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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
      6 #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
      7 
      8 #include "base/base_export.h"
      9 #include "build/build_config.h"
     10 
     11 #if defined(OS_WIN)
     12 #include "base/win/object_watcher.h"
     13 #else
     14 #include "base/callback.h"
     15 #include "base/message_loop/message_loop.h"
     16 #include "base/synchronization/waitable_event.h"
     17 #endif
     18 
     19 namespace base {
     20 
     21 class Flag;
     22 class AsyncWaiter;
     23 class AsyncCallbackTask;
     24 class WaitableEvent;
     25 
     26 // This class provides a way to wait on a WaitableEvent asynchronously.
     27 //
     28 // Each instance of this object can be waiting on a single WaitableEvent. When
     29 // the waitable event is signaled, a callback is made in the thread of a given
     30 // MessageLoop. This callback can be deleted by deleting the waiter.
     31 //
     32 // Typical usage:
     33 //
     34 //   class MyClass {
     35 //    public:
     36 //     void DoStuffWhenSignaled(WaitableEvent *waitable_event) {
     37 //       watcher_.StartWatching(waitable_event,
     38 //           base::Bind(&MyClass::OnWaitableEventSignaled, this);
     39 //     }
     40 //    private:
     41 //     void OnWaitableEventSignaled(WaitableEvent* waitable_event) {
     42 //       // OK, time to do stuff!
     43 //     }
     44 //     base::WaitableEventWatcher watcher_;
     45 //   };
     46 //
     47 // In the above example, MyClass wants to "do stuff" when waitable_event
     48 // becomes signaled. WaitableEventWatcher makes this task easy. When MyClass
     49 // goes out of scope, the watcher_ will be destroyed, and there is no need to
     50 // worry about OnWaitableEventSignaled being called on a deleted MyClass
     51 // pointer.
     52 //
     53 // BEWARE: With automatically reset WaitableEvents, a signal may be lost if it
     54 // occurs just before a WaitableEventWatcher is deleted. There is currently no
     55 // safe way to stop watching an automatic reset WaitableEvent without possibly
     56 // missing a signal.
     57 //
     58 // NOTE: you /are/ allowed to delete the WaitableEvent while still waiting on
     59 // it with a Watcher. It will act as if the event was never signaled.
     60 
     61 class BASE_EXPORT WaitableEventWatcher
     62 #if defined(OS_WIN)
     63     : public win::ObjectWatcher::Delegate {
     64 #else
     65     : public MessageLoop::DestructionObserver {
     66 #endif
     67  public:
     68   typedef Callback<void(WaitableEvent*)> EventCallback;
     69   WaitableEventWatcher();
     70   virtual ~WaitableEventWatcher();
     71 
     72   // When @event is signaled, the given callback is called on the thread of the
     73   // current message loop when StartWatching is called.
     74   bool StartWatching(WaitableEvent* event, const EventCallback& callback);
     75 
     76   // Cancel the current watch. Must be called from the same thread which
     77   // started the watch.
     78   //
     79   // Does nothing if no event is being watched, nor if the watch has completed.
     80   // The callback will *not* be called for the current watch after this
     81   // function returns. Since the callback runs on the same thread as this
     82   // function, it cannot be called during this function either.
     83   void StopWatching();
     84 
     85   // Return the currently watched event, or NULL if no object is currently being
     86   // watched.
     87   WaitableEvent* GetWatchedEvent();
     88 
     89   // Return the callback that will be invoked when the event is
     90   // signaled.
     91   const EventCallback& callback() const { return callback_; }
     92 
     93  private:
     94 #if defined(OS_WIN)
     95   virtual void OnObjectSignaled(HANDLE h) OVERRIDE;
     96   win::ObjectWatcher watcher_;
     97 #else
     98   // Implementation of MessageLoop::DestructionObserver
     99   virtual void WillDestroyCurrentMessageLoop() OVERRIDE;
    100 
    101   MessageLoop* message_loop_;
    102   scoped_refptr<Flag> cancel_flag_;
    103   AsyncWaiter* waiter_;
    104   base::Closure internal_callback_;
    105   scoped_refptr<WaitableEvent::WaitableEventKernel> kernel_;
    106 #endif
    107 
    108   WaitableEvent* event_;
    109   EventCallback callback_;
    110 };
    111 
    112 }  // namespace base
    113 
    114 #endif  // BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
    115