1 // Copyright 2014 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "athena/wm/bezel_controller.h" 6 7 #include "ui/aura/window.h" 8 #include "ui/events/event_handler.h" 9 #include "ui/gfx/display.h" 10 #include "ui/gfx/geometry/point_conversions.h" 11 #include "ui/gfx/screen.h" 12 #include "ui/wm/core/coordinate_conversion.h" 13 14 namespace athena { 15 namespace { 16 17 // Using bezel swipes, the first touch that is registered is usually within 18 // 5-10 pixels from the edge, but sometimes as far as 29 pixels away. 19 // So setting this width fairly high for now. 20 const float kBezelWidth = 20.0f; 21 22 const float kScrollDeltaNone = 0; 23 24 bool ShouldProcessGesture(ui::EventType event_type) { 25 return event_type == ui::ET_GESTURE_SCROLL_UPDATE || 26 event_type == ui::ET_GESTURE_SCROLL_BEGIN || 27 event_type == ui::ET_GESTURE_BEGIN || 28 event_type == ui::ET_GESTURE_END; 29 } 30 31 gfx::Display GetDisplay(aura::Window* window) { 32 gfx::Screen* screen = gfx::Screen::GetScreenFor(window); 33 return screen->GetDisplayNearestWindow(window); 34 } 35 36 float GetDistance(const gfx::PointF& location, 37 aura::Window* window, 38 BezelController::Bezel bezel) { 39 DCHECK(bezel == BezelController::BEZEL_LEFT || 40 bezel == BezelController::BEZEL_RIGHT); 41 // Convert location from window coordinates to screen coordinates. 42 gfx::Point point_in_screen(gfx::ToRoundedPoint(location)); 43 wm::ConvertPointToScreen(window, &point_in_screen); 44 return bezel == BezelController::BEZEL_LEFT 45 ? point_in_screen.x() 46 : point_in_screen.x() - GetDisplay(window).bounds().width(); 47 } 48 49 // Returns the bezel corresponding to the |location| in |window| or BEZEL_NONE 50 // if the location is outside of the bezel area. 51 // Only implemented for LEFT and RIGHT bezels. 52 BezelController::Bezel GetBezel(const gfx::PointF& location, 53 aura::Window* window) { 54 int screen_width = GetDisplay(window).bounds().width(); 55 gfx::Point point_in_screen(gfx::ToRoundedPoint(location)); 56 wm::ConvertPointToScreen(window, &point_in_screen); 57 if (point_in_screen.x() < kBezelWidth) 58 return BezelController::BEZEL_LEFT; 59 if (point_in_screen.x() > screen_width - kBezelWidth) 60 return BezelController::BEZEL_RIGHT; 61 return BezelController::BEZEL_NONE; 62 } 63 64 } // namespace 65 66 BezelController::BezelController(aura::Window* container) 67 : container_(container), 68 state_(NONE), 69 scroll_bezel_(BEZEL_NONE), 70 scroll_target_(NULL), 71 left_right_delegate_(NULL) { 72 } 73 74 void BezelController::SetState(BezelController::State state) { 75 // Use SetState(State, float) if |state| is one of the BEZEL_SCROLLING states. 76 DCHECK_NE(state, BEZEL_SCROLLING_TWO_FINGERS); 77 DCHECK_NE(state, BEZEL_SCROLLING_ONE_FINGER); 78 SetState(state, kScrollDeltaNone); 79 } 80 81 void BezelController::SetState(BezelController::State state, 82 float scroll_delta) { 83 if (!left_right_delegate_ || state == state_) 84 return; 85 86 State old_state = state_; 87 state_ = state; 88 89 if (state == NONE) { 90 scroll_bezel_ = BEZEL_NONE; 91 scroll_target_ = NULL; 92 } 93 94 if (state == BEZEL_SCROLLING_TWO_FINGERS) { 95 left_right_delegate_->BezelScrollBegin(scroll_bezel_, scroll_delta); 96 } else if (old_state == BEZEL_SCROLLING_TWO_FINGERS) { 97 // If BezelScrollEnd() hides |scroll_target_|, ET_GESTURE_END is dispatched 98 // and we get a reentrant call to SetState(). 99 left_right_delegate_->BezelScrollEnd(); 100 } 101 } 102 103 void BezelController::OnGestureEvent(ui::GestureEvent* event) { 104 // TODO(mfomitchev): Currently we aren't retargetting or consuming any of the 105 // touch events. This means that content can prevent the generation of gesture 106 // events and two-finger scroll won't work. Possible solution to this problem 107 // is hosting our own gesture recognizer or retargetting touch events at the 108 // bezel. 109 110 if (!left_right_delegate_) 111 return; 112 113 ui::EventType type = event->type(); 114 if (!ShouldProcessGesture(type)) 115 return; 116 117 const ui::GestureEventDetails& event_details = event->details(); 118 int num_touch_points = event_details.touch_points(); 119 if (num_touch_points == 1 && type == ui::ET_GESTURE_BEGIN) { 120 // Reset the state when the first finger touches and starts a gesture. 121 // Normally, the state gets reset when the last finger is lifted and we 122 // receive ET_GESTURE_END. However ET_GESTURE_END doesn't always get 123 // dispatched. (E.g. if the gesture target was hidden or deleted). 124 // Since we can't rely on receiving ET_GESTURE_END when the last finger is 125 // lifted, we also reset the state on ET_GESTURE_BEGIN when the first 126 // finger touches the screen. 127 SetState(NONE); 128 } 129 130 if (scroll_target_ && event->target() != scroll_target_) 131 return; 132 133 const gfx::PointF& event_location = event->location_f(); 134 float scroll_delta = kScrollDeltaNone; 135 aura::Window* target_window = static_cast<aura::Window*>(event->target()); 136 if (scroll_bezel_ != BEZEL_NONE) 137 scroll_delta = GetDistance(event_location, target_window, scroll_bezel_); 138 139 if (type == ui::ET_GESTURE_BEGIN) { 140 if (num_touch_points > 2) { 141 SetState(IGNORE_CURRENT_SCROLL); 142 return; 143 } 144 BezelController::Bezel event_bezel = 145 GetBezel(event->location_f(), target_window); 146 switch (state_) { 147 case NONE: 148 scroll_bezel_ = event_bezel; 149 scroll_target_ = event->target(); 150 if (event_bezel != BEZEL_LEFT && event_bezel != BEZEL_RIGHT) 151 SetState(IGNORE_CURRENT_SCROLL); 152 else 153 SetState(BEZEL_GESTURE_STARTED); 154 break; 155 case IGNORE_CURRENT_SCROLL: 156 break; 157 case BEZEL_GESTURE_STARTED: 158 case BEZEL_SCROLLING_ONE_FINGER: 159 DCHECK_EQ(num_touch_points, 2); 160 DCHECK(scroll_target_); 161 DCHECK_NE(scroll_bezel_, BEZEL_NONE); 162 163 if (event_bezel != scroll_bezel_) { 164 SetState(IGNORE_CURRENT_SCROLL); 165 return; 166 } 167 if (state_ == BEZEL_SCROLLING_ONE_FINGER) 168 SetState(BEZEL_SCROLLING_TWO_FINGERS); 169 break; 170 case BEZEL_SCROLLING_TWO_FINGERS: 171 // Should've exited above 172 NOTREACHED(); 173 break; 174 } 175 } else if (type == ui::ET_GESTURE_END) { 176 if (state_ == NONE) 177 return; 178 179 CHECK(scroll_target_); 180 if (num_touch_points == 1) { 181 SetState(NONE); 182 } else { 183 SetState(IGNORE_CURRENT_SCROLL); 184 } 185 } else if (type == ui::ET_GESTURE_SCROLL_BEGIN) { 186 DCHECK(state_ == IGNORE_CURRENT_SCROLL || state_ == BEZEL_GESTURE_STARTED); 187 if (state_ != BEZEL_GESTURE_STARTED) 188 return; 189 190 if (num_touch_points == 1) { 191 SetState(BEZEL_SCROLLING_ONE_FINGER, scroll_delta); 192 return; 193 } 194 195 DCHECK_EQ(num_touch_points, 2); 196 SetState(BEZEL_SCROLLING_TWO_FINGERS, scroll_delta); 197 if (left_right_delegate_->BezelCanScroll()) 198 event->SetHandled(); 199 } else if (type == ui::ET_GESTURE_SCROLL_UPDATE) { 200 if (state_ != BEZEL_SCROLLING_TWO_FINGERS) 201 return; 202 203 left_right_delegate_->BezelScrollUpdate(scroll_delta); 204 if (left_right_delegate_->BezelCanScroll()) 205 event->SetHandled(); 206 } 207 } 208 209 } // namespace athena 210