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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
      6 #define BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
      7 
      8 #include "base/base_export.h"
      9 #include "base/basictypes.h"
     10 #include "base/message_loop/timer_slack.h"
     11 #include "base/threading/non_thread_safe.h"
     12 
     13 namespace base {
     14 
     15 class TimeTicks;
     16 
     17 class BASE_EXPORT MessagePump : public NonThreadSafe {
     18  public:
     19   // Please see the comments above the Run method for an illustration of how
     20   // these delegate methods are used.
     21   class BASE_EXPORT Delegate {
     22    public:
     23     virtual ~Delegate() {}
     24 
     25     // Called from within Run in response to ScheduleWork or when the message
     26     // pump would otherwise call DoDelayedWork.  Returns true to indicate that
     27     // work was done.  DoDelayedWork will still be called if DoWork returns
     28     // true, but DoIdleWork will not.
     29     virtual bool DoWork() = 0;
     30 
     31     // Called from within Run in response to ScheduleDelayedWork or when the
     32     // message pump would otherwise sleep waiting for more work.  Returns true
     33     // to indicate that delayed work was done.  DoIdleWork will not be called
     34     // if DoDelayedWork returns true.  Upon return |next_delayed_work_time|
     35     // indicates the time when DoDelayedWork should be called again.  If
     36     // |next_delayed_work_time| is null (per Time::is_null), then the queue of
     37     // future delayed work (timer events) is currently empty, and no additional
     38     // calls to this function need to be scheduled.
     39     virtual bool DoDelayedWork(TimeTicks* next_delayed_work_time) = 0;
     40 
     41     // Called from within Run just before the message pump goes to sleep.
     42     // Returns true to indicate that idle work was done. Returning false means
     43     // the pump will now wait.
     44     virtual bool DoIdleWork() = 0;
     45   };
     46 
     47   MessagePump();
     48   virtual ~MessagePump();
     49 
     50   // The Run method is called to enter the message pump's run loop.
     51   //
     52   // Within the method, the message pump is responsible for processing native
     53   // messages as well as for giving cycles to the delegate periodically.  The
     54   // message pump should take care to mix delegate callbacks with native
     55   // message processing so neither type of event starves the other of cycles.
     56   //
     57   // The anatomy of a typical run loop:
     58   //
     59   //   for (;;) {
     60   //     bool did_work = DoInternalWork();
     61   //     if (should_quit_)
     62   //       break;
     63   //
     64   //     did_work |= delegate_->DoWork();
     65   //     if (should_quit_)
     66   //       break;
     67   //
     68   //     TimeTicks next_time;
     69   //     did_work |= delegate_->DoDelayedWork(&next_time);
     70   //     if (should_quit_)
     71   //       break;
     72   //
     73   //     if (did_work)
     74   //       continue;
     75   //
     76   //     did_work = delegate_->DoIdleWork();
     77   //     if (should_quit_)
     78   //       break;
     79   //
     80   //     if (did_work)
     81   //       continue;
     82   //
     83   //     WaitForWork();
     84   //   }
     85   //
     86   // Here, DoInternalWork is some private method of the message pump that is
     87   // responsible for dispatching the next UI message or notifying the next IO
     88   // completion (for example).  WaitForWork is a private method that simply
     89   // blocks until there is more work of any type to do.
     90   //
     91   // Notice that the run loop cycles between calling DoInternalWork, DoWork,
     92   // and DoDelayedWork methods.  This helps ensure that none of these work
     93   // queues starve the others.  This is important for message pumps that are
     94   // used to drive animations, for example.
     95   //
     96   // Notice also that after each callout to foreign code, the run loop checks
     97   // to see if it should quit.  The Quit method is responsible for setting this
     98   // flag.  No further work is done once the quit flag is set.
     99   //
    100   // NOTE: Care must be taken to handle Run being called again from within any
    101   // of the callouts to foreign code.  Native message pumps may also need to
    102   // deal with other native message pumps being run outside their control
    103   // (e.g., the MessageBox API on Windows pumps UI messages!).  To be specific,
    104   // the callouts (DoWork and DoDelayedWork) MUST still be provided even in
    105   // nested sub-loops that are "seemingly" outside the control of this message
    106   // pump.  DoWork in particular must never be starved for time slices unless
    107   // it returns false (meaning it has run out of things to do).
    108   //
    109   virtual void Run(Delegate* delegate) = 0;
    110 
    111   // Quit immediately from the most recently entered run loop.  This method may
    112   // only be used on the thread that called Run.
    113   virtual void Quit() = 0;
    114 
    115   // Schedule a DoWork callback to happen reasonably soon.  Does nothing if a
    116   // DoWork callback is already scheduled.  This method may be called from any
    117   // thread.  Once this call is made, DoWork should not be "starved" at least
    118   // until it returns a value of false.
    119   virtual void ScheduleWork() = 0;
    120 
    121   // Schedule a DoDelayedWork callback to happen at the specified time,
    122   // cancelling any pending DoDelayedWork callback.  This method may only be
    123   // used on the thread that called Run.
    124   virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time) = 0;
    125 
    126   // Sets the timer slack to the specified value.
    127   virtual void SetTimerSlack(TimerSlack timer_slack);
    128 };
    129 
    130 }  // namespace base
    131 
    132 #endif  // BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
    133