 * texture with updateTexImage, then render the texture with GL to a pbuffer. 252 mTextureRender.checkGlError("before updateTexImage"); 253 mSurfaceTexture.updateTexImage(); 280 mTextureRender.checkGlError("before updateTexImage"); 281 mSurfaceTexture.updateTexImage(); 293 mTextureRender.checkGlError("before updateTexImage"); 294 mSurfaceTexture.updateTexImage();
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VideoSurfaceView.java | 97 mSurfaceTexture.updateTexImage();
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/frameworks/base/libs/hwui/ |
DeferredLayerUpdater.cpp | 80 if (mSurfaceTexture->updateTexImage() == NO_ERROR) { 89 while (mSurfaceTexture->updateTexImage() == NO_ERROR) {
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DeferredLayerUpdater.h | 66 ANDROID_API void updateTexImage() {
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/frameworks/base/core/jni/ |
android_view_HardwareLayer.cpp | 81 layer->updateTexImage();
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/frameworks/base/graphics/java/android/graphics/ |
SurfaceTexture.java | 34 * When {@link #updateTexImage} is called, the contents of the texture object specified 45 * time {@link #updateTexImage} is called, so it should be re-queried each time the texture image 64 * <p>SurfaceTexture objects may be created on any thread. {@link #updateTexImage} may only be 67 * #updateTexImage} should not be called directly from the callback. 168 * safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the 184 * so it is not safe to call {@link #updateTexImage} without first binding the OpenGL ES 228 * updateTexImage() is called. 239 public void updateTexImage() { 256 * calls to {@link #updateTexImage} will throw an {@link java.lang.IllegalStateException} until 292 * the most recent call to updateTexImage [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
SurfaceTextureScreenNail.java | 111 mSurfaceTexture.updateTexImage();
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/packages/apps/Camera/src/com/android/camera/ |
MosaicPreviewRenderer.java | 98 mInputSurfaceTexture.updateTexImage(); 112 mInputSurfaceTexture.updateTexImage();
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/frameworks/av/cmds/screenrecord/ |
FrameOutput.cpp | 117 mGlConsumer->updateTexImage();
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/videosrc/ |
SurfaceTextureSource.java | 205 mSurfaceTexture.updateTexImage();
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/decoder/ |
GpuVideoTrackDecoder.java | 136 mSurfaceTexture.updateTexImage();
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/frameworks/native/include/gui/ |
GLConsumer.h | 44 * desired options, and call updateTexImage() when a new frame is desired. 50 * updateTexImage(). 63 // updateTexImage. useFenceSync specifies whether fences should be used to 79 // updateTexImage. After that point, all calls to updateTexImage must be 84 // calls to updateTexImage. 92 // updateTexImage acquires the most recently queued buffer, and sets the 99 status_t updateTexImage(); 101 // releaseTexImage releases the texture acquired in updateTexImage(). 110 // when the current buffer is released by updateTexImage(). Multipl [all...] |
/frameworks/native/cmds/flatland/ |
Main.cpp | 348 err = mGLConsumer->updateTexImage(); 350 fprintf(stderr, "GLConsumer::updateTexImage error: %d\n", err); 550 err = mGLConsumer->updateTexImage(); 552 fprintf(stderr, "GLConsumer::updateTexImage error: %d\n", err);
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/cts/tests/tests/mediastress/src/android/mediastress/cts/ |
SurfaceTextureRenderer.java | 106 mSurface.updateTexImage();
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/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 86 mSurface.updateTexImage();
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