/external/libopus/celt/ |
fixed_debug.h | 709 fprintf(stderr, "DIV32_16: divide by zero: %d/%d in %s: line %d\n", (int)a, (int)b, file, line); 744 fprintf(stderr, "DIV32: divide by zero: %d/%d in %s: line %d\n", (int)a, (int)b, file, line);
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/external/llvm/include/llvm/ADT/ |
APFloat.h | 55 /// multiply, divide, fused-multiply-add, conversion-to-float, 297 opStatus divide(const APFloat &, roundingMode);
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/external/mesa3d/src/gallium/drivers/r300/compiler/ |
radeon_compiler.c | 247 /* perspective divide */ 327 /* perspective divide */
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radeon_program_tex.c | 189 /* Divide Z by W (if it's TXP) and saturate. */ 268 /* Divide by W if needed. */
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
gen6_blorp.cpp | 421 * divide them each by 2. 647 * Also disable perspective divide. This doesn't change the clipper's [all...] |
/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_swtcl.c | 234 * projection divide or Mesa should do it. 253 /* HW perspective divide is a win, but tiny vertex formats are a
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_swtcl.c | 268 * projection divide or Mesa should do it. 288 /* HW perspective divide is a win, but tiny vertex formats are a
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/external/openfst/src/include/fst/ |
lookahead-filter.h | 378 arc2->weight = Divide(Times(arc2->weight, lweight), fweight); 389 *weight1 = Divide(*weight1, fweight);
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/external/qemu/distrib/jpeg-6b/ |
jccolor.c | 47 * as integers scaled up by 2^16 (about 4 digits precision); we have to divide 65 /* We allocate one big table and divide it up into eight parts, instead of
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/external/skia/src/effects/gradients/ |
SkTwoPointRadialGradient.cpp | 65 we divide the entire quadratic by Dr^2, and replace 368 // hack to avoid zero-divide for now
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/external/skia/src/gpu/gl/ |
GrGLCaps.cpp | 242 // Adreno GPUs have a tendency to drop tiles when there is a divide-by-zero in a shader [all...] |
/external/skia/src/opts/ |
SkBitmapProcState_opts_SSSE3.cpp | 179 // Divide each 16 bit component by 16 (or 256 depending on scale). 186 // Divide each 16 bit component by 256.
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/external/sonivox/arm-fm-22k/lib_src/ |
eas_mixer.c | 276 /*lint -e{704} <avoid divide for performance>*/ 283 /*lint -e{704} <avoid divide for performance>*/
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/external/sonivox/arm-hybrid-22k/lib_src/ |
eas_mixer.c | 276 /*lint -e{704} <avoid divide for performance>*/ 283 /*lint -e{704} <avoid divide for performance>*/
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/external/sonivox/arm-wt-22k/lib_src/ |
eas_mixer.c | 276 /*lint -e{704} <avoid divide for performance>*/ 283 /*lint -e{704} <avoid divide for performance>*/
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/external/speex/libspeex/ |
fixed_debug.h | 444 fprintf(stderr, "DIV32_16: divide by zero: %d/%d in %s: line %d\n", (int)a, (int)b, file, line); 470 fprintf(stderr, "DIV32: divide by zero: %d/%d in %s: line %d\n", (int)a, (int)b, file, line);
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/frameworks/base/cmds/uiautomator/library/core-src/com/android/uiautomator/core/ |
InteractionController.java | 444 // avoid a divide by zero 483 // avoid a divide by zero
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/ndk/sources/host-tools/nawk-20071023/ |
awkgram.y | 57 %token <i> ADD MINUS MULT DIVIDE MOD 356 | term '/' term { $$ = op2(DIVIDE, $1, $3); }
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.6/sysroot/usr/include/ |
string.h | 345 /* Divide S into tokens separated by characters in DELIM. */ 350 /* Divide S into tokens separated by characters in DELIM. Information
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/ |
string.h | 345 /* Divide S into tokens separated by characters in DELIM. */ 350 /* Divide S into tokens separated by characters in DELIM. Information
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/external/llvm/include/llvm/Target/ |
TargetLowering.h | 213 /// Return true if integer divide is usually cheaper than a sequence of 463 /// operations don't trap except for divide and remainder. [all...] |
/external/chromium-trace/trace-viewer/third_party/gl-matrix/dist/ |
gl-matrix.js | 259 vec2.divide = function(out, a, b) { 266 * Alias for {@link vec2.divide} 269 vec2.div = vec2.divide; 753 vec3.divide = function(out, a, b) { 761 * Alias for {@link vec3.divide} 764 vec3.div = vec3.divide; 1247 vec4.divide = function(out, a, b) { 1256 * Alias for {@link vec4.divide} 1259 vec4.div = vec4.divide; [all...] |
/external/chromium_org/third_party/freetype/src/cff/ |
cf2hints.c | 506 /* adjust the scales, avoiding divide by zero */ [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeon/ |
AMDILPeepholeOptimizer.cpp | 100 // can translate the accurate divide to a normal divide on all other cards. [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
s_span.c | 464 * Note: in the places where we divide by Q (or mult by invQ) we're 526 /* do perspective correction but don't divide s, t, r by q */ 567 /* do perspective correction but don't divide s, t, r by q */ [all...] |