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      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef PPAPI_CPP_UDP_SOCKET_H_
      6 #define PPAPI_CPP_UDP_SOCKET_H_
      7 
      8 #include "ppapi/c/ppb_udp_socket.h"
      9 #include "ppapi/cpp/net_address.h"
     10 #include "ppapi/cpp/pass_ref.h"
     11 #include "ppapi/cpp/resource.h"
     12 
     13 namespace pp {
     14 
     15 class CompletionCallback;
     16 class InstanceHandle;
     17 class Var;
     18 
     19 template <typename T> class CompletionCallbackWithOutput;
     20 
     21 /// The <code>UDPSocket</code> class provides UDP socket operations.
     22 ///
     23 /// Permissions: Apps permission <code>socket</code> with subrule
     24 /// <code>udp-bind</code> is required for <code>Bind()</code>; subrule
     25 /// <code>udp-send-to</code> is required for <code>SendTo()</code>.
     26 /// For more details about network communication permissions, please see:
     27 /// http://developer.chrome.com/apps/app_network.html
     28 class UDPSocket : public Resource {
     29  public:
     30   /// Default constructor for creating an is_null() <code>UDPSocket</code>
     31   /// object.
     32   UDPSocket();
     33 
     34   /// A constructor used to create a <code>UDPSocket</code> object.
     35   ///
     36   /// @param[in] instance The instance with which this resource will be
     37   /// associated.
     38   explicit UDPSocket(const InstanceHandle& instance);
     39 
     40   /// A constructor used when you have received a <code>PP_Resource</code> as a
     41   /// return value that has had 1 ref added for you.
     42   ///
     43   /// @param[in] resource A <code>PPB_UDPSocket</code> resource.
     44   UDPSocket(PassRef, PP_Resource resource);
     45 
     46   /// The copy constructor for <code>UDPSocket</code>.
     47   ///
     48   /// @param[in] other A reference to another <code>UDPSocket</code>.
     49   UDPSocket(const UDPSocket& other);
     50 
     51   /// The destructor.
     52   virtual ~UDPSocket();
     53 
     54   /// The assignment operator for <code>UDPSocket</code>.
     55   ///
     56   /// @param[in] other A reference to another <code>UDPSocket</code>.
     57   ///
     58   /// @return A reference to this <code>UDPSocket</code> object.
     59   UDPSocket& operator=(const UDPSocket& other);
     60 
     61   /// Static function for determining whether the browser supports the
     62   /// <code>PPB_UDPSocket</code> interface.
     63   ///
     64   /// @return true if the interface is available, false otherwise.
     65   static bool IsAvailable();
     66 
     67   /// Binds the socket to the given address.
     68   ///
     69   /// @param[in] addr A <code>NetAddress</code> object.
     70   /// @param[in] callback A <code>CompletionCallback</code> to be called upon
     71   /// completion.
     72   ///
     73   /// @return An int32_t containing an error code from <code>pp_errors.h</code>.
     74   /// <code>PP_ERROR_NOACCESS</code> will be returned if the caller doesn't have
     75   /// required permissions. <code>PP_ERROR_ADDRESS_IN_USE</code> will be
     76   /// returned if the address is already in use.
     77   int32_t Bind(const NetAddress& addr,
     78                const CompletionCallback& callback);
     79 
     80   /// Get the address that the socket is bound to. The socket must be bound.
     81   ///
     82   /// @return A <code>NetAddress</code> object. The object will be null
     83   /// (i.e., is_null() returns true) on failure.
     84   NetAddress GetBoundAddress();
     85 
     86   /// Receives data from the socket and stores the source address. The socket
     87   /// must be bound.
     88   ///
     89   /// <strong>Caveat:</strong> You should be careful about the lifetime of
     90   /// <code>buffer</code>. Typically you will use a
     91   /// <code>CompletionCallbackFactory</code> to scope callbacks to the lifetime
     92   /// of your class. When your class goes out of scope, the callback factory
     93   /// will not actually cancel the operation, but will rather just skip issuing
     94   /// the callback on your class. This means that if the underlying
     95   /// <code>PPB_UDPSocket</code> resource outlives your class, the browser
     96   /// will still try to write into your buffer when the operation completes.
     97   /// The buffer must be kept valid until then to avoid memory corruption.
     98   /// If you want to release the buffer while the <code>RecvFrom()</code> call
     99   /// is still pending, you should call <code>Close()</code> to ensure that the
    100   /// buffer won't be accessed in the future.
    101   ///
    102   /// @param[out] buffer The buffer to store the received data on success. It
    103   /// must be at least as large as <code>num_bytes</code>.
    104   /// @param[in] num_bytes The number of bytes to receive.
    105   /// @param[in] callback A <code>CompletionCallbackWithOutput</code> to be
    106   /// called upon completion.
    107   ///
    108   /// @return A non-negative number on success to indicate how many bytes have
    109   /// been received; otherwise, an error code from <code>pp_errors.h</code>.
    110   int32_t RecvFrom(
    111       char* buffer,
    112       int32_t num_bytes,
    113       const CompletionCallbackWithOutput<NetAddress>& callback);
    114 
    115   /// Sends data to a specific destination. The socket must be bound.
    116   ///
    117   /// @param[in] buffer The buffer containing the data to send.
    118   /// @param[in] num_bytes The number of bytes to send.
    119   /// @param[in] addr A <code>NetAddress</code> object holding the destination
    120   /// address.
    121   /// @param[in] callback A <code>CompletionCallback</code> to be called upon
    122   /// completion.
    123   ///
    124   /// @return A non-negative number on success to indicate how many bytes have
    125   /// been sent; otherwise, an error code from <code>pp_errors.h</code>.
    126   /// <code>PP_ERROR_NOACCESS</code> will be returned if the caller doesn't have
    127   /// required permissions.
    128   int32_t SendTo(const char* buffer,
    129                  int32_t num_bytes,
    130                  const NetAddress& addr,
    131                  const CompletionCallback& callback);
    132 
    133   /// Cancels all pending reads and writes, and closes the socket. Any pending
    134   /// callbacks will still run, reporting <code>PP_ERROR_ABORTED</code> if
    135   /// pending IO was interrupted. After a call to this method, no output
    136   /// paramters passed into previous <code>RecvFrom()</code> calls will be
    137   /// accessed. It is not valid to call <code>Bind()</code> again.
    138   ///
    139   /// The socket is implicitly closed if it is destroyed, so you are not
    140   /// required to call this method.
    141   void Close();
    142 
    143   /// Sets a socket option on the UDP socket.
    144   /// Please see the <code>PP_UDPSocket_Option</code> description for option
    145   /// names, value types and allowed values.
    146   ///
    147   /// @param[in] name The option to set.
    148   /// @param[in] value The option value to set.
    149   /// @param[in] callback A <code>CompletionCallback</code> to be called upon
    150   /// completion.
    151   ///
    152   /// @return An int32_t containing an error code from <code>pp_errors.h</code>.
    153   int32_t SetOption(PP_UDPSocket_Option name,
    154                     const Var& value,
    155                     const CompletionCallback& callback);
    156 };
    157 
    158 }  // namespace pp
    159 
    160 #endif  // PPAPI_CPP_UDP_SOCKET_H_
    161