1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef REMOTING_PROTOCOL_CLIENT_EVENT_DISPATCHER_H_ 6 #define REMOTING_PROTOCOL_CLIENT_EVENT_DISPATCHER_H_ 7 8 #include "base/memory/ref_counted.h" 9 #include "remoting/protocol/buffered_socket_writer.h" 10 #include "remoting/protocol/channel_dispatcher_base.h" 11 #include "remoting/protocol/input_stub.h" 12 13 namespace remoting { 14 namespace protocol { 15 16 // ClientEventDispatcher manages the event channel on the client 17 // side. It implements InputStub for outgoing input messages. 18 class ClientEventDispatcher : public ChannelDispatcherBase, public InputStub { 19 public: 20 ClientEventDispatcher(); 21 virtual ~ClientEventDispatcher(); 22 23 // InputStub implementation. 24 virtual void InjectKeyEvent(const KeyEvent& event) OVERRIDE; 25 virtual void InjectTextEvent(const TextEvent& event) OVERRIDE; 26 virtual void InjectMouseEvent(const MouseEvent& event) OVERRIDE; 27 28 protected: 29 // ChannelDispatcherBase overrides. 30 virtual void OnInitialized() OVERRIDE; 31 32 private: 33 BufferedSocketWriter writer_; 34 35 DISALLOW_COPY_AND_ASSIGN(ClientEventDispatcher); 36 }; 37 38 } // namespace protocol 39 } // namespace remoting 40 41 #endif // REMOTING_PROTOCOL_CLIENT_EVENT_DISPATCHER_H_ 42