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      1 // Copyright 2014 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "content/renderer/web_ui_mojo.h"
      6 
      7 #include "content/common/view_messages.h"
      8 #include "content/public/renderer/render_frame.h"
      9 #include "content/public/renderer/render_view.h"
     10 #include "content/renderer/web_ui_mojo_context_state.h"
     11 #include "gin/per_context_data.h"
     12 #include "third_party/WebKit/public/web/WebKit.h"
     13 #include "third_party/WebKit/public/web/WebLocalFrame.h"
     14 #include "third_party/WebKit/public/web/WebView.h"
     15 #include "v8/include/v8.h"
     16 
     17 namespace content {
     18 
     19 namespace {
     20 
     21 const char kWebUIMojoContextStateKey[] = "WebUIMojoContextState";
     22 
     23 struct WebUIMojoContextStateData : public base::SupportsUserData::Data {
     24   scoped_ptr<WebUIMojoContextState> state;
     25 };
     26 
     27 }  // namespace
     28 
     29 WebUIMojo::MainFrameObserver::MainFrameObserver(WebUIMojo* web_ui_mojo)
     30     : RenderFrameObserver(RenderFrame::FromWebFrame(
     31           web_ui_mojo->render_view()->GetWebView()->mainFrame())),
     32       web_ui_mojo_(web_ui_mojo) {
     33 }
     34 
     35 WebUIMojo::MainFrameObserver::~MainFrameObserver() {
     36 }
     37 
     38 void WebUIMojo::MainFrameObserver::WillReleaseScriptContext(
     39     v8::Handle<v8::Context> context,
     40     int world_id) {
     41   web_ui_mojo_->DestroyContextState(context);
     42 }
     43 
     44 void WebUIMojo::MainFrameObserver::DidFinishDocumentLoad() {
     45   web_ui_mojo_->OnDidFinishDocumentLoad();
     46 }
     47 
     48 WebUIMojo::WebUIMojo(RenderView* render_view)
     49     : RenderViewObserver(render_view),
     50       RenderViewObserverTracker<WebUIMojo>(render_view),
     51       main_frame_observer_(this) {
     52 }
     53 
     54 WebUIMojo::~WebUIMojo() {
     55 }
     56 
     57 void WebUIMojo::CreateContextState() {
     58   v8::HandleScope handle_scope(blink::mainThreadIsolate());
     59   blink::WebLocalFrame* frame =
     60       render_view()->GetWebView()->mainFrame()->toWebLocalFrame();
     61   v8::Handle<v8::Context> context = frame->mainWorldScriptContext();
     62   gin::PerContextData* context_data = gin::PerContextData::From(context);
     63   WebUIMojoContextStateData* data = new WebUIMojoContextStateData;
     64   data->state.reset(new WebUIMojoContextState(
     65                         render_view()->GetWebView()->mainFrame(), context));
     66   context_data->SetUserData(kWebUIMojoContextStateKey, data);
     67 }
     68 
     69 void WebUIMojo::DestroyContextState(v8::Handle<v8::Context> context) {
     70   gin::PerContextData* context_data = gin::PerContextData::From(context);
     71   if (!context_data)
     72     return;
     73   context_data->RemoveUserData(kWebUIMojoContextStateKey);
     74 }
     75 
     76 void WebUIMojo::OnDidFinishDocumentLoad() {
     77   v8::HandleScope handle_scope(blink::mainThreadIsolate());
     78   WebUIMojoContextState* state = GetContextState();
     79   if (state)
     80     state->Run();
     81 }
     82 
     83 WebUIMojoContextState* WebUIMojo::GetContextState() {
     84   blink::WebLocalFrame* frame =
     85       render_view()->GetWebView()->mainFrame()->toWebLocalFrame();
     86   v8::HandleScope handle_scope(blink::mainThreadIsolate());
     87   v8::Handle<v8::Context> context = frame->mainWorldScriptContext();
     88   gin::PerContextData* context_data = gin::PerContextData::From(context);
     89   if (!context_data)
     90     return NULL;
     91   WebUIMojoContextStateData* context_state =
     92       static_cast<WebUIMojoContextStateData*>(
     93           context_data->GetUserData(kWebUIMojoContextStateKey));
     94   return context_state ? context_state->state.get() : NULL;
     95 }
     96 
     97 void WebUIMojo::DidCreateDocumentElement(blink::WebLocalFrame* frame) {
     98   CreateContextState();
     99 }
    100 
    101 void WebUIMojo::DidClearWindowObject(blink::WebLocalFrame* frame) {
    102   if (frame != render_view()->GetWebView()->mainFrame())
    103     return;
    104 
    105   // NOTE: this function may be called early on twice. From the constructor
    106   // mainWorldScriptContext() may trigger this to be called. If we are created
    107   // before the page is loaded (which is very likely), then on first load this
    108   // is called. In the case of the latter we may have already supplied the
    109   // handle to the context state so that if we destroy now the handle is
    110   // lost. If this is the result of the first load then the contextstate should
    111   // be empty and we don't need to destroy it.
    112   WebUIMojoContextState* state = GetContextState();
    113   if (state && !state->module_added())
    114     return;
    115 
    116   v8::HandleScope handle_scope(blink::mainThreadIsolate());
    117   DestroyContextState(frame->mainWorldScriptContext());
    118 }
    119 
    120 }  // namespace content
    121