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  /frameworks/base/libs/androidfw/
ZipUtils.cpp 109 unsigned char* nextBuffer = NULL;
110 const unsigned long nextSize = reader.read(&nextBuffer, getSize);
112 if (nextSize < getSize || nextBuffer == NULL) {
119 zstream.next_in = nextBuffer;
162 long read(unsigned char** nextBuffer, long readSize) const {
163 *nextBuffer = mReadBuf;
182 long read(unsigned char** nextBuffer, long readSize) const {
183 *nextBuffer = mReadBuf;
200 long read(unsigned char** nextBuffer, long /*readSize*/) {
203 *nextBuffer = mInput
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  /external/chromium_org/third_party/libjpeg_turbo/
jdatadst-tj.c 89 JOCTET * nextbuffer; local
96 nextbuffer = (JOCTET *) malloc(nextsize);
98 if (nextbuffer == NULL)
101 MEMCOPY(nextbuffer, dest->buffer, dest->bufsize);
106 dest->newbuffer = nextbuffer;
108 dest->pub.next_output_byte = nextbuffer + dest->bufsize;
111 dest->buffer = nextbuffer;
jdatadst.c 133 JOCTET * nextbuffer; local
138 nextbuffer = (JOCTET *) malloc(nextsize);
140 if (nextbuffer == NULL)
143 MEMCOPY(nextbuffer, dest->buffer, dest->bufsize);
148 dest->newbuffer = nextbuffer;
150 dest->pub.next_output_byte = nextbuffer + dest->bufsize;
153 dest->buffer = nextbuffer;
  /frameworks/av/media/libstagefright/
MediaBufferGroup.cpp 35 next = buffer->nextBuffer();
64 buffer != NULL; buffer = buffer->nextBuffer()) {
MediaBuffer.cpp 181 MediaBuffer *MediaBuffer::nextBuffer() {
  /development/ndk/platforms/android-9/samples/native-audio/jni/
native-audio-jni.c 100 static short *nextBuffer;
121 if (--nextCount > 0 && NULL != nextBuffer && 0 != nextSize) {
124 result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, nextBuffer, nextSize);
518 nextBuffer = (short *) NULL;
522 nextBuffer = (short *) hello;
526 nextBuffer = (short *) android;
530 nextBuffer = sawtoothBuffer;
543 nextBuffer = recorderBuffer;
547 nextBuffer = NULL;
556 result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, nextBuffer, nextSize)
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  /frameworks/native/services/surfaceflinger/DisplayHardware/
FramebufferSurface.cpp 80 // Once we remove FB HAL support, we can call nextBuffer() from here
86 status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence) {
128 status_t err = nextBuffer(buf, acquireFence);
FramebufferSurface.h 64 // nextBuffer waits for and then latches the next buffer from the
67 status_t nextBuffer(sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence);
  /frameworks/av/include/media/stagefright/
MediaBuffer.h 117 MediaBuffer *nextBuffer();
  /external/chromium_org/third_party/skia/src/gpu/
GrBufferAllocPool.cpp 283 uint32_t nextBuffer = (fPreallocBuffersInUse +
286 block.fBuffer = fPreallocBuffers[nextBuffer];
  /external/skia/src/gpu/
GrBufferAllocPool.cpp 271 uint32_t nextBuffer = (fPreallocBuffersInUse +
274 block.fBuffer = fPreallocBuffers[nextBuffer];