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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_CONTROLLER_H_
      6 #define MEDIA_AUDIO_AUDIO_OUTPUT_CONTROLLER_H_
      7 
      8 #include "base/atomic_ref_count.h"
      9 #include "base/callback.h"
     10 #include "base/memory/ref_counted.h"
     11 #include "base/timer/timer.h"
     12 #include "build/build_config.h"
     13 #include "media/audio/audio_io.h"
     14 #include "media/audio/audio_manager.h"
     15 #include "media/audio/audio_power_monitor.h"
     16 #include "media/audio/audio_source_diverter.h"
     17 #include "media/audio/simple_sources.h"
     18 #include "media/base/media_export.h"
     19 
     20 // An AudioOutputController controls an AudioOutputStream and provides data
     21 // to this output stream. It has an important function that it executes
     22 // audio operations like play, pause, stop, etc. on a separate thread,
     23 // namely the audio manager thread.
     24 //
     25 // All the public methods of AudioOutputController are non-blocking.
     26 // The actual operations are performed on the audio manager thread.
     27 //
     28 // Here is a state transition diagram for the AudioOutputController:
     29 //
     30 //   *[ Empty ]  -->  [ Created ]  -->  [ Playing ]  -------.
     31 //        |                |               |    ^           |
     32 //        |                |               |    |           |
     33 //        |                |               |    |           v
     34 //        |                |               |    `-----  [ Paused ]
     35 //        |                |               |                |
     36 //        |                v               v                |
     37 //        `----------->  [      Closed       ]  <-----------'
     38 //
     39 // * Initial state
     40 //
     41 // At any time after reaching the Created state but before Closed, the
     42 // AudioOutputController may be notified of a device change via
     43 // OnDeviceChange().  As the OnDeviceChange() is processed, state transitions
     44 // will occur, ultimately ending up in an equivalent pre-call state.  E.g., if
     45 // the state was Paused, the new state will be Created, since these states are
     46 // all functionally equivalent and require a Play() call to continue to the next
     47 // state.
     48 //
     49 // The AudioOutputStream can request data from the AudioOutputController via the
     50 // AudioSourceCallback interface. AudioOutputController uses the SyncReader
     51 // passed to it via construction to synchronously fulfill this read request.
     52 //
     53 
     54 namespace media {
     55 
     56 class MEDIA_EXPORT AudioOutputController
     57     : public base::RefCountedThreadSafe<AudioOutputController>,
     58       public AudioOutputStream::AudioSourceCallback,
     59       public AudioSourceDiverter,
     60       NON_EXPORTED_BASE(public AudioManager::AudioDeviceListener)  {
     61  public:
     62   // An event handler that receives events from the AudioOutputController. The
     63   // following methods are called on the audio manager thread.
     64   class MEDIA_EXPORT EventHandler {
     65    public:
     66     virtual void OnCreated() = 0;
     67     virtual void OnPlaying() = 0;
     68     virtual void OnPaused() = 0;
     69     virtual void OnError() = 0;
     70     virtual void OnDeviceChange(int new_buffer_size, int new_sample_rate) = 0;
     71 
     72    protected:
     73     virtual ~EventHandler() {}
     74   };
     75 
     76   // A synchronous reader interface used by AudioOutputController for
     77   // synchronous reading.
     78   // TODO(crogers): find a better name for this class and the Read() method
     79   // now that it can handle synchronized I/O.
     80   class SyncReader {
     81    public:
     82     virtual ~SyncReader() {}
     83 
     84     // Notify the synchronous reader the number of bytes in the
     85     // AudioOutputController not yet played. This is used by SyncReader to
     86     // prepare more data and perform synchronization.
     87     virtual void UpdatePendingBytes(uint32 bytes) = 0;
     88 
     89     // Attempts to completely fill |dest|, zeroing |dest| if the request can not
     90     // be fulfilled (due to timeout).
     91     virtual void Read(AudioBus* dest) = 0;
     92 
     93     // Close this synchronous reader.
     94     virtual void Close() = 0;
     95   };
     96 
     97   // Factory method for creating an AudioOutputController.
     98   // This also creates and opens an AudioOutputStream on the audio manager
     99   // thread, and if this is successful, the |event_handler| will receive an
    100   // OnCreated() call from the same audio manager thread.  |audio_manager| must
    101   // outlive AudioOutputController.
    102   // The |output_device_id| can be either empty (default device) or specify a
    103   // specific hardware device for audio output.
    104   static scoped_refptr<AudioOutputController> Create(
    105       AudioManager* audio_manager, EventHandler* event_handler,
    106       const AudioParameters& params, const std::string& output_device_id,
    107       SyncReader* sync_reader);
    108 
    109   // Indicates whether audio power level analysis will be performed.  If false,
    110   // ReadCurrentPowerAndClip() can not be called.
    111   static bool will_monitor_audio_levels() {
    112 #if defined(OS_ANDROID) || defined(OS_IOS)
    113     return false;
    114 #else
    115     return true;
    116 #endif
    117   }
    118 
    119   // Methods to control playback of the stream.
    120 
    121   // Starts the playback of this audio output stream.
    122   void Play();
    123 
    124   // Pause this audio output stream.
    125   void Pause();
    126 
    127   // Closes the audio output stream. The state is changed and the resources
    128   // are freed on the audio manager thread. closed_task is executed after that.
    129   // Callbacks (EventHandler and SyncReader) must exist until closed_task is
    130   // called.
    131   //
    132   // It is safe to call this method more than once. Calls after the first one
    133   // will have no effect.
    134   void Close(const base::Closure& closed_task);
    135 
    136   // Sets the volume of the audio output stream.
    137   void SetVolume(double volume);
    138 
    139   // Calls |callback| (on the caller's thread) with the current output
    140   // device ID.
    141   void GetOutputDeviceId(
    142       base::Callback<void(const std::string&)> callback) const;
    143 
    144   // Changes which output device to use. If desired, you can provide a
    145   // callback that will be notified (on the thread you called from)
    146   // when the function has completed execution.
    147   //
    148   // Changing the output device causes the controller to go through
    149   // the same state transition back to the current state as a call to
    150   // OnDeviceChange (unless it is currently diverting, see
    151   // Start/StopDiverting below, in which case the state transition
    152   // will happen when StopDiverting is called).
    153   void SwitchOutputDevice(const std::string& output_device_id,
    154                           const base::Closure& callback);
    155 
    156   // AudioSourceCallback implementation.
    157   virtual int OnMoreData(AudioBus* dest,
    158                          AudioBuffersState buffers_state) OVERRIDE;
    159   virtual void OnError(AudioOutputStream* stream) OVERRIDE;
    160 
    161   // AudioDeviceListener implementation.  When called AudioOutputController will
    162   // shutdown the existing |stream_|, transition to the kRecreating state,
    163   // create a new stream, and then transition back to an equivalent state prior
    164   // to being called.
    165   virtual void OnDeviceChange() OVERRIDE;
    166 
    167   // AudioSourceDiverter implementation.
    168   virtual const AudioParameters& GetAudioParameters() OVERRIDE;
    169   virtual void StartDiverting(AudioOutputStream* to_stream) OVERRIDE;
    170   virtual void StopDiverting() OVERRIDE;
    171 
    172   // Accessor for AudioPowerMonitor::ReadCurrentPowerAndClip().  See comments in
    173   // audio_power_monitor.h for usage.  This may be called on any thread.
    174   std::pair<float, bool> ReadCurrentPowerAndClip();
    175 
    176  protected:
    177   // Internal state of the source.
    178   enum State {
    179     kEmpty,
    180     kCreated,
    181     kPlaying,
    182     kPaused,
    183     kClosed,
    184     kError,
    185   };
    186 
    187   // Time constant for AudioPowerMonitor.  See AudioPowerMonitor ctor comments
    188   // for semantics.  This value was arbitrarily chosen, but seems to work well.
    189   enum { kPowerMeasurementTimeConstantMillis = 10 };
    190 
    191   friend class base::RefCountedThreadSafe<AudioOutputController>;
    192   virtual ~AudioOutputController();
    193 
    194  private:
    195   AudioOutputController(AudioManager* audio_manager, EventHandler* handler,
    196                         const AudioParameters& params,
    197                         const std::string& output_device_id,
    198                         SyncReader* sync_reader);
    199 
    200   // The following methods are executed on the audio manager thread.
    201   void DoCreate(bool is_for_device_change);
    202   void DoPlay();
    203   void DoPause();
    204   void DoClose();
    205   void DoSetVolume(double volume);
    206   std::string DoGetOutputDeviceId() const;
    207   void DoSwitchOutputDevice(const std::string& output_device_id);
    208   void DoReportError();
    209   void DoStartDiverting(AudioOutputStream* to_stream);
    210   void DoStopDiverting();
    211 
    212   // Helper method that stops the physical stream.
    213   void StopStream();
    214 
    215   // Helper method that stops, closes, and NULLs |*stream_|.
    216   void DoStopCloseAndClearStream();
    217 
    218   // Checks if a stream was started successfully but never calls OnMoreData().
    219   void WedgeCheck();
    220 
    221   AudioManager* const audio_manager_;
    222   const AudioParameters params_;
    223   EventHandler* const handler_;
    224 
    225   // Specifies the device id of the output device to open or empty for the
    226   // default output device.
    227   std::string output_device_id_;
    228 
    229   AudioOutputStream* stream_;
    230 
    231   // When non-NULL, audio is being diverted to this stream.
    232   AudioOutputStream* diverting_to_stream_;
    233 
    234   // The current volume of the audio stream.
    235   double volume_;
    236 
    237   // |state_| is written on the audio manager thread and is read on the
    238   // hardware audio thread. These operations need to be locked. But lock
    239   // is not required for reading on the audio manager thread.
    240   State state_;
    241 
    242   // SyncReader is used only in low latency mode for synchronous reading.
    243   SyncReader* const sync_reader_;
    244 
    245   // The message loop of audio manager thread that this object runs on.
    246   const scoped_refptr<base::SingleThreadTaskRunner> message_loop_;
    247 
    248   // Scans audio samples from OnMoreData() as input to compute power levels.
    249   AudioPowerMonitor power_monitor_;
    250 
    251   // Flags when we've asked for a stream to start but it never did.
    252   base::AtomicRefCount on_more_io_data_called_;
    253   scoped_ptr<base::OneShotTimer<AudioOutputController> > wedge_timer_;
    254 
    255   DISALLOW_COPY_AND_ASSIGN(AudioOutputController);
    256 };
    257 
    258 }  // namespace media
    259 
    260 #endif  // MEDIA_AUDIO_AUDIO_OUTPUT_CONTROLLER_H_
    261