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      1 // Copyright 2014 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "remoting/signaling/xmpp_signal_strategy.h"
      6 
      7 #include "base/bind.h"
      8 #include "base/location.h"
      9 #include "base/logging.h"
     10 #include "base/single_thread_task_runner.h"
     11 #include "base/strings/string_util.h"
     12 #include "base/thread_task_runner_handle.h"
     13 #include "jingle/glue/chrome_async_socket.h"
     14 #include "jingle/glue/task_pump.h"
     15 #include "jingle/glue/xmpp_client_socket_factory.h"
     16 #include "jingle/notifier/base/gaia_constants.h"
     17 #include "jingle/notifier/base/gaia_token_pre_xmpp_auth.h"
     18 #include "net/socket/client_socket_factory.h"
     19 #include "net/url_request/url_request_context_getter.h"
     20 #include "third_party/libjingle/source/talk/xmpp/prexmppauth.h"
     21 #include "third_party/libjingle/source/talk/xmpp/saslcookiemechanism.h"
     22 #include "third_party/webrtc/base/thread.h"
     23 
     24 const char kDefaultResourceName[] = "chromoting";
     25 
     26 // Use 58 seconds keep-alive interval, in case routers terminate
     27 // connections that are idle for more than a minute.
     28 const int kKeepAliveIntervalSeconds = 50;
     29 
     30 // Read buffer size used by ChromeAsyncSocket for read and write buffers.
     31 //
     32 // TODO(sergeyu): Currently jingle::ChromeAsyncSocket fails Write() when the
     33 // write buffer is full and talk::XmppClient just ignores the error. As result
     34 // chunks of data sent to the server are dropped (and they may not be full XMPP
     35 // stanzas). The problem needs to be fixed either in XmppClient on
     36 // ChromeAsyncSocket (e.g. ChromeAsyncSocket could close the connection when
     37 // buffer is full).
     38 const size_t kReadBufferSize = 64 * 1024;
     39 const size_t kWriteBufferSize = 64 * 1024;
     40 
     41 namespace remoting {
     42 
     43 XmppSignalStrategy::XmppServerConfig::XmppServerConfig() {}
     44 XmppSignalStrategy::XmppServerConfig::~XmppServerConfig() {}
     45 
     46 XmppSignalStrategy::XmppSignalStrategy(
     47     net::ClientSocketFactory* socket_factory,
     48     scoped_refptr<net::URLRequestContextGetter> request_context_getter,
     49     const XmppSignalStrategy::XmppServerConfig& xmpp_server_config)
     50     : socket_factory_(socket_factory),
     51       request_context_getter_(request_context_getter),
     52       resource_name_(kDefaultResourceName),
     53       xmpp_client_(NULL),
     54       xmpp_server_config_(xmpp_server_config),
     55       state_(DISCONNECTED),
     56       error_(OK) {
     57 #if defined(NDEBUG)
     58   CHECK(xmpp_server_config_.use_tls);
     59 #endif
     60 }
     61 
     62 XmppSignalStrategy::~XmppSignalStrategy() {
     63   Disconnect();
     64 
     65   // Destroying task runner will destroy XmppClient, but XmppClient may be on
     66   // the stack and it doesn't handle this case properly, so we need to delay
     67   // destruction.
     68   base::ThreadTaskRunnerHandle::Get()->DeleteSoon(
     69       FROM_HERE, task_runner_.release());
     70 }
     71 
     72 void XmppSignalStrategy::Connect() {
     73   DCHECK(CalledOnValidThread());
     74 
     75   // Disconnect first if we are currently connected.
     76   Disconnect();
     77 
     78   buzz::XmppClientSettings settings;
     79   buzz::Jid login_jid(xmpp_server_config_.username);
     80   settings.set_user(login_jid.node());
     81   settings.set_host(login_jid.domain());
     82   settings.set_resource(resource_name_);
     83   settings.set_token_service(xmpp_server_config_.auth_service);
     84   settings.set_auth_token(buzz::AUTH_MECHANISM_GOOGLE_TOKEN,
     85                           xmpp_server_config_.auth_token);
     86   settings.set_server(rtc::SocketAddress(
     87       xmpp_server_config_.host, xmpp_server_config_.port));
     88   settings.set_use_tls(
     89       xmpp_server_config_.use_tls ? buzz::TLS_ENABLED : buzz::TLS_DISABLED);
     90 
     91   scoped_ptr<jingle_glue::XmppClientSocketFactory> xmpp_socket_factory(
     92       new jingle_glue::XmppClientSocketFactory(
     93           socket_factory_, net::SSLConfig(), request_context_getter_, false));
     94   buzz::AsyncSocket* socket = new jingle_glue::ChromeAsyncSocket(
     95     xmpp_socket_factory.release(), kReadBufferSize, kWriteBufferSize);
     96 
     97   task_runner_.reset(new jingle_glue::TaskPump());
     98   xmpp_client_ = new buzz::XmppClient(task_runner_.get());
     99   xmpp_client_->Connect(
    100       settings, std::string(), socket, CreatePreXmppAuth(settings));
    101   xmpp_client_->SignalStateChange
    102       .connect(this, &XmppSignalStrategy::OnConnectionStateChanged);
    103   xmpp_client_->engine()->AddStanzaHandler(this, buzz::XmppEngine::HL_TYPE);
    104   xmpp_client_->Start();
    105 
    106   SetState(CONNECTING);
    107 }
    108 
    109 void XmppSignalStrategy::Disconnect() {
    110   DCHECK(CalledOnValidThread());
    111 
    112   if (xmpp_client_) {
    113     xmpp_client_->engine()->RemoveStanzaHandler(this);
    114 
    115     xmpp_client_->Disconnect();
    116 
    117     // |xmpp_client_| should be set to NULL in OnConnectionStateChanged()
    118     // in response to Disconnect() call above.
    119     DCHECK(xmpp_client_ == NULL);
    120   }
    121 }
    122 
    123 SignalStrategy::State XmppSignalStrategy::GetState() const {
    124   DCHECK(CalledOnValidThread());
    125   return state_;
    126 }
    127 
    128 SignalStrategy::Error XmppSignalStrategy::GetError() const {
    129   DCHECK(CalledOnValidThread());
    130   return error_;
    131 }
    132 
    133 std::string XmppSignalStrategy::GetLocalJid() const {
    134   DCHECK(CalledOnValidThread());
    135   return xmpp_client_->jid().Str();
    136 }
    137 
    138 void XmppSignalStrategy::AddListener(Listener* listener) {
    139   DCHECK(CalledOnValidThread());
    140   listeners_.AddObserver(listener);
    141 }
    142 
    143 void XmppSignalStrategy::RemoveListener(Listener* listener) {
    144   DCHECK(CalledOnValidThread());
    145   listeners_.RemoveObserver(listener);
    146 }
    147 
    148 bool XmppSignalStrategy::SendStanza(scoped_ptr<buzz::XmlElement> stanza) {
    149   DCHECK(CalledOnValidThread());
    150   if (!xmpp_client_) {
    151     VLOG(0) << "Dropping signalling message because XMPP "
    152         "connection has been terminated.";
    153     return false;
    154   }
    155 
    156   buzz::XmppReturnStatus status = xmpp_client_->SendStanza(stanza.release());
    157   return status == buzz::XMPP_RETURN_OK || status == buzz::XMPP_RETURN_PENDING;
    158 }
    159 
    160 std::string XmppSignalStrategy::GetNextId() {
    161   DCHECK(CalledOnValidThread());
    162   if (!xmpp_client_) {
    163     // If the connection has been terminated then it doesn't matter
    164     // what Id we return.
    165     return std::string();
    166   }
    167   return xmpp_client_->NextId();
    168 }
    169 
    170 bool XmppSignalStrategy::HandleStanza(const buzz::XmlElement* stanza) {
    171   DCHECK(CalledOnValidThread());
    172   ObserverListBase<Listener>::Iterator it(listeners_);
    173   Listener* listener;
    174   while ((listener = it.GetNext()) != NULL) {
    175     if (listener->OnSignalStrategyIncomingStanza(stanza))
    176       return true;
    177   }
    178   return false;
    179 }
    180 
    181 void XmppSignalStrategy::SetAuthInfo(const std::string& username,
    182                                      const std::string& auth_token,
    183                                      const std::string& auth_service) {
    184   DCHECK(CalledOnValidThread());
    185   xmpp_server_config_.username = username;
    186   xmpp_server_config_.auth_token = auth_token;
    187   xmpp_server_config_.auth_service = auth_service;
    188 }
    189 
    190 void XmppSignalStrategy::SetResourceName(const std::string &resource_name) {
    191   DCHECK(CalledOnValidThread());
    192   resource_name_ = resource_name;
    193 }
    194 
    195 void XmppSignalStrategy::OnConnectionStateChanged(
    196     buzz::XmppEngine::State state) {
    197   DCHECK(CalledOnValidThread());
    198 
    199   if (state == buzz::XmppEngine::STATE_OPEN) {
    200     keep_alive_timer_.Start(
    201         FROM_HERE, base::TimeDelta::FromSeconds(kKeepAliveIntervalSeconds),
    202         this, &XmppSignalStrategy::SendKeepAlive);
    203     SetState(CONNECTED);
    204   } else if (state == buzz::XmppEngine::STATE_CLOSED) {
    205     // Make sure we dump errors to the log.
    206     int subcode;
    207     buzz::XmppEngine::Error error = xmpp_client_->GetError(&subcode);
    208     VLOG(0) << "XMPP connection was closed: error=" << error
    209             << ", subcode=" << subcode;
    210 
    211     keep_alive_timer_.Stop();
    212 
    213     // Client is destroyed by the TaskRunner after the client is
    214     // closed. Reset the pointer so we don't try to use it later.
    215     xmpp_client_ = NULL;
    216 
    217     switch (error) {
    218       case buzz::XmppEngine::ERROR_UNAUTHORIZED:
    219       case buzz::XmppEngine::ERROR_AUTH:
    220       case buzz::XmppEngine::ERROR_MISSING_USERNAME:
    221         error_ = AUTHENTICATION_FAILED;
    222         break;
    223 
    224       default:
    225         error_ = NETWORK_ERROR;
    226     }
    227 
    228     SetState(DISCONNECTED);
    229   }
    230 }
    231 
    232 void XmppSignalStrategy::SetState(State new_state) {
    233   if (state_ != new_state) {
    234     state_ = new_state;
    235     FOR_EACH_OBSERVER(Listener, listeners_,
    236                       OnSignalStrategyStateChange(new_state));
    237   }
    238 }
    239 
    240 void XmppSignalStrategy::SendKeepAlive() {
    241   xmpp_client_->SendRaw(" ");
    242 }
    243 
    244 // static
    245 buzz::PreXmppAuth* XmppSignalStrategy::CreatePreXmppAuth(
    246     const buzz::XmppClientSettings& settings) {
    247   buzz::Jid jid(settings.user(), settings.host(), buzz::STR_EMPTY);
    248   std::string mechanism = notifier::kDefaultGaiaAuthMechanism;
    249   if (settings.token_service() == "oauth2") {
    250     mechanism = "X-OAUTH2";
    251   }
    252 
    253   return new notifier::GaiaTokenPreXmppAuth(
    254       jid.Str(), settings.auth_token(), settings.token_service(), mechanism);
    255 }
    256 
    257 }  // namespace remoting
    258