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  /external/mesa3d/src/mesa/main/
attrib.c 422 GLuint u, tex; local
438 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
439 _mesa_reference_texobj(&texstate->SavedTexRef[u][tex],
440 ctx->Texture.Unit[u].CurrentTex[tex]);
446 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
447 _mesa_copy_texture_object(&texstate->SavedObj[u][tex],
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  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLClientState.h 269 GLint tex = getActiveTexture() + GL_TEXTURE0; local
270 *ptr = tex;
  /external/chromium_org/content/browser/compositor/
buffer_queue_unittest.cc 165 Expectation tex = EXPECT_CALL(*context, bindTexture(GL_TEXTURE_2D, Ne(0U))); local
168 .After(tex, image);
  /external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/
graphics_3d.cc 174 float tex[2]; member in struct:__anon13502::Vertex
461 reinterpret_cast<void*>(offsetof(Vertex, tex)));
  /external/chromium_org/native_client_sdk/src/gonacl_appengine/src/cube/
cube.cc 175 float tex[2]; member in struct:__anon13530::Vertex
465 reinterpret_cast<void*>(offsetof(Vertex, tex)));
  /external/chromium_org/third_party/angle/src/libGLESv2/
validationES.cpp 1744 gl::Texture *tex = context->getTexture(texture); local
1788 gl::Texture *tex = context->getTexture(texture); local
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  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/vl/
vl_mpeg12_decoder.c 514 struct pipe_resource *tex; local
544 tex = buf->zscan_source->texture;
545 rect.width = tex->width0;
546 rect.height = tex->height0;
550 dec->base.context, tex,
983 struct ureg_dst tex)
993 vl_idct_stage2_vert_shader(idct, shader, first_output, tex);
996 ureg_MOV(shader, ureg_writemask(o_vtex, TGSI_WRITEMASK_XY), ureg_src(tex));
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/
nv30_texture.c 286 so->base_lod = so->pipe.u.tex.first_level << 8;
287 so->high_lod = MIN2(pt->last_level, so->pipe.u.tex.last_level) << 8;
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_texture.c 155 templ.u.tex.first_level = stObj->base.BaseLevel;
245 stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level) {
275 /* loop over sampler units (aka tex image units) */
  /external/deqp/modules/gles2/functional/
es2fVertexTextureTests.cpp 174 * glVertexAttribPointer() (for position and tex coord) or glDrawElements()
318 static inline IVec2 getTextureSize (const glu::Texture2D& tex)
320 const tcu::Texture2D& ref = tex.getRefTexture();
324 static inline IVec2 getTextureSize (const glu::TextureCube& tex)
326 const tcu::TextureCube& ref = tex.getRefTexture();
356 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), lod); }
357 static inline Vec4 sample (const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), coord.z(), lod); }
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es2fFboApiTest.cpp 145 deUint32 tex = 1; local
148 context.bindTexture(GL_TEXTURE_2D, tex);
158 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]);
165 deUint32 tex = 1; local
168 context.bindTexture(GL_TEXTURE_2D, tex);
178 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]);
  /external/deqp/modules/gles3/functional/
es3fFboTestUtil.cpp 381 // setup tex coords
395 const sglr::rc::Texture2D* tex = m_uniforms[2 + ndx*3].sampler.tex2D; local
400 tex->sample4(tmpColors, texCoords);
535 const sglr::rc::TextureCube* tex = m_uniforms[1].sampler.texCube; local
543 tex->sample4(colors, texCoords);
643 const sglr::rc::Texture2DArray* tex = m_uniforms[0].sampler.tex2DArray; local
651 tex->sample4(colors, texCoords);
751 const sglr::rc::Texture3D* tex = m_uniforms[0].sampler.tex3D; local
759 tex->sample4(colors, texCoords);
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  /external/deqp/modules/gles31/functional/
es31fUniformLocationTests.cpp 499 de::MovePtr<Texture2D> tex;
501 tex = de::MovePtr<Texture2D>(new Texture2D(m_renderCtx, format, 16, 16));
503 tex->getRefTexture().allocLevel(0);
506 tcu::clear(tex->getRefTexture().getLevel(0), tcu::IVec4(int(redChannelValue), 0, 0, 0));
508 tcu::clear(tex->getRefTexture().getLevel(0), tcu::Vec4(redChannelValue, 0.0f, 0.0f, 1.0f));
511 tex->upload();
513 gl.bindTexture(GL_TEXTURE_2D, tex->getGLTexture());
519 return tex;
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  /external/libunwind/doc/
unw_flush_cache.tex 4 \input{common.tex}
unw_getcontext.tex 4 \input{common.tex}
unw_is_signal_frame.tex 4 \input{common.tex}
unw_step.tex 4 \input{common.tex}
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_mpeg12_decoder.c 514 struct pipe_resource *tex; local
544 tex = buf->zscan_source->texture;
545 rect.width = tex->width0;
546 rect.height = tex->height0;
550 dec->base.context, tex,
983 struct ureg_dst tex)
993 vl_idct_stage2_vert_shader(idct, shader, first_output, tex);
996 ureg_MOV(shader, ureg_writemask(o_vtex, TGSI_WRITEMASK_XY), ureg_src(tex));
    [all...]
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_texture.c 286 so->base_lod = so->pipe.u.tex.first_level << 8;
287 so->high_lod = MIN2(pt->last_level, so->pipe.u.tex.last_level) << 8;
  /external/mesa3d/src/mesa/state_tracker/
st_atom_texture.c 155 templ.u.tex.first_level = stObj->base.BaseLevel;
245 stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level) {
275 /* loop over sampler units (aka tex image units) */
  /frameworks/base/core/jni/android/graphics/
SurfaceTexture.cpp 317 static jint SurfaceTexture_attachToGLContext(JNIEnv* env, jobject thiz, jint tex)
320 return surfaceTexture->attachToContext((GLuint)tex);
  /sdk/emulator/opengl/host/libs/libOpenglRender/
ColorBuffer.cpp 141 GLuint tex[2] = {m_tex, m_blitTex}; local
142 s_gl.glDeleteTextures(2, tex);
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.h 263 GLint tex = getActiveTexture() + GL_TEXTURE0; local
264 *ptr = tex;
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nvc0/
nvc0_state_validate.c 89 mt->level[sf->base.u.tex.level].tile_mode);
90 PUSH_DATA(push, sf->base.u.tex.first_layer + sf->depth);
92 PUSH_DATA(push, sf->base.u.tex.first_layer);
132 PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
140 (sf->base.u.tex.first_layer + sf->depth));
142 PUSH_DATA (push, sf->base.u.tex.first_layer);
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
api_filters.c 65 struct pipe_resource *tex = 0; local
78 tex = screen->resource_create(screen, &templ);
82 pipe_get_transfer(pipe, tex,
85 0, 0, tex->width0, tex->height0);
92 return tex;

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