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      1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include <algorithm>
      6 
      7 #include "ppapi/c/pp_input_event.h"
      8 #include "ppapi/cpp/graphics_2d.h"
      9 #include "ppapi/cpp/image_data.h"
     10 #include "ppapi/cpp/input_event.h"
     11 #include "ppapi/cpp/instance.h"
     12 #include "ppapi/cpp/module.h"
     13 #include "ppapi/cpp/size.h"
     14 #include "ppapi/cpp/view.h"
     15 #include "ppapi/utility/graphics/paint_manager.h"
     16 
     17 // Number of pixels to each side of the center of the square that we draw.
     18 static const int kSquareRadius = 2;
     19 
     20 // We identify our square by the center point. This computes the rect for the
     21 // square given that point.
     22 pp::Rect SquareForPoint(int x, int y) {
     23   return PP_MakeRectFromXYWH(x - kSquareRadius, y - kSquareRadius,
     24                              kSquareRadius * 2 + 1, kSquareRadius * 2 + 1);
     25 }
     26 
     27 static void FillRect(pp::ImageData* image,
     28                      int left, int top, int width, int height,
     29                      uint32_t color) {
     30   for (int y = std::max(0, top);
     31        y < std::min(image->size().height() - 1, top + height);
     32        y++) {
     33     for (int x = std::max(0, left);
     34          x < std::min(image->size().width() - 1, left + width);
     35          x++)
     36       *image->GetAddr32(pp::Point(x, y)) = color;
     37   }
     38 }
     39 
     40 class MyInstance : public pp::Instance, public pp::PaintManager::Client {
     41  public:
     42   MyInstance(PP_Instance instance)
     43       : pp::Instance(instance),
     44         paint_manager_(),
     45         last_x_(0),
     46         last_y_(0) {
     47     paint_manager_.Initialize(this, this, false);
     48     RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE);
     49   }
     50 
     51   virtual bool HandleInputEvent(const pp::InputEvent& event) {
     52     switch (event.GetType()) {
     53       case PP_INPUTEVENT_TYPE_MOUSEDOWN: {
     54         pp::MouseInputEvent mouse_event(event);
     55         // Update the square on a mouse down.
     56         if (mouse_event.GetButton() == PP_INPUTEVENT_MOUSEBUTTON_LEFT) {
     57           UpdateSquare(static_cast<int>(mouse_event.GetPosition().x()),
     58                        static_cast<int>(mouse_event.GetPosition().y()));
     59         }
     60         return true;
     61       }
     62       case PP_INPUTEVENT_TYPE_MOUSEMOVE: {
     63         pp::MouseInputEvent mouse_event(event);
     64         // Update the square on a drag.
     65         if (mouse_event.GetButton() == PP_INPUTEVENT_MOUSEBUTTON_LEFT) {
     66           UpdateSquare(static_cast<int>(mouse_event.GetPosition().x()),
     67                        static_cast<int>(mouse_event.GetPosition().y()));
     68         }
     69         return true;
     70       }
     71       default:
     72         return false;
     73     }
     74   }
     75 
     76   virtual void DidChangeView(const pp::View& view) {
     77     paint_manager_.SetSize(view.GetRect().size());
     78   }
     79 
     80   // PaintManager::Client implementation.
     81   virtual bool OnPaint(pp::Graphics2D& graphics_2d,
     82                        const std::vector<pp::Rect>& paint_rects,
     83                        const pp::Rect& paint_bounds) {
     84     // Make an image just large enough to hold all dirty rects. We won't
     85     // actually paint all of these pixels below, but rather just the dirty
     86     // ones. Since image allocation can be somewhat heavyweight, we wouldn't
     87     // want to allocate separate images in the case of multiple dirty rects.
     88     pp::ImageData updated_image(this, PP_IMAGEDATAFORMAT_BGRA_PREMUL,
     89                                 paint_bounds.size(), false);
     90 
     91     // We could repaint everything inside the image we made above. For this
     92     // example, that would probably be the easiest thing since updates are
     93     // small and typically close to each other. However, for the purposes of
     94     // demonstration, here we only actually paint the pixels that changed,
     95     // which may be the entire update region, or could be multiple discontigous
     96     // regions inside the update region.
     97     //
     98     // Note that the aggregator used by the paint manager won't give us
     99     // multiple regions that overlap, so we don't have to worry about double
    100     // painting in this code.
    101     for (size_t i = 0; i < paint_rects.size(); i++) {
    102       // Since our image is just the invalid region, we need to offset the
    103       // areas we paint by that much. This is just a light blue background.
    104       FillRect(&updated_image,
    105                paint_rects[i].x() - paint_bounds.x(),
    106                paint_rects[i].y() - paint_bounds.y(),
    107                paint_rects[i].width(),
    108                paint_rects[i].height(),
    109                0xFFAAAAFF);
    110     }
    111 
    112     // Paint the square black. Because we're lazy, we do this outside of the
    113     // loop above.
    114     pp::Rect square = SquareForPoint(last_x_, last_y_);
    115     FillRect(&updated_image,
    116              square.x() - paint_bounds.x(),
    117              square.y() - paint_bounds.y(),
    118              square.width(),
    119              square.height(),
    120              0xFF000000);
    121 
    122     graphics_2d.PaintImageData(updated_image, paint_bounds.point());
    123     return true;
    124   }
    125 
    126  private:
    127   void UpdateSquare(int x, int y) {
    128     if (x == last_x_ && y == last_y_)
    129       return;  // Nothing changed.
    130 
    131     // Invalidate the region around the old square which needs to be repainted
    132     // because it's no longer there.
    133     paint_manager_.InvalidateRect(SquareForPoint(last_x_, last_y_));
    134 
    135     // Update the current position.
    136     last_x_ = x;
    137     last_y_ = y;
    138 
    139     // Also invalidate the region around the new square.
    140     paint_manager_.InvalidateRect(SquareForPoint(last_x_, last_y_));
    141   }
    142 
    143   pp::PaintManager paint_manager_;
    144 
    145   int last_x_;
    146   int last_y_;
    147 };
    148 
    149 class MyModule : public pp::Module {
    150  public:
    151   virtual pp::Instance* CreateInstance(PP_Instance instance) {
    152     return new MyInstance(instance);
    153   }
    154 };
    155 
    156 namespace pp {
    157 
    158 // Factory function for your specialization of the Module object.
    159 Module* CreateModule() {
    160   return new MyModule();
    161 }
    162 
    163 }  // namespace pp
    164