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      3 <section id="technical-overview">
      4 <span id="overview"></span><h1 id="technical-overview"><span id="overview"></span>Technical Overview</h1>
      5 <div class="contents local" id="contents" style="display: none">
      6 <ul class="small-gap">
      7 <li><a class="reference internal" href="#why-use-native-client" id="id7">Why use Native Client?</a></li>
      8 <li><a class="reference internal" href="#benefits-of-native-client" id="id8">Benefits of Native Client</a></li>
      9 <li><a class="reference internal" href="#common-use-cases" id="id9">Common use cases</a></li>
     10 <li><p class="first"><a class="reference internal" href="#how-native-client-works" id="id10">How Native Client works</a></p>
     11 <ul class="small-gap">
     12 <li><a class="reference internal" href="#toolchains" id="id11">Toolchains</a></li>
     13 <li><a class="reference internal" href="#security" id="id12">Security</a></li>
     14 <li><a class="reference internal" href="#portability" id="id13">Portability</a></li>
     15 </ul>
     16 </li>
     17 <li><p class="first"><a class="reference internal" href="#structure-of-a-web-application" id="id14">Structure of a web application</a></p>
     18 <ul class="small-gap">
     19 <li><a class="reference internal" href="#pepper-plug-in-api" id="id15">Pepper plug-in API</a></li>
     20 </ul>
     21 </li>
     22 <li><a class="reference internal" href="#where-to-start" id="id16">Where to start</a></li>
     23 </ul>
     24 
     25 </div><p><strong>Native Client</strong> (NaCl) is an open-source technology for running native
     26 compiled code in the browser, with the goal of maintaining the portability
     27 and safety that users expect from web applications. Native Client expands web
     28 programming beyond JavaScript, enabling you to enhance your web applications
     29 using your preferred language. This document describes some of the key benefits
     30 and common use cases of Native Client.</p>
     31 <p>Google has implemented the open-source <a class="reference external" href="http://www.chromium.org/nativeclient">Native Client project</a> in the Chrome browser on Windows, Mac,
     32 Linux, and Chrome OS. The <a class="reference internal" href="/native-client/sdk/download.html"><em>Native Client Software Development Kit (SDK)</em></a>, itself an open-source project, lets you create web applications
     33 that use NaCl and run in Chrome across multiple platforms.</p>
     34 <p>A Native Client web application consists of JavaScript, HTML, CSS, and a NaCl
     35 module written in a language supported by the SDK. The NaCl SDK currently
     36 supports C and C++; as compilers for additional languages are developed, the SDK
     37 will be updated.</p>
     38 <div class="figure">
     39 <img alt="A web application with and without Native Client" src="/native-client/images/web-app-with-nacl.png" />
     40 <p class="caption">A web application with and without Native Client</p>
     41 </div>
     42 <p>Native Client comes in two flavors: traditional (NaCl) and portable (PNaCl).
     43 Traditional, which must be distributed through the Chrome Web Store lets you
     44 target a specific hardware platform. Portable can run on the open web. A
     45 bitcode file that can be loaded from any web server is downloaded to a client
     46 machine and converted to hardware-specific code before any execution. For
     47 details, see <a class="reference internal" href="/native-client/nacl-and-pnacl.html"><em>NaCl and PNaCl</em></a>.</p>
     48 <h2 id="why-use-native-client"><span id="id1"></span>Why use Native Client?</h2>
     49 <p>Native Client open-source technology is designed to run compiled code
     50 securely inside a browser at near-native speeds. Native Client gives web
     51 applications some advantages of desktop software. Specifically, it provides the
     52 means to fully harness the client&#8217;s computational resources for applications
     53 such as:</p>
     54 <ul class="small-gap">
     55 <li>3D games</li>
     56 <li>multimedia editors</li>
     57 <li>CAD modeling</li>
     58 <li>client-side data analytics</li>
     59 <li>interactive simulations.</li>
     60 </ul>
     61 <p>Native Client gives C and C++ (and other languages targeting it) the same level
     62 of portability and safety as JavaScript.</p>
     63 <h2 id="benefits-of-native-client"><span id="id2"></span>Benefits of Native Client</h2>
     64 <p>Benefits of Native Client include:</p>
     65 <ul class="small-gap">
     66 <li><strong>Graphics, audio, and much more:</strong> Running native code modules that render 2D
     67 and 3D graphics, play audio, respond to mouse and keyboard events, run on
     68 multiple threads, and access memory directly&#8212;all without requiring the user
     69 to install a plug-in.</li>
     70 <li><strong>Portability:</strong> Writing your applications once and running them on multiple
     71 operating systems (Windows, Linux, Mac, and Chrome OS) and CPU architectures
     72 (x86 and ARM).</li>
     73 <li><strong>Easy migration path to the web:</strong> Leveraging years of work in existing
     74 desktop applications. Native Client makes the transition from the desktop to
     75 a web application significantly easier because it supports C and C++.</li>
     76 <li><strong>Security:</strong> Protecting the user&#8217;s system from malicious or buggy
     77 applications through Native Client&#8217;s double sandbox model. This model offers
     78 the safety of traditional web applications without sacrificing performance
     79 and without requiring users to install a plug-in.</li>
     80 <li><strong>Performance:</strong> Running at speeds within 5% to 15% of a native desktop
     81 application. Native Client also allows applications to harness all available
     82 CPU cores via a threading API. This enables demanding applications such as
     83 console-quality games to run inside the browser.</li>
     84 </ul>
     85 <h2 id="common-use-cases"><span id="id3"></span>Common use cases</h2>
     86 <p>Typical use cases for Native Client include the following:</p>
     87 <ul class="small-gap">
     88 <li><strong>Existing software components:</strong> Native Client lets you repurpose existing
     89 C and C++ software in web applications. You don&#8217;t need to rewrite and debug
     90 code that already works. It also lets your application take advantage of
     91 things the browser does well such as handling user interaction and processing
     92 events. You can also take advantage of the latest developments in HTML5.</li>
     93 <li><strong>Legacy desktop applications:</strong> Native Client provides a smooth migration
     94 path from desktop applications to the web. You can port and recompile existing
     95 code for the computation engine of your application directly to Native Client,
     96 and need rebuild only the user interface and event handling portions for the
     97 browser.</li>
     98 <li><strong>Heavy computation in enterprise applications:</strong> Native Client can handle the
     99 number crunching required by large-scale enterprise applications. To ensure
    100 protection of user data, Native Client lets you run complex cryptographic
    101 algorithms directly in the browser so that unencrypted data never goes out
    102 over the network.</li>
    103 <li><strong>Multimedia applications:</strong> Codecs for processing sounds, images, and movies
    104 can be added to the browser in a Native Client module.</li>
    105 <li><strong>Games:</strong> Native Client lets web applications run at close to native
    106 speed, reuse existing multithreaded/multicore C/C++ code bases, and
    107 access low-latency audio, networking APIs, and OpenGL ES with programmable
    108 shaders. Native Client is a natural fit for running a physics engine or
    109 artificial intelligence module that powers a sophisticated web game.
    110 Native Client also enables applications to run unchanged across
    111 many platforms.</li>
    112 <li><strong>Any application that requires acceleration:</strong> Native Client fits seamlessly
    113 into web applications. It&#8217;s up to you to decide to what extent to use it.
    114 Use of Native Client covers the full spectrum from complete applications to
    115 small optimized routines that accelerate vital parts of web applications.</li>
    116 </ul>
    117 <h2 id="how-native-client-works"><span id="link-how-nacl-works"></span>How Native Client works</h2>
    118 <p>Native Client is an umbrella name for a set of related software components for
    119 developing C/C++ applications and running them securely on the web. At a high
    120 level, Native Client consists of:</p>
    121 <ul class="small-gap">
    122 <li><strong>Toolchains:</strong> collections of development tools (compilers, linkers, etc.)
    123 that transform C/C++ code to Portable Native Client modules or Native Client
    124 modules.</li>
    125 <li><strong>Runtime components:</strong> components embedded in the browser or other host
    126 platforms that allow execution of Native Client modules securely and
    127 efficiently.</li>
    128 </ul>
    129 <p>The following diagram shows how these components interact:</p>
    130 <div class="figure">
    131 <img alt="The Native Client toolchains and their outputs" src="/native-client/images/nacl-pnacl-component-diagram.png" />
    132 <p class="caption">The Native Client toolchains and their outputs</p>
    133 </div>
    134 <h3 id="toolchains"><span id="id4"></span>Toolchains</h3>
    135 <p>A Native Client toolchain consists of a compiler, a linker, an assembler and
    136 other tools that are used to convert C/C++ source code into a module that is
    137 loadable by a browser.</p>
    138 <p>The Native Client SDK provides two toolchains:</p>
    139 <ul class="small-gap">
    140 <li>The left side of the diagram shows <strong>Portable Native Client</strong> (PNaCl,
    141 pronounced &#8220;pinnacle&#8221;). An LLVM based toolchain produces a single, portable
    142 (<strong>pexe</strong>) module. At runtime an ahead-of-time (AOT) translator, built into
    143 the browser, translates the pexe into native code for the relevant client
    144 architecture.</li>
    145 <li>The right side of the diagram shows <strong>(non-portable) Native Client</strong>. A GCC
    146 based toolchain produces multiple architecture-dependent (<strong>nexe</strong>) modules,
    147 which are packaged into an application. At runtime the browser determines
    148 which nexe to load based on the architecture of the client machine.</li>
    149 </ul>
    150 <p>The PNaCl toolchain is recommended for most applications. The NaCl-GCC
    151 toolchain should only be used for applications that won&#8217;t be distributed on the
    152 open web.</p>
    153 <h3 id="security"><span id="id5"></span>Security</h3>
    154 <p>Since Native Client permits the execution of native code on client machines,
    155 special security measures have to be implemented:</p>
    156 <ul class="small-gap">
    157 <li>The NaCl sandbox ensures that code accesses system resources only through
    158 safe, whitelisted APIs, and operates within its limits without  attempting to
    159 interfere with other code running either within the browser or outside it.</li>
    160 <li>The NaCl validator statically analyzes code before running it to make sure it
    161 only uses code and data patterns that are permitted and safe.</li>
    162 </ul>
    163 <p>These security measures are in addition to the existing sandbox in the
    164 Chrome browser. The Native Client module always executes in a process with
    165 restricted permissions. The only interaction between this process and the
    166 outside world is through defined browser interfaces. Because of the
    167 combination of the NaCl sandbox and the Chrome sandbox, we say that
    168 Native Client employs a <strong>double sandbox</strong> design.</p>
    169 <h3 id="portability"><span id="id6"></span>Portability</h3>
    170 <p>Portable Native Client (PNaCl, prounounced &#8220;pinnacle&#8221;) employs state-of-the-art
    171 compiler technology to compile C/C++ source code to a portable bitcode
    172 executable (<strong>pexe</strong>). PNaCl bitcode is an OS- and architecture-independent
    173 format that can be freely distributed on the web and <a class="reference internal" href="#link-nacl-in-web-apps"><em>embedded in web
    174 applications</em></a>.</p>
    175 <p>The PNaCl translator is a component embedded in the Chrome browser; its task is
    176 to run pexe modules. Internally, the translator compiles a pexe to a nexe
    177 (described above), and then executes the nexe within the Native Client sandbox
    178 as described above. The translator uses intelligent caching to avoid
    179 re-compiling the pexe if it was previously compiled on the client&#8217;s browser.</p>
    180 <p>Native Client also supports the execution of nexe modules directly in the
    181 browser. However, since nexes contain architecture-specific machine code, they
    182 are not allowed to be distributed on the open web. They can only be used as part
    183 of applications and extensions that are installed from the Chrome Web Store.</p>
    184 <p>For more details on the difference between NaCl and PNaCl, see
    185 <a class="reference internal" href="/native-client/nacl-and-pnacl.html"><em>NaCl and PNaCl</em></a>.</p>
    186 <h2 id="structure-of-a-web-application"><span id="link-nacl-in-web-apps"></span>Structure of a web application</h2>
    187 <p id="application-files">A Native Client application consists of a set of files:</p>
    188 <ul class="small-gap">
    189 <li><p class="first"><strong>HTML and CSS:</strong> The HTML file tells the browser where to find the manifest
    190 (nmf file) through the embed tag.</p>
    191 <pre class="prettyprint">
    192 &lt;embed name=&quot;mygame&quot; src=&quot;mygame.nmf&quot; type=&quot;application/x-pnacl&quot; /&gt;
    193 </pre>
    194 </li>
    195 <li><p class="first"><strong>Manifest:</strong> The manifest identifies the module to load and specifies
    196 options. For example, &#8220;mygame.nmf&#8221; might look like this:</p>
    197 <pre class="prettyprint">
    198 {...
    199   ...
    200   &quot;url&quot;: &quot;mygame.pexe&quot;,
    201 }
    202 </pre>
    203 </li>
    204 <li><strong>pexe (portable NaCl file):</strong> A compiled Native Client module. It uses the
    205 <a class="reference internal" href="#link-pepper"><em>Pepper API</em></a>, which provides a bridge to JavaScript and
    206 other browser resources.</li>
    207 </ul>
    208 <div class="figure">
    209 <img alt="Structure of a web application" src="/native-client/images/nacl-in-a-web-app.png" />
    210 <p class="caption">Structure of a web application</p>
    211 </div>
    212 <p>For more details, see <a class="reference internal" href="/native-client/devguide/coding/application-structure.html"><em>Application Structure</em></a>.</p>
    213 <h3 id="pepper-plug-in-api"><span id="link-pepper"></span>Pepper plug-in API</h3>
    214 <p>The Pepper plug-in API (PPAPI), called <strong>Pepper</strong> for convenience, is an
    215 open-source, cross-platform C/C++ API for web browser plug-ins. Pepper allows a
    216 C/C++ module to communicate with the hosting browser and to access system-level
    217 functions in a safe and portable way. One of the security constraints in Native
    218 Client is that modules cannot make OS-level calls. Pepper provides analogous
    219 APIs that modules can use instead.</p>
    220 <p>You can use the Pepper APIs to gain access to the full array of browser
    221 capabilities, including:</p>
    222 <ul class="small-gap">
    223 <li><a class="reference internal" href="/native-client/devguide/coding/message-system.html"><em>Talking to the JavaScript code in your application</em></a> from the C++ code in your NaCl module.</li>
    224 <li><a class="reference internal" href="/native-client/devguide/coding/file-io.html"><em>Doing file I/O</em></a>.</li>
    225 <li><a class="reference internal" href="/native-client/devguide/coding/audio.html"><em>Playing audio</em></a>.</li>
    226 <li><a class="reference internal" href="/native-client/devguide/coding/3D-graphics.html"><em>Rendering 3D graphics</em></a>.</li>
    227 </ul>
    228 <p>Pepper includes both a <a class="reference internal" href="/native-client/c-api.html"><em>C API</em></a> and a <a class="reference internal" href="/native-client/cpp-api.html"><em>C++ API</em></a>.
    229 The C++ API is a set of bindings written on top of the C API. For additional
    230 information about Pepper, see <a class="reference external" href="http://code.google.com/p/ppapi/wiki/Concepts">Pepper Concepts</a>.</p>
    231 <h2 id="where-to-start">Where to start</h2>
    232 <p>The <a class="reference internal" href="/native-client/quick-start.html"><em>Quick Start</em></a> document provides links to downloads and
    233 documentation to help you get started with developing and distributing Native
    234 Client applications.</p>
    235 </section>
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