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      1 /*
      2  * Copyright (C) 2012 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #include "config.h"
     32 #include "core/inspector/InjectedScriptManager.h"
     33 
     34 #include "bindings/core/v8/BindingSecurity.h"
     35 #include "bindings/core/v8/ScopedPersistent.h"
     36 #include "bindings/core/v8/ScriptDebugServer.h"
     37 #include "bindings/core/v8/ScriptValue.h"
     38 #include "bindings/core/v8/V8Binding.h"
     39 #include "bindings/core/v8/V8InjectedScriptHost.h"
     40 #include "bindings/core/v8/V8ObjectConstructor.h"
     41 #include "bindings/core/v8/V8ScriptRunner.h"
     42 #include "bindings/core/v8/V8Window.h"
     43 #include "core/frame/LocalDOMWindow.h"
     44 #include "core/inspector/InjectedScriptHost.h"
     45 #include "wtf/RefPtr.h"
     46 
     47 namespace blink {
     48 
     49 InjectedScriptManager::CallbackData* InjectedScriptManager::createCallbackData(InjectedScriptManager* injectedScriptManager)
     50 {
     51     OwnPtr<InjectedScriptManager::CallbackData> callbackData = adoptPtr(new InjectedScriptManager::CallbackData());
     52     InjectedScriptManager::CallbackData* callbackDataPtr = callbackData.get();
     53     callbackData->injectedScriptManager = injectedScriptManager;
     54     m_callbackDataSet.add(callbackData.release());
     55     return callbackDataPtr;
     56 }
     57 
     58 void InjectedScriptManager::removeCallbackData(InjectedScriptManager::CallbackData* callbackData)
     59 {
     60     ASSERT(m_callbackDataSet.contains(callbackData));
     61     m_callbackDataSet.remove(callbackData);
     62 }
     63 
     64 static v8::Local<v8::Object> createInjectedScriptHostV8Wrapper(PassRefPtrWillBeRawPtr<InjectedScriptHost> host, InjectedScriptManager* injectedScriptManager, v8::Handle<v8::Object> creationContext, v8::Isolate* isolate)
     65 {
     66     ASSERT(host);
     67 
     68     v8::Handle<v8::Object> wrapper = V8DOMWrapper::createWrapper(creationContext, &V8InjectedScriptHost::wrapperTypeInfo, host->toScriptWrappableBase(), isolate);
     69     if (UNLIKELY(wrapper.IsEmpty()))
     70         return wrapper;
     71 
     72     // Create a weak reference to the v8 wrapper of InspectorBackend to deref
     73     // InspectorBackend when the wrapper is garbage collected.
     74     InjectedScriptManager::CallbackData* callbackData = injectedScriptManager->createCallbackData(injectedScriptManager);
     75 #if ENABLE(OILPAN)
     76     callbackData->hostPtr = WrapperPersistent<InjectedScriptHost>::create(host.get());
     77 #else
     78     callbackData->host = host.get();
     79 #endif
     80     callbackData->handle.set(isolate, wrapper);
     81     callbackData->handle.setWeak(callbackData, &InjectedScriptManager::setWeakCallback);
     82 
     83 #if ENABLE(OILPAN)
     84     V8DOMWrapper::setNativeInfoWithPersistentHandle(wrapper, &V8InjectedScriptHost::wrapperTypeInfo, host->toScriptWrappableBase(), callbackData->hostPtr);
     85 #else
     86     V8DOMWrapper::setNativeInfo(wrapper, &V8InjectedScriptHost::wrapperTypeInfo, host->toScriptWrappableBase());
     87 #endif
     88     ASSERT(V8DOMWrapper::isDOMWrapper(wrapper));
     89     return wrapper;
     90 }
     91 
     92 ScriptValue InjectedScriptManager::createInjectedScript(const String& scriptSource, ScriptState* inspectedScriptState, int id)
     93 {
     94     v8::Isolate* isolate = inspectedScriptState->isolate();
     95     ScriptState::Scope scope(inspectedScriptState);
     96 
     97     // Call custom code to create InjectedScripHost wrapper specific for the context
     98     // instead of calling toV8() that would create the
     99     // wrapper in the current context.
    100     // FIXME: make it possible to use generic bindings factory for InjectedScriptHost.
    101     v8::Local<v8::Object> scriptHostWrapper = createInjectedScriptHostV8Wrapper(m_injectedScriptHost, this, inspectedScriptState->context()->Global(), inspectedScriptState->isolate());
    102     if (scriptHostWrapper.IsEmpty())
    103         return ScriptValue();
    104 
    105     // Inject javascript into the context. The compiled script is supposed to evaluate into
    106     // a single anonymous function(it's anonymous to avoid cluttering the global object with
    107     // inspector's stuff) the function is called a few lines below with InjectedScriptHost wrapper,
    108     // injected script id and explicit reference to the inspected global object. The function is expected
    109     // to create and configure InjectedScript instance that is going to be used by the inspector.
    110     v8::Local<v8::Value> value = V8ScriptRunner::compileAndRunInternalScript(v8String(isolate, scriptSource), isolate);
    111     ASSERT(!value.IsEmpty());
    112     ASSERT(value->IsFunction());
    113 
    114     v8::Local<v8::Object> windowGlobal = inspectedScriptState->context()->Global();
    115     v8::Handle<v8::Value> info[] = { scriptHostWrapper, windowGlobal, v8::Number::New(inspectedScriptState->isolate(), id) };
    116     v8::Local<v8::Value> injectedScriptValue = V8ScriptRunner::callInternalFunction(v8::Local<v8::Function>::Cast(value), windowGlobal, WTF_ARRAY_LENGTH(info), info, inspectedScriptState->isolate());
    117     return ScriptValue(inspectedScriptState, injectedScriptValue);
    118 }
    119 
    120 bool InjectedScriptManager::canAccessInspectedWindow(ScriptState* scriptState)
    121 {
    122     ScriptState::Scope scope(scriptState);
    123     v8::Local<v8::Object> global = scriptState->context()->Global();
    124     if (global.IsEmpty())
    125         return false;
    126     v8::Handle<v8::Object> holder = V8Window::findInstanceInPrototypeChain(global, scriptState->isolate());
    127     if (holder.IsEmpty())
    128         return false;
    129     LocalFrame* frame = V8Window::toImpl(holder)->frame();
    130 
    131     return BindingSecurity::shouldAllowAccessToFrame(scriptState->isolate(), frame, DoNotReportSecurityError);
    132 }
    133 
    134 void InjectedScriptManager::setWeakCallback(const v8::WeakCallbackData<v8::Object, InjectedScriptManager::CallbackData>& data)
    135 {
    136     InjectedScriptManager::CallbackData* callbackData = data.GetParameter();
    137     callbackData->injectedScriptManager->removeCallbackData(callbackData);
    138 }
    139 
    140 } // namespace blink
    141