1 // Copyright 2014 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "ash/wm/maximize_mode/workspace_backdrop_delegate.h" 6 7 #include "ash/wm/window_animations.h" 8 #include "ash/wm/window_util.h" 9 #include "base/auto_reset.h" 10 #include "ui/aura/window.h" 11 #include "ui/compositor/layer.h" 12 #include "ui/compositor/scoped_layer_animation_settings.h" 13 #include "ui/views/background.h" 14 #include "ui/views/widget/widget.h" 15 #include "ui/wm/core/window_animations.h" 16 #include "ui/wm/core/window_util.h" 17 18 namespace ash { 19 namespace { 20 21 // The opacity of the backdrop. 22 const float kBackdropOpacity = 0.5f; 23 24 } // namespace 25 26 WorkspaceBackdropDelegate::WorkspaceBackdropDelegate(aura::Window* container) 27 : background_(NULL), 28 container_(container), 29 in_restacking_(false) { 30 background_ = new views::Widget; 31 views::Widget::InitParams params( 32 views::Widget::InitParams::TYPE_WINDOW_FRAMELESS); 33 params.parent = container_; 34 params.bounds = container_->GetBoundsInScreen(); 35 params.layer_type = aura::WINDOW_LAYER_SOLID_COLOR; 36 // To disallow the MRU list from picking this window up it should not be 37 // activateable. 38 params.activatable = views::Widget::InitParams::ACTIVATABLE_NO; 39 background_->Init(params); 40 // Do not use the animation system. We don't want the bounds animation and 41 // opacity needs to get set to |kBackdropOpacity|. 42 ::wm::SetWindowVisibilityAnimationTransition( 43 background_->GetNativeView(), 44 ::wm::ANIMATE_NONE); 45 background_->GetNativeView()->SetName("WorkspaceBackdropDelegate"); 46 background_->GetNativeView()->layer()->SetColor(SK_ColorBLACK); 47 // Make sure that the layer covers visibly everything - including the shelf. 48 background_->GetNativeView()->layer()->SetBounds(params.bounds); 49 Show(); 50 RestackBackdrop(); 51 container_->AddObserver(this); 52 } 53 54 WorkspaceBackdropDelegate::~WorkspaceBackdropDelegate() { 55 container_->RemoveObserver(this); 56 ::wm::ScopedHidingAnimationSettings hiding_settings( 57 background_->GetNativeView()); 58 background_->Close(); 59 background_->GetNativeView()->layer()->SetOpacity(0.0f); 60 } 61 62 void WorkspaceBackdropDelegate::OnWindowBoundsChanged( 63 aura::Window* window, 64 const gfx::Rect& old_bounds, 65 const gfx::Rect& new_bounds) { 66 // The container size has changed and the layer needs to be adapt to it. 67 AdjustToContainerBounds(); 68 } 69 70 void WorkspaceBackdropDelegate::OnWindowAddedToLayout(aura::Window* child) { 71 RestackBackdrop(); 72 } 73 74 void WorkspaceBackdropDelegate::OnWindowRemovedFromLayout(aura::Window* child) { 75 RestackBackdrop(); 76 } 77 78 void WorkspaceBackdropDelegate::OnChildWindowVisibilityChanged( 79 aura::Window* child, 80 bool visible) { 81 RestackBackdrop(); 82 } 83 84 void WorkspaceBackdropDelegate::OnWindowStackingChanged(aura::Window* window) { 85 RestackBackdrop(); 86 } 87 88 void WorkspaceBackdropDelegate::OnPostWindowStateTypeChange( 89 wm::WindowState* window_state, 90 wm::WindowStateType old_type) { 91 RestackBackdrop(); 92 } 93 94 void WorkspaceBackdropDelegate::OnDisplayWorkAreaInsetsChanged() { 95 AdjustToContainerBounds(); 96 } 97 98 void WorkspaceBackdropDelegate::RestackBackdrop() { 99 // Avoid recursive calls. 100 if (in_restacking_) 101 return; 102 103 aura::Window* window = GetCurrentTopWindow(); 104 if (!window) { 105 // Hide backdrop since no suitable window was found. 106 background_->Hide(); 107 return; 108 } 109 if (window == background_->GetNativeWindow() && 110 background_->IsVisible()) { 111 return; 112 } 113 // We are changing the order of windows which will cause recursion. 114 base::AutoReset<bool> lock(&in_restacking_, true); 115 if (!background_->IsVisible()) 116 Show(); 117 // Since the backdrop needs to be immediately behind the window and the 118 // stacking functions only guarantee a "it's above or below", we need 119 // to re-arrange the two windows twice. 120 container_->StackChildAbove(background_->GetNativeView(), window); 121 container_->StackChildAbove(window, background_->GetNativeView()); 122 } 123 124 aura::Window* WorkspaceBackdropDelegate::GetCurrentTopWindow() { 125 const aura::Window::Windows& windows = container_->children(); 126 for (aura::Window::Windows::const_reverse_iterator window_iter = 127 windows.rbegin(); 128 window_iter != windows.rend(); ++window_iter) { 129 aura::Window* window = *window_iter; 130 if (window->TargetVisibility() && 131 window->type() == ui::wm::WINDOW_TYPE_NORMAL && 132 ash::wm::CanActivateWindow(window)) 133 return window; 134 } 135 return NULL; 136 } 137 138 void WorkspaceBackdropDelegate::AdjustToContainerBounds() { 139 // Cover the entire container window. 140 gfx::Rect target_rect(gfx::Point(0, 0), container_->bounds().size()); 141 if (target_rect != background_->GetNativeWindow()->bounds()) { 142 // This needs to be instant. 143 ui::ScopedLayerAnimationSettings settings( 144 background_->GetNativeView()->layer()->GetAnimator()); 145 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(0)); 146 background_->GetNativeWindow()->SetBounds(target_rect); 147 if (!background_->IsVisible()) 148 background_->GetNativeView()->layer()->SetOpacity(kBackdropOpacity); 149 } 150 } 151 152 void WorkspaceBackdropDelegate::Show() { 153 background_->GetNativeView()->layer()->SetOpacity(0.0f); 154 background_->Show(); 155 ui::ScopedLayerAnimationSettings settings( 156 background_->GetNativeView()->layer()->GetAnimator()); 157 background_->GetNativeView()->layer()->SetOpacity(kBackdropOpacity); 158 } 159 160 } // namespace ash 161