Home | History | Annotate | Download | only in output
      1 // Copyright 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CC_OUTPUT_OUTPUT_SURFACE_H_
      6 #define CC_OUTPUT_OUTPUT_SURFACE_H_
      7 
      8 #include <deque>
      9 
     10 #include "base/basictypes.h"
     11 #include "base/memory/ref_counted.h"
     12 #include "base/memory/scoped_ptr.h"
     13 #include "base/memory/weak_ptr.h"
     14 #include "cc/base/cc_export.h"
     15 #include "cc/base/rolling_time_delta_history.h"
     16 #include "cc/output/context_provider.h"
     17 #include "cc/output/overlay_candidate_validator.h"
     18 #include "cc/output/software_output_device.h"
     19 
     20 namespace base { class SingleThreadTaskRunner; }
     21 
     22 namespace ui { struct LatencyInfo; }
     23 
     24 namespace gfx {
     25 class Rect;
     26 class Size;
     27 class Transform;
     28 }
     29 
     30 namespace cc {
     31 
     32 class CompositorFrame;
     33 class CompositorFrameAck;
     34 struct ManagedMemoryPolicy;
     35 class OutputSurfaceClient;
     36 
     37 // Represents the output surface for a compositor. The compositor owns
     38 // and manages its destruction. Its lifetime is:
     39 //   1. Created on the main thread by the LayerTreeHost through its client.
     40 //   2. Passed to the compositor thread and bound to a client via BindToClient.
     41 //      From here on, it will only be used on the compositor thread.
     42 //   3. If the 3D context is lost, then the compositor will delete the output
     43 //      surface (on the compositor thread) and go back to step 1.
     44 class CC_EXPORT OutputSurface {
     45  public:
     46   enum {
     47     DEFAULT_MAX_FRAMES_PENDING = 2
     48   };
     49 
     50   explicit OutputSurface(
     51       const scoped_refptr<ContextProvider>& context_provider);
     52 
     53   explicit OutputSurface(scoped_ptr<SoftwareOutputDevice> software_device);
     54 
     55   OutputSurface(const scoped_refptr<ContextProvider>& context_provider,
     56                 scoped_ptr<SoftwareOutputDevice> software_device);
     57 
     58   virtual ~OutputSurface();
     59 
     60   struct Capabilities {
     61     Capabilities()
     62         : delegated_rendering(false),
     63           max_frames_pending(0),
     64           deferred_gl_initialization(false),
     65           draw_and_swap_full_viewport_every_frame(false),
     66           adjust_deadline_for_parent(true),
     67           uses_default_gl_framebuffer(true) {}
     68     bool delegated_rendering;
     69     int max_frames_pending;
     70     bool deferred_gl_initialization;
     71     bool draw_and_swap_full_viewport_every_frame;
     72     // This doesn't handle the <webview> case, but once BeginFrame is
     73     // supported natively, we shouldn't need adjust_deadline_for_parent.
     74     bool adjust_deadline_for_parent;
     75     // Whether this output surface renders to the default OpenGL zero
     76     // framebuffer or to an offscreen framebuffer.
     77     bool uses_default_gl_framebuffer;
     78   };
     79 
     80   const Capabilities& capabilities() const {
     81     return capabilities_;
     82   }
     83 
     84   virtual bool HasExternalStencilTest() const;
     85 
     86   // Obtain the 3d context or the software device associated with this output
     87   // surface. Either of these may return a null pointer, but not both.
     88   // In the event of a lost context, the entire output surface should be
     89   // recreated.
     90   ContextProvider* context_provider() const { return context_provider_.get(); }
     91   SoftwareOutputDevice* software_device() const {
     92     return software_device_.get();
     93   }
     94 
     95   // Called by the compositor on the compositor thread. This is a place where
     96   // thread-specific data for the output surface can be initialized, since from
     97   // this point on the output surface will only be used on the compositor
     98   // thread.
     99   virtual bool BindToClient(OutputSurfaceClient* client);
    100 
    101   // This is called by the compositor on the compositor thread inside ReleaseGL
    102   // in order to release the ContextProvider. Only used with
    103   // deferred_gl_initialization capability.
    104   void ReleaseContextProvider();
    105 
    106   virtual void EnsureBackbuffer();
    107   virtual void DiscardBackbuffer();
    108 
    109   virtual void Reshape(const gfx::Size& size, float scale_factor);
    110   virtual gfx::Size SurfaceSize() const;
    111 
    112   virtual void BindFramebuffer();
    113 
    114   // The implementation may destroy or steal the contents of the CompositorFrame
    115   // passed in (though it will not take ownership of the CompositorFrame
    116   // itself).
    117   virtual void SwapBuffers(CompositorFrame* frame);
    118   virtual void OnSwapBuffersComplete();
    119 
    120   // Notifies frame-rate smoothness preference. If true, all non-critical
    121   // processing should be stopped, or lowered in priority.
    122   virtual void UpdateSmoothnessTakesPriority(bool prefer_smoothness) {}
    123 
    124   // Requests a BeginFrame notification from the output surface. The
    125   // notification will be delivered by calling
    126   // OutputSurfaceClient::BeginFrame until the callback is disabled.
    127   virtual void SetNeedsBeginFrame(bool enable) {}
    128 
    129   bool HasClient() { return !!client_; }
    130 
    131   // Returns an estimate of the current GPU latency. When only a software
    132   // device is present, returns 0.
    133   base::TimeDelta GpuLatencyEstimate();
    134 
    135   // Get the class capable of informing cc of hardware overlay capability.
    136   OverlayCandidateValidator* overlay_candidate_validator() const {
    137     return overlay_candidate_validator_.get();
    138   }
    139 
    140  protected:
    141   OutputSurfaceClient* client_;
    142 
    143   // Synchronously initialize context3d and enter hardware mode.
    144   // This can only supported in threaded compositing mode.
    145   bool InitializeAndSetContext3d(
    146       scoped_refptr<ContextProvider> context_provider);
    147   void ReleaseGL();
    148 
    149   void PostSwapBuffersComplete();
    150 
    151   struct OutputSurface::Capabilities capabilities_;
    152   scoped_refptr<ContextProvider> context_provider_;
    153   scoped_ptr<SoftwareOutputDevice> software_device_;
    154   scoped_ptr<OverlayCandidateValidator> overlay_candidate_validator_;
    155   gfx::Size surface_size_;
    156   float device_scale_factor_;
    157 
    158   void CommitVSyncParameters(base::TimeTicks timebase,
    159                              base::TimeDelta interval);
    160 
    161   void SetNeedsRedrawRect(const gfx::Rect& damage_rect);
    162   void ReclaimResources(const CompositorFrameAck* ack);
    163   void DidLoseOutputSurface();
    164   void SetExternalStencilTest(bool enabled);
    165   void SetExternalDrawConstraints(
    166       const gfx::Transform& transform,
    167       const gfx::Rect& viewport,
    168       const gfx::Rect& clip,
    169       const gfx::Rect& viewport_rect_for_tile_priority,
    170       const gfx::Transform& transform_for_tile_priority,
    171       bool resourceless_software_draw);
    172 
    173  private:
    174   void SetUpContext3d();
    175   void ResetContext3d();
    176   void SetMemoryPolicy(const ManagedMemoryPolicy& policy);
    177   void UpdateAndMeasureGpuLatency();
    178 
    179   bool external_stencil_test_enabled_;
    180 
    181   std::deque<unsigned> available_gpu_latency_query_ids_;
    182   std::deque<unsigned> pending_gpu_latency_query_ids_;
    183   RollingTimeDeltaHistory gpu_latency_history_;
    184 
    185   base::WeakPtrFactory<OutputSurface> weak_ptr_factory_;
    186 
    187   DISALLOW_COPY_AND_ASSIGN(OutputSurface);
    188 };
    189 
    190 }  // namespace cc
    191 
    192 #endif  // CC_OUTPUT_OUTPUT_SURFACE_H_
    193