/external/deqp/modules/gles3/functional/ |
es3fFboTestUtil.hpp | 121 void setFace (tcu::CubeFace face);
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es3fTextureMipmapTests.cpp | 575 m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); 576 tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), toVec4(tcu::RGBA(color))); 676 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); 680 computeQuadTexCoordCube(texCoord, cubeFace); 732 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); 735 computeQuadTexCoordCube(texCoord, cubeFace); [all...] |
es3fTextureFilteringTests.cpp | 471 m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); 472 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias); 486 m_textures[1]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); 487 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); 542 static const char* getFaceDesc (const tcu::CubeFace face) 594 const tcu::CubeFace face = tcu::CubeFace(faceNdx); [all...] |
es3fVertexTextureTests.cpp | 191 tcu::CubeFace face; 193 TexTypeCoordParams (const Vec2& scale_, const Vec2& bias_, tcu::CubeFace face_) : scale(scale_), bias(bias_), face(face_) {} 917 m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); 918 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[ (…) [all...] |
es3fTextureUnitTests.cpp | 898 m_texturesCube.back()->allocLevel((tcu::CubeFace)face, levelNdx); 907 : isCubeTex ? m_texturesCube.back()->getLevelFace(levelNdx, (tcu::CubeFace)face) [all...] |
/external/deqp/modules/gles2/functional/ |
es2fTextureSpecificationTests.cpp | 246 TexCubeShader (tcu::CubeFace face) 328 tcu::CubeFace m_face; 379 void renderTexCube (tcu::Surface& dst, int width, int height, tcu::CubeFace face); 541 renderTexCube(result, levelW, levelH, (tcu::CubeFace)face); 545 renderTexCube(reference, levelW, levelH, (tcu::CubeFace)face); 548 isOk = tcu::fuzzyCompare(m_testCtx.getLog(), "Result", (string("Image comparison result: ") + de::toString((tcu::CubeFace)face)).c_str(), reference, result, threshold, 580 void TextureSpecCase::renderTexCube (tcu::Surface& dst, int width, int height, tcu::CubeFace face) 780 vector<pair<int, tcu::CubeFace> > images (numLevels*6); 784 images[ndx*6 + face] = std::make_pair(ndx, (tcu::CubeFace)face); 791 tcu::CubeFace face = images[ndx].second [all...] |
es2fTextureUnitTests.cpp | 711 m_texturesCube.back()->allocLevel((tcu::CubeFace)face, levelNdx); 715 tcu::PixelBufferAccess access = is2d ? m_textures2d.back()->getLevel(levelNdx) : m_texturesCube.back()->getLevelFace(levelNdx, (tcu::CubeFace)face); 884 tcu::ConstPixelBufferAccess access = texture->getLevelFace(levelNdx, (tcu::CubeFace)face); [all...] |
es2fShaderTextureFunctionTests.cpp | 388 m_textureCube->getRefTexture().allocLevel((tcu::CubeFace)face, level); 389 tcu::fillWithGrid(m_textureCube->getRefTexture().getLevelFace(level, (tcu::CubeFace)face), de::max(1, baseCellSize>>level), colorA, colorB);
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es2fNegativeTextureApiTests.cpp | 47 static deUint32 cubeFaceToGLFace (tcu::CubeFace face) 68 const GLenum FACE_GL_VAR = cubeFaceToGLFace((tcu::CubeFace)faceIterTcu); \ [all...] |
/external/deqp/modules/gles31/functional/ |
es31fTextureFormatTests.cpp | 52 static tcu::CubeFace getCubeFaceFromNdx (int ndx) 184 const tcu::CubeFace face = getCubeFaceFromNdx(layerFaceNdx % 6);
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es31fTextureGatherTests.cpp | 388 const tcu::CubeFace face = (tcu::CubeFace)faceI; 414 levels[face] = view.getFaceLevels((tcu::CubeFace)face) + level; [all...] |
es31fShaderImageLoadStoreTests.cpp | 277 static deUint32 cubeFaceToGLFace (tcu::CubeFace face) 311 res->allocLevel((tcu::CubeFace)i, 0); 462 //! \note This is _not_ the same as casting the z to a tcu::CubeFace. 463 static inline tcu::CubeFace glslImageFuncZToCubeFace (int z) 465 static const tcu::CubeFace faces[6] = 569 // \note For cube maps, set/getPixel's z parameter specifies the cube face in the same manner as in imageStore/imageLoad in GL shaders (see glslImageFuncZToCubeFace), instead of directly as a tcu::CubeFace. 580 PixelBufferAccess getCubeFaceAccess (tcu::CubeFace face) { return getCubeFaceAccessInternal(face); } 584 ConstPixelBufferAccess getCubeFaceAccess (tcu::CubeFace face) const { return getCubeFaceAccessInternal(face); } 593 PixelBufferAccess getCubeFaceAccessInternal (tcu::CubeFace face) const; 678 PixelBufferAccess LayeredImage::getCubeFaceAccessInternal (tcu::CubeFace face) cons [all...] |
es31fTextureSpecificationTests.cpp | 86 static tcu::CubeFace getCubeFaceFromNdx (int ndx) 268 const tcu::CubeFace face = getCubeFaceFromNdx(layerFaceNdx % 6); [all...] |
es31fFboTestUtil.cpp | 314 void TextureCubeArrayShader::setFace (tcu::CubeFace face)
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es31fProgramUniformTests.cpp | [all...] |
/external/deqp/modules/glshared/ |
glsRandomShaderCase.cpp | 274 m_texCube->getRefTexture().allocLevel((tcu::CubeFace)face, 0); 275 tcu::fillWithComponentGradients(m_texCube->getRefTexture().getLevelFace(0, (tcu::CubeFace)face), gradients[face][0], gradients[face][1]);
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glsSamplerObjectTest.cpp | 455 const deUint32 target = glu::getGLCubeFace((tcu::CubeFace)face); 456 gl.texImage2D(target, 0, GL_RGBA8, refTexture.getSize(), refTexture.getSize(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevelFace(0, (tcu::CubeFace)face).getDataPtr()); [all...] |
glsLongStressCase.cpp | 64 using tcu::CubeFace; 195 static inline deUint32 cubeFaceToGLFace (tcu::CubeFace face) 553 glTexImage2D(cubeFaceToGLFace((CubeFace)face), level, internalFormat, levelWid, levelHei, 0, transfer.format, transfer.dataType, src.getDataPtr()); 583 glTexSubImage2D(cubeFaceToGLFace((CubeFace)face), level, xOff>>level, yOff>>level, de::max(1, width>>level), de::max(1, height>>level), transfer.format, transfer.dataType, src.getDataPtr()); [all...] |
glsTextureTestUtil.cpp | 134 levels[face] = view.getFaceLevels((tcu::CubeFace)face) + clampedBase; 603 const tcu::CubeFace face = tcu::selectCubeFace(coord); [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.hpp | 196 bool hasFace (int level, tcu::CubeFace face) const { return m_levels[face].hasLevel(level); } 197 const tcu::PixelBufferAccess& getFace (int level, tcu::CubeFace face) { return m_levels[face].getLevel(level); } 198 const tcu::ConstPixelBufferAccess& getFace (int level, tcu::CubeFace face) const { return m_levels[face].getLevel(level); } 200 void allocFace (int level, tcu::CubeFace face, const tcu::TextureFormat& format, int width, int height); [all...] |
sglrReferenceContext.cpp | 119 static tcu::CubeFace texTargetToFace (Framebuffer::TexTarget target) 144 static tcu::CubeFace mapGLCubeFace (deUint32 face) 411 m_emptyTexCube.allocFace(0, (tcu::CubeFace)face, tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), 1, 1); 412 m_emptyTexCube.getFace(0, (tcu::CubeFace)face).setPixel(Vec4(0.0f, 0.0f, 0.0f, 1.0f), 0, 0); [all...] |
/external/deqp/framework/common/ |
tcuTexCompareVerifier.cpp | [all...] |
tcuTexLookupVerifier.cpp | [all...] |
tcuTextureUtil.cpp | [all...] |
/external/deqp/framework/opengl/ |
gluTextureUtil.cpp | [all...] |