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  /external/deqp/modules/gles3/functional/
es3fFboTestUtil.hpp 121 void setFace (tcu::CubeFace face);
es3fTextureMipmapTests.cpp 575 m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx);
576 tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), toVec4(tcu::RGBA(color)));
676 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST);
680 computeQuadTexCoordCube(texCoord, cubeFace);
732 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST);
735 computeQuadTexCoordCube(texCoord, cubeFace);
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es3fTextureFilteringTests.cpp 471 m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
472 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias);
486 m_textures[1]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
487 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
542 static const char* getFaceDesc (const tcu::CubeFace face)
594 const tcu::CubeFace face = tcu::CubeFace(faceNdx);
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es3fVertexTextureTests.cpp 191 tcu::CubeFace face;
193 TexTypeCoordParams (const Vec2& scale_, const Vec2& bias_, tcu::CubeFace face_) : scale(scale_), bias(bias_), face(face_) {}
917 m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
918 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[ (…)
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es3fTextureUnitTests.cpp 898 m_texturesCube.back()->allocLevel((tcu::CubeFace)face, levelNdx);
907 : isCubeTex ? m_texturesCube.back()->getLevelFace(levelNdx, (tcu::CubeFace)face)
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  /external/deqp/modules/gles2/functional/
es2fTextureSpecificationTests.cpp 246 TexCubeShader (tcu::CubeFace face)
328 tcu::CubeFace m_face;
379 void renderTexCube (tcu::Surface& dst, int width, int height, tcu::CubeFace face);
541 renderTexCube(result, levelW, levelH, (tcu::CubeFace)face);
545 renderTexCube(reference, levelW, levelH, (tcu::CubeFace)face);
548 isOk = tcu::fuzzyCompare(m_testCtx.getLog(), "Result", (string("Image comparison result: ") + de::toString((tcu::CubeFace)face)).c_str(), reference, result, threshold,
580 void TextureSpecCase::renderTexCube (tcu::Surface& dst, int width, int height, tcu::CubeFace face)
780 vector<pair<int, tcu::CubeFace> > images (numLevels*6);
784 images[ndx*6 + face] = std::make_pair(ndx, (tcu::CubeFace)face);
791 tcu::CubeFace face = images[ndx].second
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es2fTextureUnitTests.cpp 711 m_texturesCube.back()->allocLevel((tcu::CubeFace)face, levelNdx);
715 tcu::PixelBufferAccess access = is2d ? m_textures2d.back()->getLevel(levelNdx) : m_texturesCube.back()->getLevelFace(levelNdx, (tcu::CubeFace)face);
884 tcu::ConstPixelBufferAccess access = texture->getLevelFace(levelNdx, (tcu::CubeFace)face);
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es2fShaderTextureFunctionTests.cpp 388 m_textureCube->getRefTexture().allocLevel((tcu::CubeFace)face, level);
389 tcu::fillWithGrid(m_textureCube->getRefTexture().getLevelFace(level, (tcu::CubeFace)face), de::max(1, baseCellSize>>level), colorA, colorB);
es2fNegativeTextureApiTests.cpp 47 static deUint32 cubeFaceToGLFace (tcu::CubeFace face)
68 const GLenum FACE_GL_VAR = cubeFaceToGLFace((tcu::CubeFace)faceIterTcu); \
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  /external/deqp/modules/gles31/functional/
es31fTextureFormatTests.cpp 52 static tcu::CubeFace getCubeFaceFromNdx (int ndx)
184 const tcu::CubeFace face = getCubeFaceFromNdx(layerFaceNdx % 6);
es31fTextureGatherTests.cpp 388 const tcu::CubeFace face = (tcu::CubeFace)faceI;
414 levels[face] = view.getFaceLevels((tcu::CubeFace)face) + level;
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es31fShaderImageLoadStoreTests.cpp 277 static deUint32 cubeFaceToGLFace (tcu::CubeFace face)
311 res->allocLevel((tcu::CubeFace)i, 0);
462 //! \note This is _not_ the same as casting the z to a tcu::CubeFace.
463 static inline tcu::CubeFace glslImageFuncZToCubeFace (int z)
465 static const tcu::CubeFace faces[6] =
569 // \note For cube maps, set/getPixel's z parameter specifies the cube face in the same manner as in imageStore/imageLoad in GL shaders (see glslImageFuncZToCubeFace), instead of directly as a tcu::CubeFace.
580 PixelBufferAccess getCubeFaceAccess (tcu::CubeFace face) { return getCubeFaceAccessInternal(face); }
584 ConstPixelBufferAccess getCubeFaceAccess (tcu::CubeFace face) const { return getCubeFaceAccessInternal(face); }
593 PixelBufferAccess getCubeFaceAccessInternal (tcu::CubeFace face) const;
678 PixelBufferAccess LayeredImage::getCubeFaceAccessInternal (tcu::CubeFace face) cons
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es31fTextureSpecificationTests.cpp 86 static tcu::CubeFace getCubeFaceFromNdx (int ndx)
268 const tcu::CubeFace face = getCubeFaceFromNdx(layerFaceNdx % 6);
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es31fFboTestUtil.cpp 314 void TextureCubeArrayShader::setFace (tcu::CubeFace face)
es31fProgramUniformTests.cpp     [all...]
  /external/deqp/modules/glshared/
glsRandomShaderCase.cpp 274 m_texCube->getRefTexture().allocLevel((tcu::CubeFace)face, 0);
275 tcu::fillWithComponentGradients(m_texCube->getRefTexture().getLevelFace(0, (tcu::CubeFace)face), gradients[face][0], gradients[face][1]);
glsSamplerObjectTest.cpp 455 const deUint32 target = glu::getGLCubeFace((tcu::CubeFace)face);
456 gl.texImage2D(target, 0, GL_RGBA8, refTexture.getSize(), refTexture.getSize(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevelFace(0, (tcu::CubeFace)face).getDataPtr());
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glsLongStressCase.cpp 64 using tcu::CubeFace;
195 static inline deUint32 cubeFaceToGLFace (tcu::CubeFace face)
553 glTexImage2D(cubeFaceToGLFace((CubeFace)face), level, internalFormat, levelWid, levelHei, 0, transfer.format, transfer.dataType, src.getDataPtr());
583 glTexSubImage2D(cubeFaceToGLFace((CubeFace)face), level, xOff>>level, yOff>>level, de::max(1, width>>level), de::max(1, height>>level), transfer.format, transfer.dataType, src.getDataPtr());
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glsTextureTestUtil.cpp 134 levels[face] = view.getFaceLevels((tcu::CubeFace)face) + clampedBase;
603 const tcu::CubeFace face = tcu::selectCubeFace(coord);
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  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.hpp 196 bool hasFace (int level, tcu::CubeFace face) const { return m_levels[face].hasLevel(level); }
197 const tcu::PixelBufferAccess& getFace (int level, tcu::CubeFace face) { return m_levels[face].getLevel(level); }
198 const tcu::ConstPixelBufferAccess& getFace (int level, tcu::CubeFace face) const { return m_levels[face].getLevel(level); }
200 void allocFace (int level, tcu::CubeFace face, const tcu::TextureFormat& format, int width, int height);
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sglrReferenceContext.cpp 119 static tcu::CubeFace texTargetToFace (Framebuffer::TexTarget target)
144 static tcu::CubeFace mapGLCubeFace (deUint32 face)
411 m_emptyTexCube.allocFace(0, (tcu::CubeFace)face, tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), 1, 1);
412 m_emptyTexCube.getFace(0, (tcu::CubeFace)face).setPixel(Vec4(0.0f, 0.0f, 0.0f, 1.0f), 0, 0);
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  /external/deqp/framework/common/
tcuTexCompareVerifier.cpp     [all...]
tcuTexLookupVerifier.cpp     [all...]
tcuTextureUtil.cpp     [all...]
  /external/deqp/framework/opengl/
gluTextureUtil.cpp     [all...]

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