1 // Generated Code - DO NOT EDIT !! 2 // generated by 'emugen' 3 4 #ifndef GUARD_gl_encoder_context_t 5 #define GUARD_gl_encoder_context_t 6 7 #include "IOStream.h" 8 #include "gl_client_context.h" 9 10 11 #include "glUtils.h" 12 #include "GLEncoderUtils.h" 13 14 struct gl_encoder_context_t : public gl_client_context_t { 15 16 IOStream *m_stream; 17 18 gl_encoder_context_t(IOStream *stream); 19 }; 20 21 #endif // GUARD_gl_encoder_context_t