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      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef GPU_STREAM_TEXTURE_MANAGER_IN_PROCESS_ANDROID_H_
      6 #define GPU_STREAM_TEXTURE_MANAGER_IN_PROCESS_ANDROID_H_
      7 
      8 #include <map>
      9 
     10 #include "base/memory/ref_counted.h"
     11 #include "base/memory/weak_ptr.h"
     12 #include "base/synchronization/lock.h"
     13 #include "base/threading/non_thread_safe.h"
     14 
     15 namespace gfx {
     16 class SurfaceTexture;
     17 }
     18 
     19 namespace gpu {
     20 
     21 namespace gles2 {
     22 class TextureManager;
     23 }
     24 
     25 class StreamTextureManagerInProcess : public base::NonThreadSafe {
     26  public:
     27   StreamTextureManagerInProcess();
     28   ~StreamTextureManagerInProcess();
     29 
     30   uint32 CreateStreamTexture(uint32 client_texture_id,
     31                              gles2::TextureManager* texture_manager);
     32 
     33   // This method can be called from any thread.
     34   scoped_refptr<gfx::SurfaceTexture> GetSurfaceTexture(uint32 stream_id);
     35 
     36  private:
     37   void OnReleaseStreamTexture(uint32 stream_id);
     38 
     39   typedef std::map<uint32, scoped_refptr<gfx::SurfaceTexture> > TextureMap;
     40   TextureMap textures_;
     41   base::Lock map_lock_;
     42   uint32 next_id_;
     43 
     44   base::WeakPtrFactory<StreamTextureManagerInProcess> weak_factory_;
     45   DISALLOW_COPY_AND_ASSIGN(StreamTextureManagerInProcess);
     46 };
     47 
     48 }  // gpu
     49 
     50 #endif  // GPU_STREAM_TEXTURE_MANAGER_IN_PROCESS_ANDROID_H_
     51