/external/deqp/modules/gles3/functional/ |
es3fVertexArrayObjectTests.cpp | 127 VertexArrayState vao; member in struct:deqp::gles3::Functional::__anon24770::Spec 244 m_vaoProgram = createProgram(m_spec.vao); 254 if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuffer == 0)) 600 GLuint vao = 0; local 602 GLU_CHECK_CALL(glGenVertexArrays(1, &vao)); 603 GLU_CHECK_CALL(glBindVertexArray(vao)); 604 setState(m_spec.vao); 609 GLU_CHECK_CALL(glBindVertexArray(vao)); 611 makeDrawCall(m_spec.vao); 613 setState(m_spec.vao); 1177 GLuint vao = 0; local [all...] |
es3fLifetimeTests.cpp | 72 void draw (GLuint vao, GLfloat scale, bool tf, Surface* dst); 73 void setPos (GLuint buffer, GLuint vao); 126 void ScaleProgram::draw (GLuint vao, GLfloat scale, bool tf, Surface* dst) 129 de::Random rnd (vao); 136 gl.bindVertexArray(vao); 155 void ScaleProgram::setPos (GLuint buffer, GLuint vao) 160 gl.bindVertexArray(vao); 264 void BufferVAOAttacher::attach (GLuint buffer, GLuint vao) 266 m_program.setPos(buffer, vao); 268 << "// Set the `pos` attribute in VAO " << vao << " to buffer " << buffe [all...] |
es3fNegativeStateApiTests.cpp | [all...] |
es3fNegativeVertexArrayApiTests.cpp | 158 GLuint vao; 160 glGenVertexArrays(1, &vao); 161 glBindVertexArray(vao); 169 glDeleteVertexArrays(1, &vao); 201 GLuint vao; 203 glGenVertexArrays(1, &vao); 204 glBindVertexArray(vao); 212 glDeleteVertexArrays(1, &vao); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fVertexAttributeBindingStateQueryTests.cpp | 59 glu::VertexArray vao (m_context.getRenderContext()); 66 gl.glBindVertexArray(*vao); 93 // is part of vao 95 const tcu::ScopedLogSection section (m_testCtx.getLog(), "vao", "VAO state"); 106 // check value is still ok in original vao 107 gl.glBindVertexArray(*vao); 175 glu::VertexArray vao (m_context.getRenderContext()); 182 gl.glBindVertexArray(*vao); 209 // is part of vao [all...] |
es31fNegativeVertexArrayApiTests.cpp | 153 GLuint vao = 0; local 155 ctx.glGenVertexArrays(1, &vao); 156 ctx.glBindVertexArray(vao); 164 ctx.glDeleteVertexArrays(1, &vao); 197 GLuint vao = 0; local 199 ctx.glGenVertexArrays(1, &vao); 200 ctx.glBindVertexArray(vao); 208 ctx.glDeleteVertexArrays(1, &vao); [all...] |
es31fTessellationGeometryInteractionTests.cpp | 252 const glu::VertexArray vao (m_context.getRenderContext()); 266 gl.bindVertexArray(*vao); 550 const glu::VertexArray vao (m_context.getRenderContext()); 560 gl.bindVertexArray(*vao); [all...] |
es31fVertexAttributeBindingTests.cpp | 178 throw tcu::TestError("could not gen vao"); 333 GLU_EXPECT_NO_ERROR(gl.glGetError(), "set vao"); 632 GLU_EXPECT_NO_ERROR(gl.glGetError(), "set vao"); 903 GLU_EXPECT_NO_ERROR(gl.glGetError(), "set vao"); [all...] |
es31fMultisampleTests.cpp | 311 glu::VertexArray vao (m_context.getRenderContext()); 313 gl.bindVertexArray(*vao); [all...] |
es31fGeometryShaderTests.cpp | [all...] |
es31fTessellationTests.cpp | [all...] |
/external/chromium_org/gpu/command_buffer/tests/ |
gl_virtual_contexts_unittest.cc | 210 // Test to ensure that vao1 is still the active VAO for this context. 217 // Test to ensure that vao2 is still the active VAO for this context. 269 // Set up red quad in default VAO. 274 // Set up green quad in default VAO. 278 // Gen & bind a non-default VAO. 279 GLuint vao; local 280 glGenVertexArraysOES(1, &vao); 281 glBindVertexArrayOES(vao); 285 // Test to ensure that default VAO on gl1_ is still valid. 291 // Test to ensure that default VAO on gl2_ is still valid [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.cpp | [all...] |
sglrGLContext.cpp | 101 deUint32 vao = *i; local 102 gl.deleteVertexArrays(1, &vao);
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
validationES.cpp | 1470 const VertexArray *vao = state.getVertexArray(); local 1570 const VertexArray *vao = state.getVertexArray(); local 1634 const gl::VertexArray *vao = state.getVertexArray(); local [all...] |
Context.cpp | 260 // Although the spec states VAO state is not initialized until the object is bound, 1733 VertexArray *vao = mState.getVertexArray(); local [all...] |
libGLESv2.cpp | 5743 gl::VertexArray *vao = context->getVertexArray(array); local 5830 gl::VertexArray *vao = context->getVertexArray(array); local [all...] |
/external/deqp/modules/gles31/stress/ |
es31sTessellationGeometryInteractionTests.cpp | 336 const glu::VertexArray vao (m_context.getRenderContext()); 345 gl.bindVertexArray(*vao); 346 GLU_EXPECT_NO_ERROR(gl.getError(), "bind vao");
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es31sVertexAttributeBindingTests.cpp | 172 throw tcu::TestError("could not gen vao"); 327 GLU_EXPECT_NO_ERROR(gl.glGetError(), "set vao"); 580 glu::VertexArray vao (m_context.getRenderContext()); 591 gl.glBindVertexArray(*vao);
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/external/deqp/framework/opengl/ |
gluDrawUtil.cpp | 402 //! Setup VA according to allocation spec. Assumes that other state (VAO binding, buffer) is set already. 583 VertexArray vao (context); 585 gl.bindVertexArray(*vao);
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/external/deqp/modules/gles3/stress/ |
es3sDrawTests.cpp | 158 glu::VertexArray vao (m_context.getRenderContext()); 195 gl.glBindVertexArray(*vao);
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/external/deqp/modules/glshared/ |
glsTextureBufferCase.cpp | 584 const glu::VertexArray vao (renderContext); 588 gl.bindVertexArray(*vao); [all...] |
/external/chromium_org/gpu/command_buffer/service/ |
gles2_cmd_decoder.cc | 10027 VertexAttribManager* vao = local 10039 VertexAttribManager* vao = NULL; local 10083 const VertexAttribManager* vao = local [all...] |