/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/winedlls/d3d11/ |
version.rc | 1 #define FILENAME "d3d11" 2 #define NAME "D3D11"
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Makefile | 1 LIBNAME=d3d11
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/external/mesa3d/src/gallium/state_trackers/d3d1x/winedlls/d3d11/ |
version.rc | 1 #define FILENAME "d3d11" 2 #define NAME "D3D11"
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/external/chromium_org/third_party/angle/src/ |
libGLESv2.gypi | 213 'libGLESv2/renderer/d3d/d3d11/Blit11.cpp', 214 'libGLESv2/renderer/d3d/d3d11/Blit11.h', 215 'libGLESv2/renderer/d3d/d3d11/Buffer11.cpp', 216 'libGLESv2/renderer/d3d/d3d11/Buffer11.h', 217 'libGLESv2/renderer/d3d/d3d11/Clear11.cpp', 218 'libGLESv2/renderer/d3d/d3d11/Clear11.h', 219 'libGLESv2/renderer/d3d/d3d11/Fence11.cpp', 220 'libGLESv2/renderer/d3d/d3d11/Fence11.h', 221 'libGLESv2/renderer/d3d/d3d11/formatutils11.cpp', 222 'libGLESv2/renderer/d3d/d3d11/formatutils11.h' [all...] |
/external/chromium_org/third_party/angle/projects/src/ |
libANGLE.vcxproj.filters | 16 <Filter Include="src\libGLESv2\renderer\d3d\d3d11">
19 <Filter Include="src\libGLESv2\renderer\d3d\d3d11\shaders">
22 <Filter Include="src\libGLESv2\renderer\d3d\d3d11\shaders\compiled">
429 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Renderer11.cpp">
430 <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>
432 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\InputLayoutCache.cpp">
433 <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>
435 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\PixelTransfer11.cpp">
436 <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>
438 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\VertexBuffer11.cpp"> [all...] |
libANGLE.vcxproj | 277 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Clear11.h"/>
278 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\RenderStateCache.h"/>
279 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\ShaderExecutable11.h"/>
280 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\IndexBuffer11.h"/>
281 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Query11.h"/>
282 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Buffer11.h"/>
283 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\VertexBuffer11.h"/>
284 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\TextureStorage11.h"/>
285 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Blit11.h"/>
286 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Image11.h"/> [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/docs/ |
d3d11ddi.txt | 1 This document compares the D3D10/D3D11 device driver interface with Gallium. 2 It is written from the perspective of a developer implementing a D3D10/D3D11 driver as a Gallium state tracker. 57 -: features D3D11 has and Gallium lacks 58 +: features Gallium has and D3D11 lacks 59 !: differences between D3D11 and Gallium 64 * Gallium functions with no direct D3D10/D3D11 equivalent 71 + D3D10/D3D11 don't appear to support explicit fencing; queries can often substitute though, and flushing is supported 74 + Gallium supports fixed function user clip planes, D3D10/D3D11 only support using the vertex shader for them 84 AbandonCommandList (D3D11 only) 100 CalcDeferredContextHandleSize (D3D11 only [all...] |
/external/mesa3d/src/gallium/docs/ |
d3d11ddi.txt | 1 This document compares the D3D10/D3D11 device driver interface with Gallium. 2 It is written from the perspective of a developer implementing a D3D10/D3D11 driver as a Gallium state tracker. 57 -: features D3D11 has and Gallium lacks 58 +: features Gallium has and D3D11 lacks 59 !: differences between D3D11 and Gallium 64 * Gallium functions with no direct D3D10/D3D11 equivalent 71 + D3D10/D3D11 don't appear to support explicit fencing; queries can often substitute though, and flushing is supported 74 + Gallium supports fixed function user clip planes, D3D10/D3D11 only support using the vertex shader for them 84 AbandonCommandList (D3D11 only) 100 CalcDeferredContextHandleSize (D3D11 only [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/docs/ |
module_dependencies.dot | 18 "d3d11.dll" -> gd3d11; 19 "d3d11.dll" -> dxgid3d11;
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/external/mesa3d/src/gallium/state_trackers/d3d1x/docs/ |
module_dependencies.dot | 18 "d3d11.dll" -> gd3d11; 19 "d3d11.dll" -> dxgid3d11;
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
Blit11.cpp | 9 #include "libGLESv2/renderer/d3d/d3d11/Blit11.h" 10 #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" 11 #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h" 12 #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h" 16 #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h" 17 #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2d11ps.h" 18 #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h" 19 #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h" 20 #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h" 21 #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h [all...] |
SwapChain11.cpp | 7 // SwapChain11.cpp: Implements a back-end specific class for the D3D11 swap chain. 9 #include "libGLESv2/renderer/d3d/d3d11/SwapChain11.h" 10 #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h" 11 #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h" 12 #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" 15 #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h" 16 #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h" 90 // D3D11 does not allow zero size textures 105 const d3d11::TextureFormat &backbufferFormatInfo = d3d11::GetTextureFormatInfo(mBackBufferFormat) [all...] |
PixelTransfer11.cpp | 12 #include "libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h" 13 #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" 14 #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h" 15 #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h" 16 #include "libGLESv2/renderer/d3d/d3d11/Buffer11.h" 17 #include "libGLESv2/renderer/d3d/d3d11/TextureStorage11.h" 18 #include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h" 25 #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h" 26 #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h" 27 #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h [all...] |
VertexBuffer11.cpp | 7 // VertexBuffer11.cpp: Defines the D3D11 VertexBuffer implementation. 9 #include "libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h" 10 #include "libGLESv2/renderer/d3d/d3d11/Buffer11.h" 11 #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" 12 #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h" 113 const d3d11::VertexFormat &vertexFormatInfo = d3d11::GetVertexFormatInfo(vertexFormat); 139 const d3d11::VertexFormat &vertexFormatInfo = d3d11::GetVertexFormatInfo(vertexFormat); 140 const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(vertexFormatInfo.nativeFormat) [all...] |
Image11.cpp | 10 #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" 11 #include "libGLESv2/renderer/d3d/d3d11/Image11.h" 12 #include "libGLESv2/renderer/d3d/d3d11/TextureStorage11.h" 13 #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h" 14 #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h" 54 const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(src->getDXGIFormat()); 94 if (mDirty && !mStagingTexture && !mRecoverFromStorage && !(d3d11::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL)) 224 const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalformat) [all...] |
ShaderExecutable11.cpp | 7 // ShaderExecutable11.cpp: Implements a D3D11-specific class to contain shader 10 #include "libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h" 11 #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d10/ |
d3d10.pl | 5 s/D3D11/D3D10/g;
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/winedlls/ |
Makefile | 1 SUBDIRS=dxgi d3d10 d3d10_1 d3d11
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/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d10/ |
d3d10.pl | 5 s/D3D11/D3D10/g;
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/external/mesa3d/src/gallium/state_trackers/d3d1x/winedlls/ |
Makefile | 1 SUBDIRS=dxgi d3d10 d3d10_1 d3d11
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/ |
Makefile | 2 CPP_SOURCES=d3d11.cpp
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/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
Makefile | 2 CPP_SOURCES=d3d11.cpp
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d1x/ |
d3d_enums.cpp | 31 PIPE_BLENDFACTOR_ONE, /* absent in D3D11, but apparently accepted */ 43 0, /* absent in D3D11 */ 44 0, /* absent in D3D11 */
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/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d1x/ |
d3d_enums.cpp | 31 PIPE_BLENDFACTOR_ONE, /* absent in D3D11, but apparently accepted */ 43 0, /* absent in D3D11 */ 44 0, /* absent in D3D11 */
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/ |
TransformFeedbackD3D.cpp | 7 // TransformFeedbackD3D.cpp is a no-op implementation for both the D3D9 and D3D11 renderers.
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