1 <?xml version="1.0" encoding="utf-8"?> 2 <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> 3 <ItemGroup Label="ProjectConfigurations"> 4 <ProjectConfiguration Include="Debug|Win32"> 5 <Configuration>Debug</Configuration> 6 <Platform>Win32</Platform> 7 </ProjectConfiguration> 8 <ProjectConfiguration Include="Debug|x64"> 9 <Configuration>Debug</Configuration> 10 <Platform>x64</Platform> 11 </ProjectConfiguration> 12 <ProjectConfiguration Include="Release|Win32"> 13 <Configuration>Release</Configuration> 14 <Platform>Win32</Platform> 15 </ProjectConfiguration> 16 <ProjectConfiguration Include="Release|x64"> 17 <Configuration>Release</Configuration> 18 <Platform>x64</Platform> 19 </ProjectConfiguration> 20 </ItemGroup> 21 <PropertyGroup Label="Globals"> 22 <ProjectGuid>{CAAA04EE-A56A-43FB-D011-1A56053C070C}</ProjectGuid> 23 <Keyword>Win32Proj</Keyword> 24 <RootNamespace>libANGLE</RootNamespace> 25 </PropertyGroup> 26 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props"/> 27 <PropertyGroup Label="Configuration"> 28 <CharacterSet>MultiByte</CharacterSet> 29 <ConfigurationType>StaticLibrary</ConfigurationType> 30 </PropertyGroup> 31 <PropertyGroup Label="Locals"> 32 <PlatformToolset>v120</PlatformToolset> 33 </PropertyGroup> 34 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props"/> 35 <ImportGroup Label="ExtensionSettings"/> 36 <ImportGroup Label="PropertySheets"> 37 <Import Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props"/> 38 </ImportGroup> 39 <PropertyGroup Label="UserMacros"/> 40 <PropertyGroup> 41 <ExecutablePath>$(ExecutablePath);$(MSBuildProjectDirectory)\..\..\third_party\cygwin\bin\;$(MSBuildProjectDirectory)\..\..\third_party\python_26\</ExecutablePath> 42 <OutDir>$(SolutionDir)$(Configuration)_$(Platform)\</OutDir> 43 <IntDir>$(OutDir)obj\$(ProjectName)\</IntDir> 44 <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental> 45 <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental> 46 <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental> 47 <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental> 48 <TargetName>$(ProjectName)</TargetName> 49 <TargetPath>$(OutDir)lib\$(ProjectName)$(TargetExt)</TargetPath> 50 </PropertyGroup> 51 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> 52 <ClCompile> 53 <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate\angle;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> 54 <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions> 55 <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> 56 <BufferSecurityCheck>true</BufferSecurityCheck> 57 <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> 58 <DisableSpecificWarnings>4100;4127;4239;4244;4245;4251;4512;4702;4530;4718;4267;%(DisableSpecificWarnings)</DisableSpecificWarnings> 59 <ExceptionHandling>false</ExceptionHandling> 60 <FunctionLevelLinking>true</FunctionLevelLinking> 61 <MinimalRebuild>false</MinimalRebuild> 62 <Optimization>Disabled</Optimization> 63 <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_46.dll", "d3dcompiler_43.dll" };ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;ANGLE_ENABLE_PERF;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> 64 <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> 65 <RuntimeTypeInfo>true</RuntimeTypeInfo> 66 <TreatWarningAsError>true</TreatWarningAsError> 67 <WarningLevel>Level4</WarningLevel> 68 </ClCompile> 69 <Lib> 70 <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> 71 <OutputFile>$(OutDir)lib\$(ProjectName)$(TargetExt)</OutputFile> 72 <TargetMachine>MachineX86</TargetMachine> 73 </Lib> 74 <Link> 75 <AdditionalDependencies>kernel32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;user32.lib;uuid.lib;odbc32.lib;odbccp32.lib;delayimp.lib;d3d9.lib</AdditionalDependencies> 76 <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> 77 <FixedBaseAddress>false</FixedBaseAddress> 78 <GenerateDebugInformation>true</GenerateDebugInformation> 79 <ImportLibrary>$(OutDir)lib\$(TargetName).lib</ImportLibrary> 80 <MapFileName>$(OutDir)$(TargetName).map</MapFileName> 81 <SubSystem>Console</SubSystem> 82 <TargetMachine>MachineX86</TargetMachine> 83 </Link> 84 <ResourceCompile> 85 <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate\angle;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> 86 <Culture>0x0409</Culture> 87 <PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_46.dll", "d3dcompiler_43.dll" };ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;ANGLE_ENABLE_PERF;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> 88 </ResourceCompile> 89 </ItemDefinitionGroup> 90 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> 91 <ClCompile> 92 <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate\angle;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> 93 <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions> 94 <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> 95 <BufferSecurityCheck>true</BufferSecurityCheck> 96 <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> 97 <DisableSpecificWarnings>4100;4127;4239;4244;4245;4251;4512;4702;4530;4718;4267;%(DisableSpecificWarnings)</DisableSpecificWarnings> 98 <ExceptionHandling>false</ExceptionHandling> 99 <FunctionLevelLinking>true</FunctionLevelLinking> 100 <MinimalRebuild>false</MinimalRebuild> 101 <Optimization>Disabled</Optimization> 102 <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_46.dll", "d3dcompiler_43.dll" };ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;%(PreprocessorDefinitions)</PreprocessorDefinitions> 103 <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> 104 <RuntimeTypeInfo>true</RuntimeTypeInfo> 105 <TreatWarningAsError>true</TreatWarningAsError> 106 <WarningLevel>Level4</WarningLevel> 107 </ClCompile> 108 <Lib> 109 <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> 110 <OutputFile>$(OutDir)lib\$(ProjectName)$(TargetExt)</OutputFile> 111 </Lib> 112 <Link> 113 <AdditionalDependencies>kernel32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;user32.lib;uuid.lib;odbc32.lib;odbccp32.lib;delayimp.lib</AdditionalDependencies> 114 <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> 115 <FixedBaseAddress>false</FixedBaseAddress> 116 <GenerateDebugInformation>true</GenerateDebugInformation> 117 <ImportLibrary>$(OutDir)lib\$(TargetName).lib</ImportLibrary> 118 <MapFileName>$(OutDir)$(TargetName).map</MapFileName> 119 <SubSystem>Console</SubSystem> 120 <TargetMachine>MachineX64</TargetMachine> 121 </Link> 122 <ResourceCompile> 123 <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate\angle;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> 124 <Culture>0x0409</Culture> 125 <PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_46.dll", "d3dcompiler_43.dll" };ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;%(PreprocessorDefinitions)</PreprocessorDefinitions> 126 </ResourceCompile> 127 </ItemDefinitionGroup> 128 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> 129 <ClCompile> 130 <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate\angle;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> 131 <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions> 132 <BufferSecurityCheck>true</BufferSecurityCheck> 133 <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> 134 <DisableSpecificWarnings>4100;4127;4239;4244;4245;4251;4512;4702;4530;4718;4267;%(DisableSpecificWarnings)</DisableSpecificWarnings> 135 <ExceptionHandling>false</ExceptionHandling> 136 <FunctionLevelLinking>true</FunctionLevelLinking> 137 <MinimalRebuild>false</MinimalRebuild> 138 <Optimization>MaxSpeed</Optimization> 139 <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_46.dll", "d3dcompiler_43.dll" };ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> 140 <RuntimeLibrary>MultiThreaded</RuntimeLibrary> 141 <RuntimeTypeInfo>true</RuntimeTypeInfo> 142 <TreatWarningAsError>true</TreatWarningAsError> 143 <WarningLevel>Level4</WarningLevel> 144 </ClCompile> 145 <Lib> 146 <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> 147 <OutputFile>$(OutDir)lib\$(ProjectName)$(TargetExt)</OutputFile> 148 <TargetMachine>MachineX86</TargetMachine> 149 </Lib> 150 <Link> 151 <AdditionalDependencies>kernel32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;user32.lib;uuid.lib;odbc32.lib;odbccp32.lib;delayimp.lib</AdditionalDependencies> 152 <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> 153 <FixedBaseAddress>false</FixedBaseAddress> 154 <GenerateDebugInformation>false</GenerateDebugInformation> 155 <ImportLibrary>$(OutDir)lib\$(TargetName).lib</ImportLibrary> 156 <MapFileName>$(OutDir)$(TargetName).map</MapFileName> 157 <SubSystem>Console</SubSystem> 158 <TargetMachine>MachineX86</TargetMachine> 159 </Link> 160 <ResourceCompile> 161 <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate\angle;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> 162 <Culture>0x0409</Culture> 163 <PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_46.dll", "d3dcompiler_43.dll" };ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> 164 </ResourceCompile> 165 </ItemDefinitionGroup> 166 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> 167 <ClCompile> 168 <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate\angle;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> 169 <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions> 170 <BufferSecurityCheck>true</BufferSecurityCheck> 171 <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> 172 <DisableSpecificWarnings>4100;4127;4239;4244;4245;4251;4512;4702;4530;4718;4267;%(DisableSpecificWarnings)</DisableSpecificWarnings> 173 <ExceptionHandling>false</ExceptionHandling> 174 <FunctionLevelLinking>true</FunctionLevelLinking> 175 <MinimalRebuild>false</MinimalRebuild> 176 <Optimization>MaxSpeed</Optimization> 177 <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_46.dll", "d3dcompiler_43.dll" };ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;%(PreprocessorDefinitions)</PreprocessorDefinitions> 178 <RuntimeLibrary>MultiThreaded</RuntimeLibrary> 179 <RuntimeTypeInfo>true</RuntimeTypeInfo> 180 <TreatWarningAsError>true</TreatWarningAsError> 181 <WarningLevel>Level4</WarningLevel> 182 </ClCompile> 183 <Lib> 184 <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> 185 <OutputFile>$(OutDir)lib\$(ProjectName)$(TargetExt)</OutputFile> 186 </Lib> 187 <Link> 188 <AdditionalDependencies>kernel32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;user32.lib;uuid.lib;odbc32.lib;odbccp32.lib;delayimp.lib</AdditionalDependencies> 189 <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> 190 <FixedBaseAddress>false</FixedBaseAddress> 191 <GenerateDebugInformation>false</GenerateDebugInformation> 192 <ImportLibrary>$(OutDir)lib\$(TargetName).lib</ImportLibrary> 193 <MapFileName>$(OutDir)$(TargetName).map</MapFileName> 194 <SubSystem>Console</SubSystem> 195 <TargetMachine>MachineX64</TargetMachine> 196 </Link> 197 <ResourceCompile> 198 <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate\angle;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> 199 <Culture>0x0409</Culture> 200 <PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_46.dll", "d3dcompiler_43.dll" };ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;%(PreprocessorDefinitions)</PreprocessorDefinitions> 201 </ResourceCompile> 202 </ItemDefinitionGroup> 203 <ItemGroup> 204 <None Include="..\..\src\angle.gyp"/> 205 <None Include="..\..\src\libGLESv2\renderer\loadimage.inl"/> 206 <None Include="..\..\src\libGLESv2\renderer\copyvertex.inl"/> 207 <None Include="..\..\src\libGLESv2\renderer\copyimage.inl"/> 208 <None Include="..\..\src\libGLESv2\renderer\generatemip.inl"/> 209 </ItemGroup> 210 <ItemGroup> 211 <ClInclude Include="..\..\src\libGLESv2\Shader.h"/> 212 <ClInclude Include="..\..\src\libGLESv2\BinaryStream.h"/> 213 <ClInclude Include="..\..\src\libGLESv2\resource.h"/> 214 <ClInclude Include="..\..\src\libGLESv2\ImageIndex.h"/> 215 <ClInclude Include="..\..\src\libGLESv2\Sampler.h"/> 216 <ClInclude Include="..\..\src\libGLESv2\Caps.h"/> 217 <ClInclude Include="..\..\src\libGLESv2\TransformFeedback.h"/> 218 <ClInclude Include="..\..\src\libGLESv2\Context.h"/> 219 <ClInclude Include="..\..\src\libGLESv2\Query.h"/> 220 <ClInclude Include="..\..\src\libGLESv2\Texture.h"/> 221 <ClInclude Include="..\..\src\libGLESv2\Uniform.h"/> 222 <ClInclude Include="..\..\src\libGLESv2\ProgramBinary.h"/> 223 <ClInclude Include="..\..\src\libGLESv2\constants.h"/> 224 <ClInclude Include="..\..\src\libGLESv2\FramebufferAttachment.h"/> 225 <ClInclude Include="..\..\src\libGLESv2\Renderbuffer.h"/> 226 <ClInclude Include="..\..\src\libGLESv2\queryconversions.h"/> 227 <ClInclude Include="..\..\src\libGLESv2\validationES3.h"/> 228 <ClInclude Include="..\..\src\libGLESv2\Program.h"/> 229 <ClInclude Include="..\..\src\libGLESv2\HandleAllocator.h"/> 230 <ClInclude Include="..\..\src\libGLESv2\Error.h"/> 231 <ClInclude Include="..\..\src\libGLESv2\ResourceManager.h"/> 232 <ClInclude Include="..\..\src\libGLESv2\VertexAttribute.h"/> 233 <ClInclude Include="..\..\src\libGLESv2\validationES2.h"/> 234 <ClInclude Include="..\..\src\libGLESv2\Fence.h"/> 235 <ClInclude Include="..\..\src\libGLESv2\angletypes.h"/> 236 <ClInclude Include="..\..\src\libGLESv2\main.h"/> 237 <ClInclude Include="..\..\src\libGLESv2\VertexArray.h"/> 238 <ClInclude Include="..\..\src\libGLESv2\Framebuffer.h"/> 239 <ClInclude Include="..\..\src\libGLESv2\formatutils.h"/> 240 <ClInclude Include="..\..\src\libGLESv2\Buffer.h"/> 241 <ClInclude Include="..\..\src\libGLESv2\State.h"/> 242 <ClInclude Include="..\..\src\libGLESv2\validationES.h"/> 243 <ClInclude Include="..\..\src\libGLESv2\renderer\TextureImpl.h"/> 244 <ClInclude Include="..\..\src\libGLESv2\renderer\Renderer.h"/> 245 <ClInclude Include="..\..\src\libGLESv2\renderer\ShaderImpl.h"/> 246 <ClInclude Include="..\..\src\libGLESv2\renderer\TransformFeedbackImpl.h"/> 247 <ClInclude Include="..\..\src\libGLESv2\renderer\ShaderExecutable.h"/> 248 <ClInclude Include="..\..\src\libGLESv2\renderer\ProgramImpl.h"/> 249 <ClInclude Include="..\..\src\libGLESv2\renderer\loadimage.h"/> 250 <ClInclude Include="..\..\src\libGLESv2\renderer\copyimage.h"/> 251 <ClInclude Include="..\..\src\libGLESv2\renderer\BufferImpl.h"/> 252 <ClInclude Include="..\..\src\libGLESv2\renderer\copyvertex.h"/> 253 <ClInclude Include="..\..\src\libGLESv2\renderer\VertexArrayImpl.h"/> 254 <ClInclude Include="..\..\src\libGLESv2\renderer\SwapChain.h"/> 255 <ClInclude Include="..\..\src\libGLESv2\renderer\imageformats.h"/> 256 <ClInclude Include="..\..\src\libGLESv2\renderer\QueryImpl.h"/> 257 <ClInclude Include="..\..\src\libGLESv2\renderer\IndexRangeCache.h"/> 258 <ClInclude Include="..\..\src\libGLESv2\renderer\FenceImpl.h"/> 259 <ClInclude Include="..\..\src\libGLESv2\renderer\Image.h"/> 260 <ClInclude Include="..\..\src\libGLESv2\renderer\generatemip.h"/> 261 <ClInclude Include="..\..\src\libGLESv2\renderer\RenderTarget.h"/> 262 <ClInclude Include="..\..\src\libGLESv2\renderer\vertexconversion.h"/> 263 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\DynamicHLSL.h"/> 264 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\IndexBuffer.h"/> 265 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\HLSLCompiler.h"/> 266 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\ImageD3D.h"/> 267 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\ProgramD3D.h"/> 268 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\MemoryBuffer.h"/> 269 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\TextureD3D.h"/> 270 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\TextureStorage.h"/> 271 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\IndexDataManager.h"/> 272 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\TransformFeedbackD3D.h"/> 273 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\VertexBuffer.h"/> 274 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\ShaderD3D.h"/> 275 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\BufferD3D.h"/> 276 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\VertexDataManager.h"/> 277 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Clear11.h"/> 278 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\RenderStateCache.h"/> 279 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\ShaderExecutable11.h"/> 280 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\IndexBuffer11.h"/> 281 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Query11.h"/> 282 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Buffer11.h"/> 283 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\VertexBuffer11.h"/> 284 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\TextureStorage11.h"/> 285 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Blit11.h"/> 286 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Image11.h"/> 287 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\RenderTarget11.h"/> 288 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\InputLayoutCache.h"/> 289 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\SwapChain11.h"/> 290 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Fence11.h"/> 291 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\VertexArray11.h"/> 292 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\renderer11_utils.h"/> 293 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Renderer11.h"/> 294 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\PixelTransfer11.h"/> 295 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\formatutils11.h"/> 296 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzleui2dps.h"/> 297 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr2d11ps.h"/> 298 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr3dui11ps.h"/> 299 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlef3dps.h"/> 300 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughlumalpha2d11ps.h"/> 301 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrg2dui11ps.h"/> 302 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb3d11ps.h"/> 303 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb2di11ps.h"/> 304 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzleui3dps.h"/> 305 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\clearsint11ps.h"/> 306 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlef2dps.h"/> 307 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrg3di11ps.h"/> 308 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlei2darrayps.h"/> 309 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughlumalpha3d11ps.h"/> 310 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgba3di11ps.h"/> 311 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb2d11ps.h"/> 312 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\clearsint11vs.h"/> 313 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthrough2d11vs.h"/> 314 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\buffertotexture11_ps_4f.h"/> 315 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\buffertotexture11_gs.h"/> 316 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\clearfloat11vs.h"/> 317 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgba2di11ps.h"/> 318 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr2dui11ps.h"/> 319 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\clearfloat11ps.h"/> 320 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\buffertotexture11_ps_4i.h"/> 321 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrg3dui11ps.h"/> 322 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlei2dps.h"/> 323 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrg2d11ps.h"/> 324 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgba2dui11ps.h"/> 325 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr2di11ps.h"/> 326 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgba3d11ps.h"/> 327 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughlum3d11ps.h"/> 328 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\clearuint11vs.h"/> 329 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr3d11ps.h"/> 330 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrg2di11ps.h"/> 331 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\clearuint11ps.h"/> 332 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthrough3d11vs.h"/> 333 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughdepth2d11ps.h"/> 334 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughlum2d11ps.h"/> 335 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb2dui11ps.h"/> 336 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlei3dps.h"/> 337 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb3dui11ps.h"/> 338 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlef2darrayps.h"/> 339 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\buffertotexture11_vs.h"/> 340 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb3di11ps.h"/> 341 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrg3d11ps.h"/> 342 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgba2d11ps.h"/> 343 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzleui2darrayps.h"/> 344 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgba3dui11ps.h"/> 345 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\buffertotexture11_ps_4ui.h"/> 346 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr3di11ps.h"/> 347 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthrough3d11gs.h"/> 348 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\renderer9_utils.h"/> 349 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\TextureStorage9.h"/> 350 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\IndexBuffer9.h"/> 351 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\ShaderCache.h"/> 352 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Fence9.h"/> 353 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\VertexArray9.h"/> 354 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Renderer9.h"/> 355 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Blit9.h"/> 356 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\VertexDeclarationCache.h"/> 357 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Image9.h"/> 358 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\VertexBuffer9.h"/> 359 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\formatutils9.h"/> 360 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Query9.h"/> 361 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\RenderTarget9.h"/> 362 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\SwapChain9.h"/> 363 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Buffer9.h"/> 364 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\shaders\compiled\standardvs.h"/> 365 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\shaders\compiled\luminanceps.h"/> 366 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\shaders\compiled\componentmaskps.h"/> 367 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\shaders\compiled\passthroughps.h"/> 368 <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\shaders\compiled\flipyvs.h"/> 369 <ClInclude Include="..\..\src\common\tls.h"/> 370 <ClInclude Include="..\..\src\common\mathutil.h"/> 371 <ClInclude Include="..\..\src\common\blocklayout.h"/> 372 <ClInclude Include="..\..\src\common\debug.h"/> 373 <ClInclude Include="..\..\src\common\utilities.h"/> 374 <ClInclude Include="..\..\src\common\RefCountObject.h"/> 375 <ClInclude Include="..\..\src\common\event_tracer.h"/> 376 <ClInclude Include="..\..\src\common\angleutils.h"/> 377 <ClInclude Include="..\..\src\common\platform.h"/> 378 <ClInclude Include="..\..\src\common\version.h"/> 379 <ClInclude Include="..\..\src\third_party\systeminfo\SystemInfo.h"/> 380 <ClInclude Include="..\..\src\third_party\murmurhash\MurmurHash3.h"/> 381 <ClInclude Include="..\..\include\angle_gl.h"/> 382 <ClInclude Include="..\..\include\KHR\khrplatform.h"/> 383 <ClInclude Include="..\..\include\GLSLANG\ShaderLang.h"/> 384 <ClInclude Include="..\..\include\GLSLANG\ShaderVars.h"/> 385 <ClInclude Include="..\..\include\GLES2\gl2ext.h"/> 386 <ClInclude Include="..\..\include\GLES2\gl2.h"/> 387 <ClInclude Include="..\..\include\GLES2\gl2platform.h"/> 388 <ClInclude Include="..\..\include\GLES3\gl3ext.h"/> 389 <ClInclude Include="..\..\include\GLES3\gl3.h"/> 390 <ClInclude Include="..\..\include\GLES3\gl3platform.h"/> 391 <ClInclude Include="..\..\include\EGL\eglext.h"/> 392 <ClInclude Include="..\..\include\EGL\egl.h"/> 393 <ClInclude Include="..\..\include\EGL\eglplatform.h"/> 394 </ItemGroup> 395 <ItemGroup> 396 <ClCompile Include="..\..\src\libGLESv2\Error.cpp"/> 397 <ClCompile Include="..\..\src\libGLESv2\validationES2.cpp"/> 398 <ClCompile Include="..\..\src\libGLESv2\HandleAllocator.cpp"/> 399 <ClCompile Include="..\..\src\libGLESv2\queryconversions.cpp"/> 400 <ClCompile Include="..\..\src\libGLESv2\formatutils.cpp"/> 401 <ClCompile Include="..\..\src\libGLESv2\Fence.cpp"/> 402 <ClCompile Include="..\..\src\libGLESv2\validationES.cpp"/> 403 <ClCompile Include="..\..\src\libGLESv2\Program.cpp"/> 404 <ClCompile Include="..\..\src\libGLESv2\ResourceManager.cpp"/> 405 <ClCompile Include="..\..\src\libGLESv2\angletypes.cpp"/> 406 <ClCompile Include="..\..\src\libGLESv2\Float16ToFloat32.cpp"/> 407 <ClCompile Include="..\..\src\libGLESv2\validationES3.cpp"/> 408 <ClCompile Include="..\..\src\libGLESv2\FramebufferAttachment.cpp"/> 409 <ClCompile Include="..\..\src\libGLESv2\Query.cpp"/> 410 <ClCompile Include="..\..\src\libGLESv2\TransformFeedback.cpp"/> 411 <ClCompile Include="..\..\src\libGLESv2\State.cpp"/> 412 <ClCompile Include="..\..\src\libGLESv2\ProgramBinary.cpp"/> 413 <ClCompile Include="..\..\src\libGLESv2\VertexAttribute.cpp"/> 414 <ClCompile Include="..\..\src\libGLESv2\Caps.cpp"/> 415 <ClCompile Include="..\..\src\libGLESv2\Context.cpp"/> 416 <ClCompile Include="..\..\src\libGLESv2\Buffer.cpp"/> 417 <ClCompile Include="..\..\src\libGLESv2\VertexArray.cpp"/> 418 <ClCompile Include="..\..\src\libGLESv2\Shader.cpp"/> 419 <ClCompile Include="..\..\src\libGLESv2\Uniform.cpp"/> 420 <ClCompile Include="..\..\src\libGLESv2\main.cpp"/> 421 <ClCompile Include="..\..\src\libGLESv2\Renderbuffer.cpp"/> 422 <ClCompile Include="..\..\src\libGLESv2\ImageIndex.cpp"/> 423 <ClCompile Include="..\..\src\libGLESv2\Sampler.cpp"/> 424 <ClCompile Include="..\..\src\libGLESv2\Framebuffer.cpp"/> 425 <ClCompile Include="..\..\src\libGLESv2\Texture.cpp"/> 426 <ClCompile Include="..\..\src\libGLESv2\renderer\copyimage.cpp"/> 427 <ClCompile Include="..\..\src\libGLESv2\renderer\loadimage.cpp"/> 428 <ClCompile Include="..\..\src\libGLESv2\renderer\loadimageSSE2.cpp"/> 429 <ClCompile Include="..\..\src\libGLESv2\renderer\Image.cpp"/> 430 <ClCompile Include="..\..\src\libGLESv2\renderer\Renderer.cpp"/> 431 <ClCompile Include="..\..\src\libGLESv2\renderer\IndexRangeCache.cpp"/> 432 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\HLSLCompiler.cpp"/> 433 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\DynamicHLSL.cpp"/> 434 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\ShaderD3D.cpp"/> 435 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\BufferD3D.cpp"/> 436 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\ProgramD3D.cpp"/> 437 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexBuffer.cpp"/> 438 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\VertexBuffer.cpp"/> 439 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\TextureD3D.cpp"/> 440 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\VertexDataManager.cpp"/> 441 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\MemoryBuffer.cpp"/> 442 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\ImageD3D.cpp"/> 443 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\TextureStorage.cpp"/> 444 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\TransformFeedbackD3D.cpp"/> 445 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexDataManager.cpp"/> 446 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Renderer11.cpp"/> 447 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\InputLayoutCache.cpp"/> 448 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\PixelTransfer11.cpp"/> 449 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\VertexBuffer11.cpp"/> 450 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Query11.cpp"/> 451 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\ShaderExecutable11.cpp"/> 452 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Blit11.cpp"/> 453 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\RenderStateCache.cpp"/> 454 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\IndexBuffer11.cpp"/> 455 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\formatutils11.cpp"/> 456 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\SwapChain11.cpp"/> 457 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\renderer11_utils.cpp"/> 458 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Image11.cpp"/> 459 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\TextureStorage11.cpp"/> 460 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Buffer11.cpp"/> 461 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\RenderTarget11.cpp"/> 462 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Fence11.cpp"/> 463 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Clear11.cpp"/> 464 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\VertexDeclarationCache.cpp"/> 465 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Query9.cpp"/> 466 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\VertexBuffer9.cpp"/> 467 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Fence9.cpp"/> 468 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Image9.cpp"/> 469 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\TextureStorage9.cpp"/> 470 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Renderer9.cpp"/> 471 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\RenderTarget9.cpp"/> 472 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\formatutils9.cpp"/> 473 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Buffer9.cpp"/> 474 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\ShaderExecutable9.cpp"/> 475 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\renderer9_utils.cpp"/> 476 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\SwapChain9.cpp"/> 477 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Blit9.cpp"/> 478 <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\IndexBuffer9.cpp"/> 479 <ClCompile Include="..\..\src\common\event_tracer.cpp"/> 480 <ClCompile Include="..\..\src\common\RefCountObject.cpp"/> 481 <ClCompile Include="..\..\src\common\tls.cpp"/> 482 <ClCompile Include="..\..\src\common\utilities.cpp"/> 483 <ClCompile Include="..\..\src\common\mathutil.cpp"/> 484 <ClCompile Include="..\..\src\common\debug.cpp"/> 485 <ClCompile Include="..\..\src\common\blocklayout.cpp"/> 486 <ClCompile Include="..\..\src\common\angleutils.cpp"/> 487 <ClCompile Include="..\..\src\third_party\systeminfo\SystemInfo.cpp"/> 488 <ClCompile Include="..\..\src\third_party\murmurhash\MurmurHash3.cpp"/> 489 </ItemGroup> 490 <ItemGroup> 491 <ProjectReference Include="commit_id.vcxproj"> 492 <Project>{3B7F5656-177F-52EE-26B3-D6A75368D0A9}</Project> 493 <ReferenceOutputAssembly>false</ReferenceOutputAssembly> 494 </ProjectReference> 495 <ProjectReference Include="copy_compiler_dll.vcxproj"> 496 <Project>{22DC02D5-1598-943C-13E1-82185B469F81}</Project> 497 <ReferenceOutputAssembly>false</ReferenceOutputAssembly> 498 </ProjectReference> 499 </ItemGroup> 500 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/> 501 <ImportGroup Label="ExtensionTargets"/> 502 </Project> 503