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Searched
full:paintinvalidationstate
(Results
1 - 25
of
54
) sorted by null
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/external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
RenderSVGBlock.cpp
89
void RenderSVGBlock::mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFixed, const
PaintInvalidationState
*
paintInvalidationState
) const
91
SVGRenderSupport::mapLocalToContainer(this, paintInvalidationContainer, transformState, wasFixed,
paintInvalidationState
);
99
LayoutRect RenderSVGBlock::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const
PaintInvalidationState
*
paintInvalidationState
) const
101
return SVGRenderSupport::clippedOverflowRectForPaintInvalidation(this, paintInvalidationContainer,
paintInvalidationState
);
104
void RenderSVGBlock::computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, const
PaintInvalidationState
*
paintInvalidationState
) const
106
SVGRenderSupport::computeFloatRectForPaintInvalidation(this, paintInvalidationContainer, paintInvalidationRect,
paintInvalidationState
);
115
void RenderSVGBlock::invalidateTreeIfNeeded(const
PaintInvalidationState
& paintInvalidationState
[
all
...]
RenderSVGInline.cpp
88
LayoutRect RenderSVGInline::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const
PaintInvalidationState
*
paintInvalidationState
) const
90
return SVGRenderSupport::clippedOverflowRectForPaintInvalidation(this, paintInvalidationContainer,
paintInvalidationState
);
93
void RenderSVGInline::computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, const
PaintInvalidationState
*
paintInvalidationState
) const
95
SVGRenderSupport::computeFloatRectForPaintInvalidation(this, paintInvalidationContainer, paintInvalidationRect,
paintInvalidationState
);
98
void RenderSVGInline::mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFixed, const
PaintInvalidationState
*
paintInvalidationState
) const
100
SVGRenderSupport::mapLocalToContainer(this, paintInvalidationContainer, transformState, wasFixed,
paintInvalidationState
);
RenderSVGModelObject.cpp
54
LayoutRect RenderSVGModelObject::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const
PaintInvalidationState
*
paintInvalidationState
) const
56
return SVGRenderSupport::clippedOverflowRectForPaintInvalidation(this, paintInvalidationContainer,
paintInvalidationState
);
59
void RenderSVGModelObject::computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, const
PaintInvalidationState
*
paintInvalidationState
) const
61
SVGRenderSupport::computeFloatRectForPaintInvalidation(this, paintInvalidationContainer, paintInvalidationRect,
paintInvalidationState
);
64
void RenderSVGModelObject::mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFixed, const
PaintInvalidationState
*
paintInvalidationState
) const
66
SVGRenderSupport::mapLocalToContainer(this, paintInvalidationContainer, transformState, wasFixed,
paintInvalidationState
);
128
InvalidationReason RenderSVGModelObject::invalidatePaintIfNeeded(const
PaintInvalidationState
& paintInvalidationState, const RenderLayerModelObject& paintInvalidationContainer
[
all
...]
RenderSVGBlock.h
35
virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const
PaintInvalidationState
* = 0) const OVERRIDE FINAL;
36
virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect&, const
PaintInvalidationState
*) const OVERRIDE FINAL;
38
virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const
PaintInvalidationState
* = 0) const OVERRIDE FINAL;
45
virtual void invalidateTreeIfNeeded(const
PaintInvalidationState
&) OVERRIDE;
RenderSVGInline.h
48
virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const
PaintInvalidationState
* = 0) const OVERRIDE FINAL;
49
virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect&, const
PaintInvalidationState
*) const OVERRIDE FINAL;
50
virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const
PaintInvalidationState
* = 0) const OVERRIDE FINAL;
RenderSVGModelObject.h
54
virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const
PaintInvalidationState
* = 0) const OVERRIDE;
55
virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect&, const
PaintInvalidationState
*) const OVERRIDE FINAL;
60
virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const
PaintInvalidationState
* = 0) const OVERRIDE FINAL;
82
InvalidationReason invalidatePaintIfNeeded(const
PaintInvalidationState
&, const RenderLayerModelObject& paintInvalidationContainer) OVERRIDE FINAL;
SVGRenderSupport.h
33
class
PaintInvalidationState
;
75
static LayoutRect clippedOverflowRectForPaintInvalidation(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, const
PaintInvalidationState
*);
76
static void computeFloatRectForPaintInvalidation(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, FloatRect&, const
PaintInvalidationState
*);
77
static void mapLocalToContainer(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, TransformState&, bool* wasFixed = 0, const
PaintInvalidationState
* = 0);
RenderSVGRoot.h
103
virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const
PaintInvalidationState
* = 0) const OVERRIDE;
104
virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, const
PaintInvalidationState
* = 0) const OVERRIDE;
106
virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const
PaintInvalidationState
* = 0) const OVERRIDE;
RenderSVGRoot.cpp
342
LayoutRect RenderSVGRoot::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const
PaintInvalidationState
*
paintInvalidationState
) const
372
RenderReplaced::mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect,
paintInvalidationState
);
376
void RenderSVGRoot::computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, const
PaintInvalidationState
*
paintInvalidationState
) const
387
RenderReplaced::mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect,
paintInvalidationState
);
394
void RenderSVGRoot::mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed, const
PaintInvalidationState
*
paintInvalidationState
) const
401
RenderReplaced::mapLocalToContainer(paintInvalidationContainer, transformState, mode | ApplyContainerFlip, wasFixed,
paintInvalidationState
);
SVGRenderSupport.cpp
48
LayoutRect SVGRenderSupport::clippedOverflowRectForPaintInvalidation(const RenderObject* object, const RenderLayerModelObject* paintInvalidationContainer, const
PaintInvalidationState
*
paintInvalidationState
)
59
object->computeFloatRectForPaintInvalidation(paintInvalidationContainer, paintInvalidationRect,
paintInvalidationState
);
63
void SVGRenderSupport::computeFloatRectForPaintInvalidation(const RenderObject* object, const RenderLayerModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, const
PaintInvalidationState
*
paintInvalidationState
)
67
object->parent()->computeFloatRectForPaintInvalidation(paintInvalidationContainer, paintInvalidationRect,
paintInvalidationState
);
70
void SVGRenderSupport::mapLocalToContainer(const RenderObject* object, const RenderLayerModelObject* paintInvalidationContainer, TransformState& transformState, bool* wasFixed, const
PaintInvalidationState
*
paintInvalidationState
)
83
parent->mapLocalToContainer(paintInvalidationContainer, transformState, mode, wasFixed,
paintInvalidationState
);
RenderSVGForeignObject.h
47
virtual void mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, const
PaintInvalidationState
*) const OVERRIDE;
RenderSVGGradientStop.h
46
virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject*, const
PaintInvalidationState
* = 0) const OVERRIDE { return LayoutRect(); }
RenderSVGHiddenContainer.h
45
virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject*, const
PaintInvalidationState
* = 0) const OVERRIDE FINAL { return LayoutRect(); }
RenderSVGForeignObject.cpp
121
void RenderSVGForeignObject::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, const
PaintInvalidationState
*
paintInvalidationState
) const
125
SVGRenderSupport::computeFloatRectForPaintInvalidation(this, paintInvalidationContainer, r,
paintInvalidationState
);
/external/chromium_org/third_party/WebKit/Source/core/rendering/
PaintInvalidationState.h
17
class
PaintInvalidationState
{
18
WTF_MAKE_NONCOPYABLE(
PaintInvalidationState
);
20
PaintInvalidationState
(const
PaintInvalidationState
& next, RenderLayerModelObject& renderer, const RenderLayerModelObject& paintInvalidationContainer);
22
explicit
PaintInvalidationState
(const RenderView&);
PaintInvalidationState.cpp
6
#include "core/rendering/
PaintInvalidationState
.h"
16
PaintInvalidationState
::
PaintInvalidationState
(const RenderView& renderView)
36
PaintInvalidationState
::
PaintInvalidationState
(const
PaintInvalidationState
& next, RenderLayerModelObject& renderer, const RenderLayerModelObject& paintInvalidationContainer)
84
void
PaintInvalidationState
::applyClipIfNeeded(const RenderObject& renderer)
RenderView.h
27
#include "core/rendering/
PaintInvalidationState
.h"
87
void mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, ViewportConstrainedPosition, const
PaintInvalidationState
*) const;
88
virtual void mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, const
PaintInvalidationState
*) const OVERRIDE;
165
virtual void invalidateTreeIfNeeded(const
PaintInvalidationState
&) OVERRIDE FINAL;
168
virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const
PaintInvalidationState
* = 0) const OVERRIDE;
217
ForceHorriblySlowRectMapping(const
PaintInvalidationState
*
paintInvalidationState
)
218
: m_paintInvalidationState(
paintInvalidationState
)
231
const
PaintInvalidationState
* m_paintInvalidationState;
RenderLayerModelObject.cpp
175
void RenderLayerModelObject::invalidateTreeIfNeeded(const
PaintInvalidationState
&
paintInvalidationState
)
179
if (!shouldCheckForPaintInvalidation(
paintInvalidationState
))
183
const RenderLayerModelObject& newPaintInvalidationContainer = *adjustCompositedContainerForSpecialAncestors(establishesNewPaintInvalidationContainer ? this : &
paintInvalidationState
.paintInvalidationContainer());
187
InvalidationReason reason = invalidatePaintIfNeeded(
paintInvalidationState
, newPaintInvalidationContainer);
188
clearPaintInvalidationState(
paintInvalidationState
);
190
PaintInvalidationState
childTreeWalkState(
paintInvalidationState
, *this, newPaintInvalidationContainer);
RenderInline.h
148
virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const
PaintInvalidationState
* = 0) const OVERRIDE;
149
virtual LayoutRect rectWithOutlineForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, LayoutUnit outlineWidth, const
PaintInvalidationState
* = 0) const OVERRIDE FINAL;
150
virtual void mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, const
PaintInvalidationState
*) const OVERRIDE FINAL;
152
virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const
PaintInvalidationState
* = 0) const OVERRIDE;
RenderTableCol.cpp
103
LayoutRect RenderTableCol::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const
PaintInvalidationState
*
paintInvalidationState
) const
113
return parentTable->clippedOverflowRectForPaintInvalidation(paintInvalidationContainer,
paintInvalidationState
);
RenderInline.cpp
[
all
...]
RenderView.cpp
235
void RenderView::mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed, const
PaintInvalidationState
*
paintInvalidationState
) const
256
parentDocRenderer->mapLocalToContainer(paintInvalidationContainer, transformState, mode, wasFixed,
paintInvalidationState
);
324
void RenderView::invalidateTreeIfNeeded(const
PaintInvalidationState
&
paintInvalidationState
)
332
const RenderLayerModelObject* paintInvalidationContainer = &
paintInvalidationState
.paintInvalidationContainer();
333
mapRectToPaintInvalidationBacking(paintInvalidationContainer, dirtyRect, &
paintInvalidationState
);
336
RenderBlock::invalidateTreeIfNeeded(
paintInvalidationState
);
366
void RenderView::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, const
PaintInvalidationState
* invalidationState) const
371
void RenderView::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, ViewportConstrainedPosition viewportConstraint, const
PaintInvalidationState
* state) cons
[
all
...]
RenderLayerModelObject.h
67
virtual void invalidateTreeIfNeeded(const
PaintInvalidationState
&) OVERRIDE;
RenderObject.cpp
[
all
...]
RenderObject.h
37
#include "core/rendering/
PaintInvalidationState
.h"
[
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