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  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/winedlls/d3d11/
version.rc 1 #define FILENAME "d3d11"
2 #define NAME "D3D11"
Makefile 1 LIBNAME=d3d11
  /external/mesa3d/src/gallium/state_trackers/d3d1x/winedlls/d3d11/
version.rc 1 #define FILENAME "d3d11"
2 #define NAME "D3D11"
  /external/chromium_org/third_party/angle/src/
libGLESv2.gypi 213 'libGLESv2/renderer/d3d/d3d11/Blit11.cpp',
214 'libGLESv2/renderer/d3d/d3d11/Blit11.h',
215 'libGLESv2/renderer/d3d/d3d11/Buffer11.cpp',
216 'libGLESv2/renderer/d3d/d3d11/Buffer11.h',
217 'libGLESv2/renderer/d3d/d3d11/Clear11.cpp',
218 'libGLESv2/renderer/d3d/d3d11/Clear11.h',
219 'libGLESv2/renderer/d3d/d3d11/Fence11.cpp',
220 'libGLESv2/renderer/d3d/d3d11/Fence11.h',
221 'libGLESv2/renderer/d3d/d3d11/formatutils11.cpp',
222 'libGLESv2/renderer/d3d/d3d11/formatutils11.h'
    [all...]
  /external/chromium_org/third_party/angle/projects/src/
libANGLE.vcxproj.filters 16 <Filter Include="src\libGLESv2\renderer\d3d\d3d11">
19 <Filter Include="src\libGLESv2\renderer\d3d\d3d11\shaders">
22 <Filter Include="src\libGLESv2\renderer\d3d\d3d11\shaders\compiled">
429 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Renderer11.cpp">
430 <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>
432 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\InputLayoutCache.cpp">
433 <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>
435 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\PixelTransfer11.cpp">
436 <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>
438 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\VertexBuffer11.cpp">
    [all...]
libANGLE.vcxproj 277 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Clear11.h"/>
278 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\RenderStateCache.h"/>
279 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\ShaderExecutable11.h"/>
280 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\IndexBuffer11.h"/>
281 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Query11.h"/>
282 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Buffer11.h"/>
283 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\VertexBuffer11.h"/>
284 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\TextureStorage11.h"/>
285 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Blit11.h"/>
286 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Image11.h"/>
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/docs/
d3d11ddi.txt 1 This document compares the D3D10/D3D11 device driver interface with Gallium.
2 It is written from the perspective of a developer implementing a D3D10/D3D11 driver as a Gallium state tracker.
57 -: features D3D11 has and Gallium lacks
58 +: features Gallium has and D3D11 lacks
59 !: differences between D3D11 and Gallium
64 * Gallium functions with no direct D3D10/D3D11 equivalent
71 + D3D10/D3D11 don't appear to support explicit fencing; queries can often substitute though, and flushing is supported
74 + Gallium supports fixed function user clip planes, D3D10/D3D11 only support using the vertex shader for them
84 AbandonCommandList (D3D11 only)
100 CalcDeferredContextHandleSize (D3D11 only
    [all...]
  /external/mesa3d/src/gallium/docs/
d3d11ddi.txt 1 This document compares the D3D10/D3D11 device driver interface with Gallium.
2 It is written from the perspective of a developer implementing a D3D10/D3D11 driver as a Gallium state tracker.
57 -: features D3D11 has and Gallium lacks
58 +: features Gallium has and D3D11 lacks
59 !: differences between D3D11 and Gallium
64 * Gallium functions with no direct D3D10/D3D11 equivalent
71 + D3D10/D3D11 don't appear to support explicit fencing; queries can often substitute though, and flushing is supported
74 + Gallium supports fixed function user clip planes, D3D10/D3D11 only support using the vertex shader for them
84 AbandonCommandList (D3D11 only)
100 CalcDeferredContextHandleSize (D3D11 only
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/docs/
module_dependencies.dot 18 "d3d11.dll" -> gd3d11;
19 "d3d11.dll" -> dxgid3d11;
  /external/mesa3d/src/gallium/state_trackers/d3d1x/docs/
module_dependencies.dot 18 "d3d11.dll" -> gd3d11;
19 "d3d11.dll" -> dxgid3d11;
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
Blit11.cpp 9 #include "libGLESv2/renderer/d3d/d3d11/Blit11.h"
10 #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
11 #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
12 #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
16 #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h"
17 #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2d11ps.h"
18 #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h"
19 #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h"
20 #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h"
21 #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h
    [all...]
SwapChain11.cpp 7 // SwapChain11.cpp: Implements a back-end specific class for the D3D11 swap chain.
9 #include "libGLESv2/renderer/d3d/d3d11/SwapChain11.h"
10 #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
11 #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
12 #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
15 #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h"
16 #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h"
90 // D3D11 does not allow zero size textures
105 const d3d11::TextureFormat &backbufferFormatInfo = d3d11::GetTextureFormatInfo(mBackBufferFormat)
    [all...]
PixelTransfer11.cpp 12 #include "libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h"
13 #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
14 #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
15 #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
16 #include "libGLESv2/renderer/d3d/d3d11/Buffer11.h"
17 #include "libGLESv2/renderer/d3d/d3d11/TextureStorage11.h"
18 #include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h"
25 #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h"
26 #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h"
27 #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h
    [all...]
VertexBuffer11.cpp 7 // VertexBuffer11.cpp: Defines the D3D11 VertexBuffer implementation.
9 #include "libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h"
10 #include "libGLESv2/renderer/d3d/d3d11/Buffer11.h"
11 #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
12 #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
113 const d3d11::VertexFormat &vertexFormatInfo = d3d11::GetVertexFormatInfo(vertexFormat);
139 const d3d11::VertexFormat &vertexFormatInfo = d3d11::GetVertexFormatInfo(vertexFormat);
140 const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(vertexFormatInfo.nativeFormat)
    [all...]
Image11.cpp 10 #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
11 #include "libGLESv2/renderer/d3d/d3d11/Image11.h"
12 #include "libGLESv2/renderer/d3d/d3d11/TextureStorage11.h"
13 #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
14 #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
54 const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(src->getDXGIFormat());
94 if (mDirty && !mStagingTexture && !mRecoverFromStorage && !(d3d11::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL))
224 const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalformat)
    [all...]
ShaderExecutable11.cpp 7 // ShaderExecutable11.cpp: Implements a D3D11-specific class to contain shader
10 #include "libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h"
11 #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d10/
d3d10.pl 5 s/D3D11/D3D10/g;
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/winedlls/
Makefile 1 SUBDIRS=dxgi d3d10 d3d10_1 d3d11
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d10/
d3d10.pl 5 s/D3D11/D3D10/g;
  /external/mesa3d/src/gallium/state_trackers/d3d1x/winedlls/
Makefile 1 SUBDIRS=dxgi d3d10 d3d10_1 d3d11
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/
Makefile 2 CPP_SOURCES=d3d11.cpp
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Makefile 2 CPP_SOURCES=d3d11.cpp
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d1x/
d3d_enums.cpp 31 PIPE_BLENDFACTOR_ONE, /* absent in D3D11, but apparently accepted */
43 0, /* absent in D3D11 */
44 0, /* absent in D3D11 */
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d1x/
d3d_enums.cpp 31 PIPE_BLENDFACTOR_ONE, /* absent in D3D11, but apparently accepted */
43 0, /* absent in D3D11 */
44 0, /* absent in D3D11 */
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
TransformFeedbackD3D.cpp 7 // TransformFeedbackD3D.cpp is a no-op implementation for both the D3D9 and D3D11 renderers.

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