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      1 // Copyright 2014 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ash/wm/maximize_mode/workspace_backdrop_delegate.h"
      6 
      7 #include "ash/wm/window_animations.h"
      8 #include "ash/wm/window_util.h"
      9 #include "base/auto_reset.h"
     10 #include "ui/aura/window.h"
     11 #include "ui/compositor/layer.h"
     12 #include "ui/compositor/scoped_layer_animation_settings.h"
     13 #include "ui/views/background.h"
     14 #include "ui/views/widget/widget.h"
     15 #include "ui/wm/core/window_animations.h"
     16 #include "ui/wm/core/window_util.h"
     17 
     18 namespace ash {
     19 namespace {
     20 
     21 // The opacity of the backdrop.
     22 const float kBackdropOpacity = 0.5f;
     23 
     24 }  // namespace
     25 
     26 WorkspaceBackdropDelegate::WorkspaceBackdropDelegate(aura::Window* container)
     27     : background_(NULL),
     28       container_(container),
     29       in_restacking_(false) {
     30   background_ = new views::Widget;
     31   views::Widget::InitParams params(
     32       views::Widget::InitParams::TYPE_WINDOW_FRAMELESS);
     33   params.parent = container_;
     34   params.bounds = container_->GetBoundsInScreen();
     35   params.layer_type = aura::WINDOW_LAYER_SOLID_COLOR;
     36   // To disallow the MRU list from picking this window up it should not be
     37   // activateable.
     38   params.activatable = views::Widget::InitParams::ACTIVATABLE_NO;
     39   background_->Init(params);
     40   // Do not use the animation system. We don't want the bounds animation and
     41   // opacity needs to get set to |kBackdropOpacity|.
     42   ::wm::SetWindowVisibilityAnimationTransition(
     43       background_->GetNativeView(),
     44       ::wm::ANIMATE_NONE);
     45   background_->GetNativeView()->SetName("WorkspaceBackdropDelegate");
     46   background_->GetNativeView()->layer()->SetColor(SK_ColorBLACK);
     47   // Make sure that the layer covers visibly everything - including the shelf.
     48   background_->GetNativeView()->layer()->SetBounds(params.bounds);
     49   Show();
     50   RestackBackdrop();
     51   container_->AddObserver(this);
     52 }
     53 
     54 WorkspaceBackdropDelegate::~WorkspaceBackdropDelegate() {
     55   container_->RemoveObserver(this);
     56   ::wm::ScopedHidingAnimationSettings hiding_settings(
     57       background_->GetNativeView());
     58   background_->Close();
     59   background_->GetNativeView()->layer()->SetOpacity(0.0f);
     60 }
     61 
     62 void WorkspaceBackdropDelegate::OnWindowBoundsChanged(
     63     aura::Window* window,
     64     const gfx::Rect& old_bounds,
     65     const gfx::Rect& new_bounds) {
     66   // The container size has changed and the layer needs to be adapt to it.
     67   AdjustToContainerBounds();
     68 }
     69 
     70 void WorkspaceBackdropDelegate::OnWindowAddedToLayout(aura::Window* child) {
     71   RestackBackdrop();
     72 }
     73 
     74 void WorkspaceBackdropDelegate::OnWindowRemovedFromLayout(aura::Window* child) {
     75   RestackBackdrop();
     76 }
     77 
     78 void WorkspaceBackdropDelegate::OnChildWindowVisibilityChanged(
     79     aura::Window* child,
     80     bool visible) {
     81   RestackBackdrop();
     82 }
     83 
     84 void WorkspaceBackdropDelegate::OnWindowStackingChanged(aura::Window* window) {
     85   RestackBackdrop();
     86 }
     87 
     88 void WorkspaceBackdropDelegate::OnPostWindowStateTypeChange(
     89     wm::WindowState* window_state,
     90     wm::WindowStateType old_type) {
     91   RestackBackdrop();
     92 }
     93 
     94 void WorkspaceBackdropDelegate::OnDisplayWorkAreaInsetsChanged() {
     95   AdjustToContainerBounds();
     96 }
     97 
     98 void WorkspaceBackdropDelegate::RestackBackdrop() {
     99   // Avoid recursive calls.
    100   if (in_restacking_)
    101     return;
    102 
    103   aura::Window* window = GetCurrentTopWindow();
    104   if (!window) {
    105     // Hide backdrop since no suitable window was found.
    106     background_->Hide();
    107     return;
    108   }
    109   if (window == background_->GetNativeWindow() &&
    110       background_->IsVisible()) {
    111     return;
    112   }
    113   // We are changing the order of windows which will cause recursion.
    114   base::AutoReset<bool> lock(&in_restacking_, true);
    115   if (!background_->IsVisible())
    116     Show();
    117   // Since the backdrop needs to be immediately behind the window and the
    118   // stacking functions only guarantee a "it's above or below", we need
    119   // to re-arrange the two windows twice.
    120   container_->StackChildAbove(background_->GetNativeView(), window);
    121   container_->StackChildAbove(window, background_->GetNativeView());
    122 }
    123 
    124 aura::Window* WorkspaceBackdropDelegate::GetCurrentTopWindow() {
    125   const aura::Window::Windows& windows = container_->children();
    126   for (aura::Window::Windows::const_reverse_iterator window_iter =
    127            windows.rbegin();
    128        window_iter != windows.rend(); ++window_iter) {
    129     aura::Window* window = *window_iter;
    130     if (window->TargetVisibility() &&
    131         window->type() == ui::wm::WINDOW_TYPE_NORMAL &&
    132         ash::wm::CanActivateWindow(window))
    133       return window;
    134   }
    135   return NULL;
    136 }
    137 
    138 void WorkspaceBackdropDelegate::AdjustToContainerBounds() {
    139   // Cover the entire container window.
    140   gfx::Rect target_rect(gfx::Point(0, 0), container_->bounds().size());
    141   if (target_rect != background_->GetNativeWindow()->bounds()) {
    142     // This needs to be instant.
    143     ui::ScopedLayerAnimationSettings settings(
    144         background_->GetNativeView()->layer()->GetAnimator());
    145     settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(0));
    146     background_->GetNativeWindow()->SetBounds(target_rect);
    147     if (!background_->IsVisible())
    148       background_->GetNativeView()->layer()->SetOpacity(kBackdropOpacity);
    149   }
    150 }
    151 
    152 void WorkspaceBackdropDelegate::Show() {
    153   background_->GetNativeView()->layer()->SetOpacity(0.0f);
    154   background_->Show();
    155   ui::ScopedLayerAnimationSettings settings(
    156       background_->GetNativeView()->layer()->GetAnimator());
    157   background_->GetNativeView()->layer()->SetOpacity(kBackdropOpacity);
    158 }
    159 
    160 }  // namespace ash
    161