/external/skia/gm/ |
blurrect.cpp | 27 rect.outset(STROKE_WIDTH/2, STROKE_WIDTH/2); 43 rect.outset(STROKE_WIDTH/2, STROKE_WIDTH/2);
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imagefiltersscaled.cpp | 140 bounds.outset(margin, margin);
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rrects.cpp | 128 bounds.outset(2.f, 2.f);
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variedtext.cpp | 106 fClipRects[i].outset(2.f, 2.f);
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/external/skia/src/effects/ |
SkBlurImageFilter.cpp | 240 dst->outset(SkScalarMul(fSigma.width(), SkIntToScalar(3)), 252 bounds.outset(SkScalarCeilToInt(SkScalarMul(sigma.x(), SkIntToScalar(3))),
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SkBlurMaskFilter.cpp | 795 rect.outset(SkIntToScalar(pad), SkIntToScalar(pad)); [all...] |
SkDisplacementMapEffect.cpp | 253 dst->outset(fScale * SK_ScalarHalf, fScale * SK_ScalarHalf); 261 bounds.outset(SkScalarCeilToInt(scale.fX * SK_ScalarHalf),
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/external/skia/src/gpu/ |
SkGpuDevice.cpp | [all...] |
SkGrFontScaler.cpp | 120 bounds->outset(SK_DistanceFieldPad, SK_DistanceFieldPad);
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GrOvalRenderer.cpp | 548 // The radii are outset for two reasons. First, it allows the shader to simply perform 550 // verts of the bounding box that is rendered and the outset ensures the box will cover all [all...] |
/external/chromium_org/third_party/WebKit/Source/core/css/resolver/ |
StyleResourceLoader.cpp | 174 reflection->setMask(NinePieceImage(loadedImage.release(), maskImage.imageSlices(), maskImage.fill(), maskImage.borderSlices(), maskImage.outset(), maskImage.horizontalRule(), maskImage.verticalRule()));
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/external/chromium_org/third_party/skia/experimental/AndroidPathRenderer/ |
AndroidPathRenderer.cpp | 43 float outset = paint->getStrokeWidth() * 0.5f; local 44 bounds.outset(outset, outset);
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/external/chromium_org/third_party/skia/gm/ |
imagefiltersscaled.cpp | 141 bounds.outset(margin, margin);
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rrects.cpp | 129 bounds.outset(2.f, 2.f);
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texturedomaineffect.cpp | 117 renderRect.outset(kDrawPad, kDrawPad);
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variedtext.cpp | 106 fClipRects[i].outset(2.f, 2.f);
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/external/chromium_org/third_party/skia/src/core/ |
SkTileGrid.cpp | 17 // to cancel-out the outset applied by getClipDeviceBounds. 35 dilatedBounds.outset(fInfo.fMargin.width(), fInfo.fMargin.height()); 76 // The inset is to counteract the outset that was applied in 'insert' 77 // The outset/inset is to optimize for lookups of size
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/external/chromium_org/third_party/skia/src/gpu/ |
GrFontScaler.cpp | 102 bounds->outset(SK_DistanceFieldPad, SK_DistanceFieldPad);
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GrOvalRenderer.cpp | 578 // The radii are outset for two reasons. First, it allows the shader to simply perform 580 // verts of the bounding box that is rendered and the outset ensures the box will cover all [all...] |
/external/chromium_org/third_party/skia/tests/ |
ClipCacheTest.cpp | 69 clipRect.outset(10, 10);
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/external/skia/experimental/AndroidPathRenderer/ |
AndroidPathRenderer.cpp | 43 float outset = paint->getStrokeWidth() * 0.5f; local 44 bounds.outset(outset, outset);
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/external/skia/tests/ |
ClipCacheTest.cpp | 69 clipRect.outset(10, 10);
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/frameworks/base/libs/hwui/ |
ShadowTessellator.cpp | 49 ambientShadowBounds.outset(maxZ * geomFactor * heightFactor);
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/external/chromium_org/third_party/skia/src/effects/ |
SkBlurMaskFilter.cpp | 807 rect.outset(SkIntToScalar(pad), SkIntToScalar(pad)); [all...] |
/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLPathRendering.cpp | 214 bounds.outset(bloat, bloat); 290 bounds.outset(bloat, bloat);
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