1 // Copyright 2014 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef MEDIA_FILTERS_AUDIO_CLOCK_H_ 6 #define MEDIA_FILTERS_AUDIO_CLOCK_H_ 7 8 #include <deque> 9 10 #include "base/time/time.h" 11 #include "media/base/media_export.h" 12 13 namespace media { 14 15 // Models a queue of buffered audio in a playback pipeline for use with 16 // estimating the amount of delay in wall clock time. Takes changes in playback 17 // rate into account to handle scenarios where multiple rates may be present in 18 // a playback pipeline with large delay. 19 // 20 // 21 // USAGE 22 // 23 // Prior to starting audio playback, construct an AudioClock with an initial 24 // media timestamp and a sample rate matching the sample rate the audio device 25 // was opened at. 26 // 27 // Each time the audio rendering callback is executed, call WroteAudio() once 28 // (and only once!) containing information on what was written: 29 // 1) How many frames of audio data requested 30 // 2) How many frames of audio data provided 31 // 3) The playback rate of the audio data provided 32 // 4) The current amount of delay 33 // 34 // After a call to WroteAudio(), clients can inspect the resulting media 35 // timestamp. This can be used for UI purposes, synchronizing video, etc... 36 // 37 // 38 // DETAILS 39 // 40 // Silence (whether caused by the initial audio delay or failing to write the 41 // amount of requested frames due to underflow) is also modeled and will cause 42 // the media timestamp to stop increasing until all known silence has been 43 // played. AudioClock's model is initialized with silence during the first call 44 // to WroteAudio() using the delay value. 45 // 46 // Playback rates are tracked for translating frame durations into media 47 // durations. Since silence doesn't affect media timestamps, it also isn't 48 // affected by playback rates. 49 class MEDIA_EXPORT AudioClock { 50 public: 51 AudioClock(base::TimeDelta start_timestamp, int sample_rate); 52 ~AudioClock(); 53 54 // |frames_written| amount of audio data scaled to |playback_rate| written. 55 // |frames_requested| amount of audio data requested by hardware. 56 // |delay_frames| is the current amount of hardware delay. 57 void WroteAudio(int frames_written, 58 int frames_requested, 59 int delay_frames, 60 float playback_rate); 61 62 // Returns the bounds of media data currently buffered by the audio hardware, 63 // taking silence and changes in playback rate into account. Buffered audio 64 // structure and timestamps are updated with every call to WroteAudio(). 65 // 66 // start_timestamp = 1000 ms sample_rate = 40 Hz 67 // +-----------------------+-----------------------+-----------------------+ 68 // | 10 frames silence | 20 frames @ 1.0x | 20 frames @ 0.5x | 69 // | = 250 ms (wall) | = 500 ms (wall) | = 500 ms (wall) | 70 // | = 0 ms (media) | = 500 ms (media) | = 250 ms (media) | 71 // +-----------------------+-----------------------+-----------------------+ 72 // ^ ^ 73 // front_timestamp() is equal to back_timestamp() is equal to 74 // |start_timestamp| since no amount of media frames tracked 75 // media data has been played yet. by AudioClock, which would be 76 // 1000 + 500 + 250 = 1750 ms. 77 base::TimeDelta front_timestamp() const { return front_timestamp_; } 78 base::TimeDelta back_timestamp() const { return back_timestamp_; } 79 80 // Clients can provide |time_since_writing| to simulate the passage of time 81 // since last writing audio to get a more accurate current media timestamp. 82 // 83 // The value will be bounded between front_timestamp() and back_timestamp(). 84 base::TimeDelta TimestampSinceWriting( 85 base::TimeDelta time_since_writing) const; 86 87 // Returns the amount of wall time until |timestamp| will be played by the 88 // audio hardware. 89 // 90 // |timestamp| must be within front_timestamp() and back_timestamp(). 91 base::TimeDelta TimeUntilPlayback(base::TimeDelta timestamp) const; 92 93 // Returns the amount of contiguous media time buffered at the head of the 94 // audio hardware buffer. Silence introduced into the audio hardware buffer is 95 // treated as a break in media time. 96 base::TimeDelta contiguous_audio_data_buffered() const { 97 return contiguous_audio_data_buffered_; 98 } 99 100 // Same as above, but also treats changes in playback rate as a break in media 101 // time. 102 base::TimeDelta contiguous_audio_data_buffered_at_same_rate() const { 103 return contiguous_audio_data_buffered_at_same_rate_; 104 } 105 106 private: 107 // Even with a ridiculously high sample rate of 256kHz, using 64 bits will 108 // permit tracking up to 416999965 days worth of time (that's 1141 millenia). 109 // 110 // 32 bits on the other hand would top out at measly 2 hours and 20 minutes. 111 struct AudioData { 112 AudioData(int64_t frames, float playback_rate); 113 114 int64_t frames; 115 float playback_rate; 116 }; 117 118 // Helpers for operating on |buffered_|. 119 void PushBufferedAudioData(int64_t frames, float playback_rate); 120 void PopBufferedAudioData(int64_t frames); 121 base::TimeDelta ComputeBufferedMediaTime(int64_t frames) const; 122 123 const base::TimeDelta start_timestamp_; 124 const int sample_rate_; 125 const double microseconds_per_frame_; 126 127 std::deque<AudioData> buffered_; 128 int64_t total_buffered_frames_; 129 130 base::TimeDelta front_timestamp_; 131 base::TimeDelta back_timestamp_; 132 133 // Cached results of last call to WroteAudio(). 134 base::TimeDelta contiguous_audio_data_buffered_; 135 base::TimeDelta contiguous_audio_data_buffered_at_same_rate_; 136 137 DISALLOW_COPY_AND_ASSIGN(AudioClock); 138 }; 139 140 } // namespace media 141 142 #endif // MEDIA_FILTERS_AUDIO_CLOCK_H_ 143