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      1 /*
      2  * Copyright (C) 2007-2009 Google Inc. All rights reserved.
      3  * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  *     * Redistributions of source code must retain the above copyright
     10  * notice, this list of conditions and the following disclaimer.
     11  *     * Redistributions in binary form must reproduce the above
     12  * copyright notice, this list of conditions and the following disclaimer
     13  * in the documentation and/or other materials provided with the
     14  * distribution.
     15  *     * Neither the name of Google Inc. nor the names of its
     16  * contributors may be used to endorse or promote products derived from
     17  * this software without specific prior written permission.
     18  *
     19  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     20  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     21  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     22  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     23  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     24  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     25  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     26  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     27  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     28  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     29  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     30  */
     31 
     32 #include "config.h"
     33 #include "bindings/core/v8/V8HTMLCanvasElement.h"
     34 
     35 #include "bindings/core/v8/ExceptionState.h"
     36 #include "bindings/core/v8/V8Binding.h"
     37 #include "bindings/core/v8/V8CanvasRenderingContext2D.h"
     38 #include "bindings/core/v8/V8Node.h"
     39 #include "bindings/core/v8/V8WebGLRenderingContext.h"
     40 #include "core/html/HTMLCanvasElement.h"
     41 #include "core/html/canvas/Canvas2DContextAttributes.h"
     42 #include "core/html/canvas/CanvasRenderingContext.h"
     43 #include "core/html/canvas/WebGLContextAttributes.h"
     44 #include "core/inspector/InspectorCanvasInstrumentation.h"
     45 #include "wtf/MathExtras.h"
     46 #include "wtf/text/WTFString.h"
     47 
     48 namespace blink {
     49 
     50 void V8HTMLCanvasElement::getContextMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
     51 {
     52     v8::Handle<v8::Object> holder = info.Holder();
     53     v8::Isolate* isolate = info.GetIsolate();
     54     HTMLCanvasElement* impl = V8HTMLCanvasElement::toImpl(holder);
     55     TOSTRING_VOID(V8StringResource<>, contextIdResource, info[0]);
     56     String contextId = contextIdResource;
     57     RefPtrWillBeRawPtr<CanvasContextAttributes> attributes = nullptr;
     58     if (contextId == "webgl" || contextId == "experimental-webgl") {
     59         RefPtrWillBeRawPtr<WebGLContextAttributes> webGLAttributes = WebGLContextAttributes::create();
     60         if (info.Length() > 1 && info[1]->IsObject()) {
     61             v8::Handle<v8::Object> jsAttributes = info[1]->ToObject();
     62             v8::Handle<v8::String> alpha = v8AtomicString(isolate, "alpha");
     63             if (jsAttributes->Has(alpha) && !isUndefinedOrNull(jsAttributes->Get(alpha)))
     64                 webGLAttributes->setAlpha(jsAttributes->Get(alpha)->BooleanValue());
     65             v8::Handle<v8::String> depth = v8AtomicString(isolate, "depth");
     66             if (jsAttributes->Has(depth) && !isUndefinedOrNull(jsAttributes->Get(depth)))
     67                 webGLAttributes->setDepth(jsAttributes->Get(depth)->BooleanValue());
     68             v8::Handle<v8::String> stencil = v8AtomicString(isolate, "stencil");
     69             if (jsAttributes->Has(stencil) && !isUndefinedOrNull(jsAttributes->Get(stencil)))
     70                 webGLAttributes->setStencil(jsAttributes->Get(stencil)->BooleanValue());
     71             v8::Handle<v8::String> antialias = v8AtomicString(isolate, "antialias");
     72             if (jsAttributes->Has(antialias) && !isUndefinedOrNull(jsAttributes->Get(antialias)))
     73                 webGLAttributes->setAntialias(jsAttributes->Get(antialias)->BooleanValue());
     74             v8::Handle<v8::String> premultipliedAlpha = v8AtomicString(isolate, "premultipliedAlpha");
     75             if (jsAttributes->Has(premultipliedAlpha) && !isUndefinedOrNull(jsAttributes->Get(premultipliedAlpha)))
     76                 webGLAttributes->setPremultipliedAlpha(jsAttributes->Get(premultipliedAlpha)->BooleanValue());
     77             v8::Handle<v8::String> preserveDrawingBuffer = v8AtomicString(isolate, "preserveDrawingBuffer");
     78             if (jsAttributes->Has(preserveDrawingBuffer) && !isUndefinedOrNull(jsAttributes->Get(preserveDrawingBuffer)))
     79                 webGLAttributes->setPreserveDrawingBuffer(jsAttributes->Get(preserveDrawingBuffer)->BooleanValue());
     80             v8::Handle<v8::String> failIfMajorPerformanceCaveat = v8AtomicString(isolate, "failIfMajorPerformanceCaveat");
     81             if (jsAttributes->Has(failIfMajorPerformanceCaveat) && !isUndefinedOrNull(jsAttributes->Get(failIfMajorPerformanceCaveat)))
     82                 webGLAttributes->setFailIfMajorPerformanceCaveat(jsAttributes->Get(failIfMajorPerformanceCaveat)->BooleanValue());
     83         }
     84         attributes = webGLAttributes;
     85     } else {
     86         RefPtrWillBeRawPtr<Canvas2DContextAttributes> canvas2DAttributes = Canvas2DContextAttributes::create();
     87         if (info.Length() > 1 && info[1]->IsObject()) {
     88             v8::Handle<v8::Object> jsAttributes = info[1]->ToObject();
     89             v8::Handle<v8::String> alpha = v8AtomicString(isolate, "alpha");
     90             if (jsAttributes->Has(alpha) && !isUndefinedOrNull(jsAttributes->Get(alpha)))
     91                 canvas2DAttributes->setAlpha(jsAttributes->Get(alpha)->BooleanValue());
     92         }
     93         attributes = canvas2DAttributes;
     94     }
     95     CanvasRenderingContext* result = impl->getContext(contextId, attributes.get());
     96     if (!result) {
     97         v8SetReturnValueNull(info);
     98         return;
     99     }
    100     if (result->is2d()) {
    101         v8::Handle<v8::Value> v8Result = toV8(toCanvasRenderingContext2D(result), info.Holder(), info.GetIsolate());
    102         if (InspectorInstrumentation::canvasAgentEnabled(&impl->document())) {
    103             ScriptState* scriptState = ScriptState::current(isolate);
    104             ScriptValue context(scriptState, v8Result);
    105             ScriptValue wrapped = InspectorInstrumentation::wrapCanvas2DRenderingContextForInstrumentation(&impl->document(), context);
    106             if (!wrapped.isEmpty()) {
    107                 v8SetReturnValue(info, wrapped.v8Value());
    108                 return;
    109             }
    110         }
    111         v8SetReturnValue(info, v8Result);
    112         return;
    113     }
    114     if (result->is3d()) {
    115         v8::Handle<v8::Value> v8Result = toV8(toWebGLRenderingContext(result), info.Holder(), info.GetIsolate());
    116         if (InspectorInstrumentation::canvasAgentEnabled(&impl->document())) {
    117             ScriptState* scriptState = ScriptState::current(isolate);
    118             ScriptValue glContext(scriptState, v8Result);
    119             ScriptValue wrapped = InspectorInstrumentation::wrapWebGLRenderingContextForInstrumentation(&impl->document(), glContext);
    120             if (!wrapped.isEmpty()) {
    121                 v8SetReturnValue(info, wrapped.v8Value());
    122                 return;
    123             }
    124         }
    125         v8SetReturnValue(info, v8Result);
    126         return;
    127     }
    128     ASSERT_NOT_REACHED();
    129     v8SetReturnValueNull(info);
    130 }
    131 
    132 void V8HTMLCanvasElement::toDataURLMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
    133 {
    134     v8::Handle<v8::Object> holder = info.Holder();
    135     HTMLCanvasElement* canvas = V8HTMLCanvasElement::toImpl(holder);
    136     ExceptionState exceptionState(ExceptionState::ExecutionContext, "toDataURL", "HTMLCanvasElement", info.Holder(), info.GetIsolate());
    137 
    138     TOSTRING_VOID(V8StringResource<>, type, info[0]);
    139     double quality;
    140     double* qualityPtr = 0;
    141     if (info.Length() > 1 && info[1]->IsNumber()) {
    142         quality = info[1]->NumberValue();
    143         qualityPtr = &quality;
    144     }
    145 
    146     String result = canvas->toDataURL(type, qualityPtr, exceptionState);
    147     exceptionState.throwIfNeeded();
    148     v8SetReturnValueStringOrUndefined(info, result, info.GetIsolate());
    149 }
    150 
    151 } // namespace blink
    152