1 // Copyright 2014 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "remoting/signaling/xmpp_signal_strategy.h" 6 7 #include "base/bind.h" 8 #include "base/location.h" 9 #include "base/logging.h" 10 #include "base/single_thread_task_runner.h" 11 #include "base/strings/string_util.h" 12 #include "base/thread_task_runner_handle.h" 13 #include "jingle/glue/chrome_async_socket.h" 14 #include "jingle/glue/task_pump.h" 15 #include "jingle/glue/xmpp_client_socket_factory.h" 16 #include "jingle/notifier/base/gaia_constants.h" 17 #include "jingle/notifier/base/gaia_token_pre_xmpp_auth.h" 18 #include "net/socket/client_socket_factory.h" 19 #include "net/url_request/url_request_context_getter.h" 20 #include "third_party/libjingle/source/talk/xmpp/prexmppauth.h" 21 #include "third_party/libjingle/source/talk/xmpp/saslcookiemechanism.h" 22 #include "third_party/webrtc/base/thread.h" 23 24 const char kDefaultResourceName[] = "chromoting"; 25 26 // Use 58 seconds keep-alive interval, in case routers terminate 27 // connections that are idle for more than a minute. 28 const int kKeepAliveIntervalSeconds = 50; 29 30 // Read buffer size used by ChromeAsyncSocket for read and write buffers. 31 // 32 // TODO(sergeyu): Currently jingle::ChromeAsyncSocket fails Write() when the 33 // write buffer is full and talk::XmppClient just ignores the error. As result 34 // chunks of data sent to the server are dropped (and they may not be full XMPP 35 // stanzas). The problem needs to be fixed either in XmppClient on 36 // ChromeAsyncSocket (e.g. ChromeAsyncSocket could close the connection when 37 // buffer is full). 38 const size_t kReadBufferSize = 64 * 1024; 39 const size_t kWriteBufferSize = 64 * 1024; 40 41 namespace remoting { 42 43 XmppSignalStrategy::XmppServerConfig::XmppServerConfig() {} 44 XmppSignalStrategy::XmppServerConfig::~XmppServerConfig() {} 45 46 XmppSignalStrategy::XmppSignalStrategy( 47 net::ClientSocketFactory* socket_factory, 48 scoped_refptr<net::URLRequestContextGetter> request_context_getter, 49 const XmppSignalStrategy::XmppServerConfig& xmpp_server_config) 50 : socket_factory_(socket_factory), 51 request_context_getter_(request_context_getter), 52 resource_name_(kDefaultResourceName), 53 xmpp_client_(NULL), 54 xmpp_server_config_(xmpp_server_config), 55 state_(DISCONNECTED), 56 error_(OK) { 57 #if defined(NDEBUG) 58 CHECK(xmpp_server_config_.use_tls); 59 #endif 60 } 61 62 XmppSignalStrategy::~XmppSignalStrategy() { 63 Disconnect(); 64 65 // Destroying task runner will destroy XmppClient, but XmppClient may be on 66 // the stack and it doesn't handle this case properly, so we need to delay 67 // destruction. 68 base::ThreadTaskRunnerHandle::Get()->DeleteSoon( 69 FROM_HERE, task_runner_.release()); 70 } 71 72 void XmppSignalStrategy::Connect() { 73 DCHECK(CalledOnValidThread()); 74 75 // Disconnect first if we are currently connected. 76 Disconnect(); 77 78 buzz::XmppClientSettings settings; 79 buzz::Jid login_jid(xmpp_server_config_.username); 80 settings.set_user(login_jid.node()); 81 settings.set_host(login_jid.domain()); 82 settings.set_resource(resource_name_); 83 settings.set_token_service(xmpp_server_config_.auth_service); 84 settings.set_auth_token(buzz::AUTH_MECHANISM_GOOGLE_TOKEN, 85 xmpp_server_config_.auth_token); 86 settings.set_server(rtc::SocketAddress( 87 xmpp_server_config_.host, xmpp_server_config_.port)); 88 settings.set_use_tls( 89 xmpp_server_config_.use_tls ? buzz::TLS_ENABLED : buzz::TLS_DISABLED); 90 91 scoped_ptr<jingle_glue::XmppClientSocketFactory> xmpp_socket_factory( 92 new jingle_glue::XmppClientSocketFactory( 93 socket_factory_, net::SSLConfig(), request_context_getter_, false)); 94 buzz::AsyncSocket* socket = new jingle_glue::ChromeAsyncSocket( 95 xmpp_socket_factory.release(), kReadBufferSize, kWriteBufferSize); 96 97 task_runner_.reset(new jingle_glue::TaskPump()); 98 xmpp_client_ = new buzz::XmppClient(task_runner_.get()); 99 xmpp_client_->Connect( 100 settings, std::string(), socket, CreatePreXmppAuth(settings)); 101 xmpp_client_->SignalStateChange 102 .connect(this, &XmppSignalStrategy::OnConnectionStateChanged); 103 xmpp_client_->engine()->AddStanzaHandler(this, buzz::XmppEngine::HL_TYPE); 104 xmpp_client_->Start(); 105 106 SetState(CONNECTING); 107 } 108 109 void XmppSignalStrategy::Disconnect() { 110 DCHECK(CalledOnValidThread()); 111 112 if (xmpp_client_) { 113 xmpp_client_->engine()->RemoveStanzaHandler(this); 114 115 xmpp_client_->Disconnect(); 116 117 // |xmpp_client_| should be set to NULL in OnConnectionStateChanged() 118 // in response to Disconnect() call above. 119 DCHECK(xmpp_client_ == NULL); 120 } 121 } 122 123 SignalStrategy::State XmppSignalStrategy::GetState() const { 124 DCHECK(CalledOnValidThread()); 125 return state_; 126 } 127 128 SignalStrategy::Error XmppSignalStrategy::GetError() const { 129 DCHECK(CalledOnValidThread()); 130 return error_; 131 } 132 133 std::string XmppSignalStrategy::GetLocalJid() const { 134 DCHECK(CalledOnValidThread()); 135 return xmpp_client_->jid().Str(); 136 } 137 138 void XmppSignalStrategy::AddListener(Listener* listener) { 139 DCHECK(CalledOnValidThread()); 140 listeners_.AddObserver(listener); 141 } 142 143 void XmppSignalStrategy::RemoveListener(Listener* listener) { 144 DCHECK(CalledOnValidThread()); 145 listeners_.RemoveObserver(listener); 146 } 147 148 bool XmppSignalStrategy::SendStanza(scoped_ptr<buzz::XmlElement> stanza) { 149 DCHECK(CalledOnValidThread()); 150 if (!xmpp_client_) { 151 VLOG(0) << "Dropping signalling message because XMPP " 152 "connection has been terminated."; 153 return false; 154 } 155 156 buzz::XmppReturnStatus status = xmpp_client_->SendStanza(stanza.release()); 157 return status == buzz::XMPP_RETURN_OK || status == buzz::XMPP_RETURN_PENDING; 158 } 159 160 std::string XmppSignalStrategy::GetNextId() { 161 DCHECK(CalledOnValidThread()); 162 if (!xmpp_client_) { 163 // If the connection has been terminated then it doesn't matter 164 // what Id we return. 165 return std::string(); 166 } 167 return xmpp_client_->NextId(); 168 } 169 170 bool XmppSignalStrategy::HandleStanza(const buzz::XmlElement* stanza) { 171 DCHECK(CalledOnValidThread()); 172 ObserverListBase<Listener>::Iterator it(listeners_); 173 Listener* listener; 174 while ((listener = it.GetNext()) != NULL) { 175 if (listener->OnSignalStrategyIncomingStanza(stanza)) 176 return true; 177 } 178 return false; 179 } 180 181 void XmppSignalStrategy::SetAuthInfo(const std::string& username, 182 const std::string& auth_token, 183 const std::string& auth_service) { 184 DCHECK(CalledOnValidThread()); 185 xmpp_server_config_.username = username; 186 xmpp_server_config_.auth_token = auth_token; 187 xmpp_server_config_.auth_service = auth_service; 188 } 189 190 void XmppSignalStrategy::SetResourceName(const std::string &resource_name) { 191 DCHECK(CalledOnValidThread()); 192 resource_name_ = resource_name; 193 } 194 195 void XmppSignalStrategy::OnConnectionStateChanged( 196 buzz::XmppEngine::State state) { 197 DCHECK(CalledOnValidThread()); 198 199 if (state == buzz::XmppEngine::STATE_OPEN) { 200 keep_alive_timer_.Start( 201 FROM_HERE, base::TimeDelta::FromSeconds(kKeepAliveIntervalSeconds), 202 this, &XmppSignalStrategy::SendKeepAlive); 203 SetState(CONNECTED); 204 } else if (state == buzz::XmppEngine::STATE_CLOSED) { 205 // Make sure we dump errors to the log. 206 int subcode; 207 buzz::XmppEngine::Error error = xmpp_client_->GetError(&subcode); 208 VLOG(0) << "XMPP connection was closed: error=" << error 209 << ", subcode=" << subcode; 210 211 keep_alive_timer_.Stop(); 212 213 // Client is destroyed by the TaskRunner after the client is 214 // closed. Reset the pointer so we don't try to use it later. 215 xmpp_client_ = NULL; 216 217 switch (error) { 218 case buzz::XmppEngine::ERROR_UNAUTHORIZED: 219 case buzz::XmppEngine::ERROR_AUTH: 220 case buzz::XmppEngine::ERROR_MISSING_USERNAME: 221 error_ = AUTHENTICATION_FAILED; 222 break; 223 224 default: 225 error_ = NETWORK_ERROR; 226 } 227 228 SetState(DISCONNECTED); 229 } 230 } 231 232 void XmppSignalStrategy::SetState(State new_state) { 233 if (state_ != new_state) { 234 state_ = new_state; 235 FOR_EACH_OBSERVER(Listener, listeners_, 236 OnSignalStrategyStateChange(new_state)); 237 } 238 } 239 240 void XmppSignalStrategy::SendKeepAlive() { 241 xmpp_client_->SendRaw(" "); 242 } 243 244 // static 245 buzz::PreXmppAuth* XmppSignalStrategy::CreatePreXmppAuth( 246 const buzz::XmppClientSettings& settings) { 247 buzz::Jid jid(settings.user(), settings.host(), buzz::STR_EMPTY); 248 std::string mechanism = notifier::kDefaultGaiaAuthMechanism; 249 if (settings.token_service() == "oauth2") { 250 mechanism = "X-OAUTH2"; 251 } 252 253 return new notifier::GaiaTokenPreXmppAuth( 254 jid.Str(), settings.auth_token(), settings.token_service(), mechanism); 255 } 256 257 } // namespace remoting 258