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  /external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
RenderSVGBlock.cpp 89 void RenderSVGBlock::mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFixed, const PaintInvalidationState* paintInvalidationState) const
91 SVGRenderSupport::mapLocalToContainer(this, paintInvalidationContainer, transformState, wasFixed, paintInvalidationState);
99 LayoutRect RenderSVGBlock::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState) const
101 return SVGRenderSupport::clippedOverflowRectForPaintInvalidation(this, paintInvalidationContainer, paintInvalidationState);
104 void RenderSVGBlock::computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, const PaintInvalidationState* paintInvalidationState) const
106 SVGRenderSupport::computeFloatRectForPaintInvalidation(this, paintInvalidationContainer, paintInvalidationRect, paintInvalidationState);
115 void RenderSVGBlock::invalidateTreeIfNeeded(const PaintInvalidationState& paintInvalidationState
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RenderSVGInline.cpp 88 LayoutRect RenderSVGInline::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState) const
90 return SVGRenderSupport::clippedOverflowRectForPaintInvalidation(this, paintInvalidationContainer, paintInvalidationState);
93 void RenderSVGInline::computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, const PaintInvalidationState* paintInvalidationState) const
95 SVGRenderSupport::computeFloatRectForPaintInvalidation(this, paintInvalidationContainer, paintInvalidationRect, paintInvalidationState);
98 void RenderSVGInline::mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFixed, const PaintInvalidationState* paintInvalidationState) const
100 SVGRenderSupport::mapLocalToContainer(this, paintInvalidationContainer, transformState, wasFixed, paintInvalidationState);
RenderSVGModelObject.cpp 54 LayoutRect RenderSVGModelObject::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState) const
56 return SVGRenderSupport::clippedOverflowRectForPaintInvalidation(this, paintInvalidationContainer, paintInvalidationState);
59 void RenderSVGModelObject::computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, const PaintInvalidationState* paintInvalidationState) const
61 SVGRenderSupport::computeFloatRectForPaintInvalidation(this, paintInvalidationContainer, paintInvalidationRect, paintInvalidationState);
64 void RenderSVGModelObject::mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFixed, const PaintInvalidationState* paintInvalidationState) const
66 SVGRenderSupport::mapLocalToContainer(this, paintInvalidationContainer, transformState, wasFixed, paintInvalidationState);
128 InvalidationReason RenderSVGModelObject::invalidatePaintIfNeeded(const PaintInvalidationState& paintInvalidationState, const RenderLayerModelObject& paintInvalidationContainer
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RenderSVGBlock.h 35 virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const OVERRIDE FINAL;
36 virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect&, const PaintInvalidationState*) const OVERRIDE FINAL;
38 virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const PaintInvalidationState* = 0) const OVERRIDE FINAL;
45 virtual void invalidateTreeIfNeeded(const PaintInvalidationState&) OVERRIDE;
RenderSVGInline.h 48 virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const OVERRIDE FINAL;
49 virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect&, const PaintInvalidationState*) const OVERRIDE FINAL;
50 virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const PaintInvalidationState* = 0) const OVERRIDE FINAL;
RenderSVGModelObject.h 54 virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const OVERRIDE;
55 virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect&, const PaintInvalidationState*) const OVERRIDE FINAL;
60 virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const PaintInvalidationState* = 0) const OVERRIDE FINAL;
82 InvalidationReason invalidatePaintIfNeeded(const PaintInvalidationState&, const RenderLayerModelObject& paintInvalidationContainer) OVERRIDE FINAL;
SVGRenderSupport.h 33 class PaintInvalidationState;
75 static LayoutRect clippedOverflowRectForPaintInvalidation(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState*);
76 static void computeFloatRectForPaintInvalidation(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, FloatRect&, const PaintInvalidationState*);
77 static void mapLocalToContainer(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, TransformState&, bool* wasFixed = 0, const PaintInvalidationState* = 0);
RenderSVGRoot.h 103 virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const OVERRIDE;
104 virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, const PaintInvalidationState* = 0) const OVERRIDE;
106 virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const PaintInvalidationState* = 0) const OVERRIDE;
RenderSVGRoot.cpp 342 LayoutRect RenderSVGRoot::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState) const
372 RenderReplaced::mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect, paintInvalidationState);
376 void RenderSVGRoot::computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, const PaintInvalidationState* paintInvalidationState) const
387 RenderReplaced::mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect, paintInvalidationState);
394 void RenderSVGRoot::mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed, const PaintInvalidationState* paintInvalidationState) const
401 RenderReplaced::mapLocalToContainer(paintInvalidationContainer, transformState, mode | ApplyContainerFlip, wasFixed, paintInvalidationState);
SVGRenderSupport.cpp 48 LayoutRect SVGRenderSupport::clippedOverflowRectForPaintInvalidation(const RenderObject* object, const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState)
59 object->computeFloatRectForPaintInvalidation(paintInvalidationContainer, paintInvalidationRect, paintInvalidationState);
63 void SVGRenderSupport::computeFloatRectForPaintInvalidation(const RenderObject* object, const RenderLayerModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, const PaintInvalidationState* paintInvalidationState)
67 object->parent()->computeFloatRectForPaintInvalidation(paintInvalidationContainer, paintInvalidationRect, paintInvalidationState);
70 void SVGRenderSupport::mapLocalToContainer(const RenderObject* object, const RenderLayerModelObject* paintInvalidationContainer, TransformState& transformState, bool* wasFixed, const PaintInvalidationState* paintInvalidationState)
83 parent->mapLocalToContainer(paintInvalidationContainer, transformState, mode, wasFixed, paintInvalidationState);
RenderSVGForeignObject.h 47 virtual void mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, const PaintInvalidationState*) const OVERRIDE;
RenderSVGGradientStop.h 46 virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject*, const PaintInvalidationState* = 0) const OVERRIDE { return LayoutRect(); }
RenderSVGHiddenContainer.h 45 virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject*, const PaintInvalidationState* = 0) const OVERRIDE FINAL { return LayoutRect(); }
RenderSVGForeignObject.cpp 121 void RenderSVGForeignObject::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationState* paintInvalidationState) const
125 SVGRenderSupport::computeFloatRectForPaintInvalidation(this, paintInvalidationContainer, r, paintInvalidationState);
  /external/chromium_org/third_party/WebKit/Source/core/rendering/
PaintInvalidationState.h 17 class PaintInvalidationState {
18 WTF_MAKE_NONCOPYABLE(PaintInvalidationState);
20 PaintInvalidationState(const PaintInvalidationState& next, RenderLayerModelObject& renderer, const RenderLayerModelObject& paintInvalidationContainer);
22 explicit PaintInvalidationState(const RenderView&);
PaintInvalidationState.cpp 6 #include "core/rendering/PaintInvalidationState.h"
16 PaintInvalidationState::PaintInvalidationState(const RenderView& renderView)
36 PaintInvalidationState::PaintInvalidationState(const PaintInvalidationState& next, RenderLayerModelObject& renderer, const RenderLayerModelObject& paintInvalidationContainer)
84 void PaintInvalidationState::applyClipIfNeeded(const RenderObject& renderer)
RenderView.h 27 #include "core/rendering/PaintInvalidationState.h"
87 void mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, ViewportConstrainedPosition, const PaintInvalidationState*) const;
88 virtual void mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, const PaintInvalidationState*) const OVERRIDE;
165 virtual void invalidateTreeIfNeeded(const PaintInvalidationState&) OVERRIDE FINAL;
168 virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const PaintInvalidationState* = 0) const OVERRIDE;
217 ForceHorriblySlowRectMapping(const PaintInvalidationState* paintInvalidationState)
218 : m_paintInvalidationState(paintInvalidationState)
231 const PaintInvalidationState* m_paintInvalidationState;
RenderLayerModelObject.cpp 175 void RenderLayerModelObject::invalidateTreeIfNeeded(const PaintInvalidationState& paintInvalidationState)
179 if (!shouldCheckForPaintInvalidation(paintInvalidationState))
183 const RenderLayerModelObject& newPaintInvalidationContainer = *adjustCompositedContainerForSpecialAncestors(establishesNewPaintInvalidationContainer ? this : &paintInvalidationState.paintInvalidationContainer());
187 InvalidationReason reason = invalidatePaintIfNeeded(paintInvalidationState, newPaintInvalidationContainer);
188 clearPaintInvalidationState(paintInvalidationState);
190 PaintInvalidationState childTreeWalkState(paintInvalidationState, *this, newPaintInvalidationContainer);
RenderInline.h 148 virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const OVERRIDE;
149 virtual LayoutRect rectWithOutlineForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, LayoutUnit outlineWidth, const PaintInvalidationState* = 0) const OVERRIDE FINAL;
150 virtual void mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, const PaintInvalidationState*) const OVERRIDE FINAL;
152 virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const PaintInvalidationState* = 0) const OVERRIDE;
RenderTableCol.cpp 103 LayoutRect RenderTableCol::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState) const
113 return parentTable->clippedOverflowRectForPaintInvalidation(paintInvalidationContainer, paintInvalidationState);
RenderInline.cpp     [all...]
RenderView.cpp 235 void RenderView::mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed, const PaintInvalidationState* paintInvalidationState) const
256 parentDocRenderer->mapLocalToContainer(paintInvalidationContainer, transformState, mode, wasFixed, paintInvalidationState);
324 void RenderView::invalidateTreeIfNeeded(const PaintInvalidationState& paintInvalidationState)
332 const RenderLayerModelObject* paintInvalidationContainer = &paintInvalidationState.paintInvalidationContainer();
333 mapRectToPaintInvalidationBacking(paintInvalidationContainer, dirtyRect, &paintInvalidationState);
336 RenderBlock::invalidateTreeIfNeeded(paintInvalidationState);
366 void RenderView::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationState* invalidationState) const
371 void RenderView::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, ViewportConstrainedPosition viewportConstraint, const PaintInvalidationState* state) cons
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RenderLayerModelObject.h 67 virtual void invalidateTreeIfNeeded(const PaintInvalidationState&) OVERRIDE;
RenderObject.cpp     [all...]
RenderObject.h 37 #include "core/rendering/PaintInvalidationState.h"
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