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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include <stdlib.h>
      6 
      7 #if defined(OS_WIN)
      8 #include <dwmapi.h>
      9 #include <windows.h>
     10 #endif
     11 
     12 #include "base/debug/trace_event.h"
     13 #include "base/lazy_instance.h"
     14 #include "base/message_loop/message_loop.h"
     15 #include "base/metrics/histogram.h"
     16 #include "base/rand_util.h"
     17 #include "base/strings/string_number_conversions.h"
     18 #include "base/strings/stringprintf.h"
     19 #include "base/threading/platform_thread.h"
     20 #include "build/build_config.h"
     21 #include "content/child/child_process.h"
     22 #include "content/common/content_constants_internal.h"
     23 #include "content/common/gpu/gpu_config.h"
     24 #include "content/common/gpu/gpu_messages.h"
     25 #include "content/common/gpu/media/gpu_video_encode_accelerator.h"
     26 #include "content/common/sandbox_linux/sandbox_linux.h"
     27 #include "content/gpu/gpu_child_thread.h"
     28 #include "content/gpu/gpu_process.h"
     29 #include "content/gpu/gpu_watchdog_thread.h"
     30 #include "content/public/common/content_client.h"
     31 #include "content/public/common/content_switches.h"
     32 #include "content/public/common/main_function_params.h"
     33 #include "gpu/command_buffer/service/gpu_switches.h"
     34 #include "gpu/config/gpu_info_collector.h"
     35 #include "gpu/config/gpu_util.h"
     36 #include "ui/events/platform/platform_event_source.h"
     37 #include "ui/gl/gl_implementation.h"
     38 #include "ui/gl/gl_surface.h"
     39 #include "ui/gl/gl_switches.h"
     40 #include "ui/gl/gpu_switching_manager.h"
     41 
     42 #if defined(OS_WIN)
     43 #include "base/win/windows_version.h"
     44 #include "base/win/scoped_com_initializer.h"
     45 #include "sandbox/win/src/sandbox.h"
     46 #endif
     47 
     48 #if defined(USE_X11)
     49 #include "ui/base/x/x11_util.h"
     50 #endif
     51 
     52 #if defined(OS_LINUX)
     53 #include "content/public/common/sandbox_init.h"
     54 #endif
     55 
     56 #if defined(OS_MACOSX)
     57 #include "base/message_loop/message_pump_mac.h"
     58 #include "content/common/sandbox_mac.h"
     59 #endif
     60 
     61 #if defined(ADDRESS_SANITIZER)
     62 #include <sanitizer/asan_interface.h>
     63 #endif
     64 
     65 const int kGpuTimeout = 10000;
     66 
     67 namespace content {
     68 
     69 namespace {
     70 
     71 void GetGpuInfoFromCommandLine(gpu::GPUInfo& gpu_info,
     72                                const CommandLine& command_line);
     73 bool WarmUpSandbox(const CommandLine& command_line);
     74 
     75 #if !defined(OS_MACOSX)
     76 bool CollectGraphicsInfo(gpu::GPUInfo& gpu_info);
     77 #endif
     78 
     79 #if defined(OS_LINUX)
     80 #if !defined(OS_CHROMEOS)
     81 bool CanAccessNvidiaDeviceFile();
     82 #endif
     83 bool StartSandboxLinux(const gpu::GPUInfo&, GpuWatchdogThread*, bool);
     84 #elif defined(OS_WIN)
     85 bool StartSandboxWindows(const sandbox::SandboxInterfaceInfo*);
     86 #endif
     87 
     88 base::LazyInstance<GpuChildThread::DeferredMessages> deferred_messages =
     89     LAZY_INSTANCE_INITIALIZER;
     90 
     91 bool GpuProcessLogMessageHandler(int severity,
     92                                  const char* file, int line,
     93                                  size_t message_start,
     94                                  const std::string& str) {
     95   std::string header = str.substr(0, message_start);
     96   std::string message = str.substr(message_start);
     97   deferred_messages.Get().push(new GpuHostMsg_OnLogMessage(
     98       severity, header, message));
     99   return false;
    100 }
    101 
    102 }  // namespace anonymous
    103 
    104 // Main function for starting the Gpu process.
    105 int GpuMain(const MainFunctionParams& parameters) {
    106   TRACE_EVENT0("gpu", "GpuMain");
    107   base::debug::TraceLog::GetInstance()->SetProcessName("GPU Process");
    108   base::debug::TraceLog::GetInstance()->SetProcessSortIndex(
    109       kTraceEventGpuProcessSortIndex);
    110 
    111   const CommandLine& command_line = parameters.command_line;
    112   if (command_line.HasSwitch(switches::kGpuStartupDialog)) {
    113     ChildProcess::WaitForDebugger("Gpu");
    114   }
    115 
    116   base::Time start_time = base::Time::Now();
    117 
    118 #if defined(OS_WIN)
    119   // Prevent Windows from displaying a modal dialog on failures like not being
    120   // able to load a DLL.
    121   SetErrorMode(
    122       SEM_FAILCRITICALERRORS |
    123       SEM_NOGPFAULTERRORBOX |
    124       SEM_NOOPENFILEERRORBOX);
    125 #elif defined(USE_X11)
    126   ui::SetDefaultX11ErrorHandlers();
    127 #endif
    128 
    129   logging::SetLogMessageHandler(GpuProcessLogMessageHandler);
    130 
    131   if (command_line.HasSwitch(switches::kSupportsDualGpus)) {
    132     std::string types = command_line.GetSwitchValueASCII(
    133         switches::kGpuDriverBugWorkarounds);
    134     std::set<int> workarounds;
    135     gpu::StringToFeatureSet(types, &workarounds);
    136     if (workarounds.count(gpu::FORCE_DISCRETE_GPU) == 1)
    137       ui::GpuSwitchingManager::GetInstance()->ForceUseOfDiscreteGpu();
    138     else if (workarounds.count(gpu::FORCE_INTEGRATED_GPU) == 1)
    139       ui::GpuSwitchingManager::GetInstance()->ForceUseOfIntegratedGpu();
    140   }
    141 
    142   // Initialization of the OpenGL bindings may fail, in which case we
    143   // will need to tear down this process. However, we can not do so
    144   // safely until the IPC channel is set up, because the detection of
    145   // early return of a child process is implemented using an IPC
    146   // channel error. If the IPC channel is not fully set up between the
    147   // browser and GPU process, and the GPU process crashes or exits
    148   // early, the browser process will never detect it.  For this reason
    149   // we defer tearing down the GPU process until receiving the
    150   // GpuMsg_Initialize message from the browser.
    151   bool dead_on_arrival = false;
    152 
    153 #if defined(OS_WIN)
    154   base::MessageLoop::Type message_loop_type = base::MessageLoop::TYPE_IO;
    155   // Unless we're running on desktop GL, we don't need a UI message
    156   // loop, so avoid its use to work around apparent problems with some
    157   // third-party software.
    158   if (command_line.HasSwitch(switches::kUseGL) &&
    159       command_line.GetSwitchValueASCII(switches::kUseGL) ==
    160           gfx::kGLImplementationDesktopName) {
    161     message_loop_type = base::MessageLoop::TYPE_UI;
    162   }
    163   base::MessageLoop main_message_loop(message_loop_type);
    164 #elif defined(OS_LINUX) && defined(USE_X11)
    165   // We need a UI loop so that we can grab the Expose events. See GLSurfaceGLX
    166   // and https://crbug.com/326995.
    167   base::MessageLoop main_message_loop(base::MessageLoop::TYPE_UI);
    168   scoped_ptr<ui::PlatformEventSource> event_source =
    169       ui::PlatformEventSource::CreateDefault();
    170 #elif defined(OS_LINUX)
    171   base::MessageLoop main_message_loop(base::MessageLoop::TYPE_DEFAULT);
    172 #elif defined(OS_MACOSX)
    173   // This is necessary for CoreAnimation layers hosted in the GPU process to be
    174   // drawn. See http://crbug.com/312462.
    175   scoped_ptr<base::MessagePump> pump(new base::MessagePumpCFRunLoop());
    176   base::MessageLoop main_message_loop(pump.Pass());
    177 #else
    178   base::MessageLoop main_message_loop(base::MessageLoop::TYPE_IO);
    179 #endif
    180 
    181   base::PlatformThread::SetName("CrGpuMain");
    182 
    183   // In addition to disabling the watchdog if the command line switch is
    184   // present, disable the watchdog on valgrind because the code is expected
    185   // to run slowly in that case.
    186   bool enable_watchdog =
    187       !command_line.HasSwitch(switches::kDisableGpuWatchdog) &&
    188       !RunningOnValgrind();
    189 
    190   // Disable the watchdog in debug builds because they tend to only be run by
    191   // developers who will not appreciate the watchdog killing the GPU process.
    192 #ifndef NDEBUG
    193   enable_watchdog = false;
    194 #endif
    195 
    196   bool delayed_watchdog_enable = false;
    197 
    198 #if defined(OS_CHROMEOS)
    199   // Don't start watchdog immediately, to allow developers to switch to VT2 on
    200   // startup.
    201   delayed_watchdog_enable = true;
    202 #endif
    203 
    204   scoped_refptr<GpuWatchdogThread> watchdog_thread;
    205 
    206   // Start the GPU watchdog only after anything that is expected to be time
    207   // consuming has completed, otherwise the process is liable to be aborted.
    208   if (enable_watchdog && !delayed_watchdog_enable) {
    209     watchdog_thread = new GpuWatchdogThread(kGpuTimeout);
    210     base::Thread::Options options;
    211     options.timer_slack = base::TIMER_SLACK_MAXIMUM;
    212     watchdog_thread->StartWithOptions(options);
    213   }
    214 
    215   gpu::GPUInfo gpu_info;
    216   // Get vendor_id, device_id, driver_version from browser process through
    217   // commandline switches.
    218   GetGpuInfoFromCommandLine(gpu_info, command_line);
    219 
    220   base::TimeDelta collect_context_time;
    221   base::TimeDelta initialize_one_off_time;
    222 
    223   // Warm up resources that don't need access to GPUInfo.
    224   if (WarmUpSandbox(command_line)) {
    225 #if defined(OS_LINUX)
    226     bool initialized_sandbox = false;
    227     bool initialized_gl_context = false;
    228     bool should_initialize_gl_context = false;
    229     // On Chrome OS ARM Mali, GPU driver userspace creates threads when
    230     // initializing a GL context, so start the sandbox early.
    231     if (command_line.HasSwitch(switches::kGpuSandboxStartEarly)) {
    232       gpu_info.sandboxed = StartSandboxLinux(
    233           gpu_info, watchdog_thread.get(), should_initialize_gl_context);
    234       initialized_sandbox = true;
    235     }
    236 #endif  // defined(OS_LINUX)
    237 
    238     base::TimeTicks before_initialize_one_off = base::TimeTicks::Now();
    239 
    240     // Determine if we need to initialize GL here or it has already been done.
    241     bool gl_already_initialized = false;
    242 #if defined(OS_MACOSX)
    243     if (!command_line.HasSwitch(switches::kNoSandbox)) {
    244       // On Mac, if the sandbox is enabled, then GLSurface::InitializeOneOff()
    245       // is called from the sandbox warmup code before getting here.
    246       gl_already_initialized = true;
    247     }
    248 #endif
    249     if (command_line.HasSwitch(switches::kInProcessGPU)) {
    250       // With in-process GPU, GLSurface::InitializeOneOff() is called from
    251       // GpuChildThread before getting here.
    252       gl_already_initialized = true;
    253     }
    254 
    255     // Load and initialize the GL implementation and locate the GL entry points.
    256     bool gl_initialized =
    257         gl_already_initialized
    258             ? gfx::GetGLImplementation() != gfx::kGLImplementationNone
    259             : gfx::GLSurface::InitializeOneOff();
    260     if (gl_initialized) {
    261       // We need to collect GL strings (VENDOR, RENDERER) for blacklisting
    262       // purposes. However, on Mac we don't actually use them. As documented in
    263       // crbug.com/222934, due to some driver issues, glGetString could take
    264       // multiple seconds to finish, which in turn cause the GPU process to
    265       // crash.
    266       // By skipping the following code on Mac, we don't really lose anything,
    267       // because the basic GPU information is passed down from browser process
    268       // and we already registered them through SetGpuInfo() above.
    269       base::TimeTicks before_collect_context_graphics_info =
    270           base::TimeTicks::Now();
    271 #if !defined(OS_MACOSX)
    272       if (!CollectGraphicsInfo(gpu_info))
    273         dead_on_arrival = true;
    274 
    275 #if defined(OS_CHROMEOS) || defined(OS_ANDROID)
    276       // Recompute gpu driver bug workarounds - this is specifically useful
    277       // on systems where vendor_id/device_id aren't available.
    278       if (!command_line.HasSwitch(switches::kDisableGpuDriverBugWorkarounds)) {
    279         gpu::ApplyGpuDriverBugWorkarounds(
    280             gpu_info, const_cast<CommandLine*>(&command_line));
    281       }
    282 #endif
    283 
    284 #if defined(OS_LINUX)
    285       initialized_gl_context = true;
    286 #if !defined(OS_CHROMEOS)
    287       if (gpu_info.gpu.vendor_id == 0x10de &&  // NVIDIA
    288           gpu_info.driver_vendor == "NVIDIA" &&
    289           !CanAccessNvidiaDeviceFile())
    290         dead_on_arrival = true;
    291 #endif  // !defined(OS_CHROMEOS)
    292 #endif  // defined(OS_LINUX)
    293 #endif  // !defined(OS_MACOSX)
    294       collect_context_time =
    295           base::TimeTicks::Now() - before_collect_context_graphics_info;
    296     } else {  // gl_initialized
    297       VLOG(1) << "gfx::GLSurface::InitializeOneOff failed";
    298       dead_on_arrival = true;
    299     }
    300 
    301     initialize_one_off_time =
    302         base::TimeTicks::Now() - before_initialize_one_off;
    303 
    304     if (enable_watchdog && delayed_watchdog_enable) {
    305       watchdog_thread = new GpuWatchdogThread(kGpuTimeout);
    306       base::Thread::Options options;
    307       options.timer_slack = base::TIMER_SLACK_MAXIMUM;
    308       watchdog_thread->StartWithOptions(options);
    309     }
    310 
    311     // OSMesa is expected to run very slowly, so disable the watchdog in that
    312     // case.
    313     if (enable_watchdog &&
    314         gfx::GetGLImplementation() == gfx::kGLImplementationOSMesaGL) {
    315       watchdog_thread->Stop();
    316       watchdog_thread = NULL;
    317     }
    318 
    319 #if defined(OS_LINUX)
    320     should_initialize_gl_context = !initialized_gl_context &&
    321                                    !dead_on_arrival;
    322 
    323     if (!initialized_sandbox) {
    324       gpu_info.sandboxed = StartSandboxLinux(gpu_info, watchdog_thread.get(),
    325                                              should_initialize_gl_context);
    326     }
    327 #elif defined(OS_WIN)
    328     gpu_info.sandboxed = StartSandboxWindows(parameters.sandbox_info);
    329 #elif defined(OS_MACOSX)
    330     gpu_info.sandboxed = Sandbox::SandboxIsCurrentlyActive();
    331 #endif
    332 
    333     gpu_info.video_encode_accelerator_supported_profiles =
    334         content::GpuVideoEncodeAccelerator::GetSupportedProfiles();
    335   } else {
    336     dead_on_arrival = true;
    337   }
    338 
    339   logging::SetLogMessageHandler(NULL);
    340 
    341   GpuProcess gpu_process;
    342 
    343   // These UMA must be stored after GpuProcess is constructed as it
    344   // initializes StatisticsRecorder which tracks the histograms.
    345   UMA_HISTOGRAM_TIMES("GPU.CollectContextGraphicsInfo", collect_context_time);
    346   UMA_HISTOGRAM_TIMES("GPU.InitializeOneOffTime", initialize_one_off_time);
    347 
    348   GpuChildThread* child_thread = new GpuChildThread(watchdog_thread.get(),
    349                                                     dead_on_arrival,
    350                                                     gpu_info,
    351                                                     deferred_messages.Get());
    352   while (!deferred_messages.Get().empty())
    353     deferred_messages.Get().pop();
    354 
    355   child_thread->Init(start_time);
    356 
    357   gpu_process.set_main_thread(child_thread);
    358 
    359   if (watchdog_thread.get())
    360     watchdog_thread->AddPowerObserver();
    361 
    362   {
    363     TRACE_EVENT0("gpu", "Run Message Loop");
    364     main_message_loop.Run();
    365   }
    366 
    367   child_thread->StopWatchdog();
    368 
    369   return 0;
    370 }
    371 
    372 namespace {
    373 
    374 void GetGpuInfoFromCommandLine(gpu::GPUInfo& gpu_info,
    375                                const CommandLine& command_line) {
    376   DCHECK(command_line.HasSwitch(switches::kGpuVendorID) &&
    377          command_line.HasSwitch(switches::kGpuDeviceID) &&
    378          command_line.HasSwitch(switches::kGpuDriverVersion));
    379   bool success = base::HexStringToUInt(
    380       command_line.GetSwitchValueASCII(switches::kGpuVendorID),
    381       &gpu_info.gpu.vendor_id);
    382   DCHECK(success);
    383   success = base::HexStringToUInt(
    384       command_line.GetSwitchValueASCII(switches::kGpuDeviceID),
    385       &gpu_info.gpu.device_id);
    386   DCHECK(success);
    387   gpu_info.driver_vendor =
    388       command_line.GetSwitchValueASCII(switches::kGpuDriverVendor);
    389   gpu_info.driver_version =
    390       command_line.GetSwitchValueASCII(switches::kGpuDriverVersion);
    391   GetContentClient()->SetGpuInfo(gpu_info);
    392 }
    393 
    394 bool WarmUpSandbox(const CommandLine& command_line) {
    395   {
    396     TRACE_EVENT0("gpu", "Warm up rand");
    397     // Warm up the random subsystem, which needs to be done pre-sandbox on all
    398     // platforms.
    399     (void) base::RandUint64();
    400   }
    401   return true;
    402 }
    403 
    404 #if !defined(OS_MACOSX)
    405 bool CollectGraphicsInfo(gpu::GPUInfo& gpu_info) {
    406   bool res = true;
    407   gpu::CollectInfoResult result = gpu::CollectContextGraphicsInfo(&gpu_info);
    408   switch (result) {
    409     case gpu::kCollectInfoFatalFailure:
    410       LOG(ERROR) << "gpu::CollectGraphicsInfo failed (fatal).";
    411       res = false;
    412       break;
    413     case gpu::kCollectInfoNonFatalFailure:
    414       VLOG(1) << "gpu::CollectGraphicsInfo failed (non-fatal).";
    415       break;
    416     case gpu::kCollectInfoNone:
    417       NOTREACHED();
    418       break;
    419     case gpu::kCollectInfoSuccess:
    420       break;
    421   }
    422   GetContentClient()->SetGpuInfo(gpu_info);
    423   return res;
    424 }
    425 #endif
    426 
    427 #if defined(OS_LINUX)
    428 #if !defined(OS_CHROMEOS)
    429 bool CanAccessNvidiaDeviceFile() {
    430   bool res = true;
    431   base::ThreadRestrictions::AssertIOAllowed();
    432   if (access("/dev/nvidiactl", R_OK) != 0) {
    433     VLOG(1) << "NVIDIA device file /dev/nvidiactl access denied";
    434     res = false;
    435   }
    436   return res;
    437 }
    438 #endif
    439 
    440 void CreateDummyGlContext() {
    441   scoped_refptr<gfx::GLSurface> surface(
    442       gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size()));
    443   if (!surface.get()) {
    444     VLOG(1) << "gfx::GLSurface::CreateOffscreenGLSurface failed";
    445     return;
    446   }
    447 
    448   // On Linux, this is needed to make sure /dev/nvidiactl has
    449   // been opened and its descriptor cached.
    450   scoped_refptr<gfx::GLContext> context(gfx::GLContext::CreateGLContext(
    451       NULL, surface.get(), gfx::PreferDiscreteGpu));
    452   if (!context.get()) {
    453     VLOG(1) << "gfx::GLContext::CreateGLContext failed";
    454     return;
    455   }
    456 
    457   // Similarly, this is needed for /dev/nvidia0.
    458   if (context->MakeCurrent(surface.get())) {
    459     context->ReleaseCurrent(surface.get());
    460   } else {
    461     VLOG(1)  << "gfx::GLContext::MakeCurrent failed";
    462   }
    463 }
    464 
    465 void WarmUpSandboxNvidia(const gpu::GPUInfo& gpu_info,
    466                          bool should_initialize_gl_context) {
    467   // We special case Optimus since the vendor_id we see may not be Nvidia.
    468   bool uses_nvidia_driver = (gpu_info.gpu.vendor_id == 0x10de &&  // NVIDIA.
    469                              gpu_info.driver_vendor == "NVIDIA") ||
    470                             gpu_info.optimus;
    471   if (uses_nvidia_driver && should_initialize_gl_context) {
    472     // We need this on Nvidia to pre-open /dev/nvidiactl and /dev/nvidia0.
    473     CreateDummyGlContext();
    474   }
    475 }
    476 
    477 bool StartSandboxLinux(const gpu::GPUInfo& gpu_info,
    478                        GpuWatchdogThread* watchdog_thread,
    479                        bool should_initialize_gl_context) {
    480   TRACE_EVENT0("gpu", "Initialize sandbox");
    481 
    482   bool res = false;
    483 
    484   WarmUpSandboxNvidia(gpu_info, should_initialize_gl_context);
    485 
    486   if (watchdog_thread) {
    487     // LinuxSandbox needs to be able to ensure that the thread
    488     // has really been stopped.
    489     LinuxSandbox::StopThread(watchdog_thread);
    490   }
    491 
    492 #if defined(ADDRESS_SANITIZER)
    493   const std::string sancov_file_name =
    494       "gpu." + base::Uint64ToString(base::RandUint64());
    495   LinuxSandbox* linux_sandbox = LinuxSandbox::GetInstance();
    496   linux_sandbox->sanitizer_args()->coverage_sandboxed = 1;
    497   linux_sandbox->sanitizer_args()->coverage_fd =
    498       __sanitizer_maybe_open_cov_file(sancov_file_name.c_str());
    499   linux_sandbox->sanitizer_args()->coverage_max_block_size = 0;
    500 #endif
    501 
    502   // LinuxSandbox::InitializeSandbox() must always be called
    503   // with only one thread.
    504   res = LinuxSandbox::InitializeSandbox();
    505   if (watchdog_thread) {
    506     base::Thread::Options options;
    507     options.timer_slack = base::TIMER_SLACK_MAXIMUM;
    508     watchdog_thread->StartWithOptions(options);
    509   }
    510 
    511   return res;
    512 }
    513 #endif  // defined(OS_LINUX)
    514 
    515 #if defined(OS_WIN)
    516 bool StartSandboxWindows(const sandbox::SandboxInterfaceInfo* sandbox_info) {
    517   TRACE_EVENT0("gpu", "Lower token");
    518 
    519   // For Windows, if the target_services interface is not zero, the process
    520   // is sandboxed and we must call LowerToken() before rendering untrusted
    521   // content.
    522   sandbox::TargetServices* target_services = sandbox_info->target_services;
    523   if (target_services) {
    524     target_services->LowerToken();
    525     return true;
    526   }
    527 
    528   return false;
    529 }
    530 #endif  // defined(OS_WIN)
    531 
    532 }  // namespace.
    533 
    534 }  // namespace content
    535