1 /* 2 * Copyright (C) 2013 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #include "config.h" 32 #include "core/animation/animatable/AnimatableColor.h" 33 34 #include "platform/animation/AnimationUtilities.h" 35 #include "wtf/MathExtras.h" 36 37 namespace { 38 39 double square(double x) 40 { 41 return x * x; 42 } 43 44 } // namespace 45 46 namespace blink { 47 48 AnimatableColorImpl::AnimatableColorImpl(float red, float green, float blue, float alpha) 49 : m_alpha(clampTo(alpha, 0.0f, 1.0f)) 50 , m_red(clampTo(red, 0.0f, 1.0f)) 51 , m_green(clampTo(green, 0.0f, 1.0f)) 52 , m_blue(clampTo(blue, 0.0f, 1.0f)) 53 { 54 } 55 56 AnimatableColorImpl::AnimatableColorImpl(Color color) 57 : m_alpha(color.alpha() / 255.0f) 58 , m_red(color.red() / 255.0f * m_alpha) 59 , m_green(color.green() / 255.0f * m_alpha) 60 , m_blue(color.blue() / 255.0f * m_alpha) 61 { 62 } 63 64 Color AnimatableColorImpl::toColor() const 65 { 66 if (!m_alpha) 67 return Color::transparent; 68 return Color(m_red / m_alpha, m_green / m_alpha, m_blue / m_alpha, m_alpha); 69 } 70 71 AnimatableColorImpl AnimatableColorImpl::interpolateTo(const AnimatableColorImpl& to, double fraction) const 72 { 73 return AnimatableColorImpl(blend(m_red, to.m_red, fraction), 74 blend(m_green, to.m_green, fraction), 75 blend(m_blue, to.m_blue, fraction), 76 blend(m_alpha, to.m_alpha, fraction)); 77 } 78 79 bool AnimatableColorImpl::operator==(const AnimatableColorImpl& other) const 80 { 81 return m_red == other.m_red 82 && m_green == other.m_green 83 && m_blue == other.m_blue 84 && m_alpha == other.m_alpha; 85 } 86 87 double AnimatableColorImpl::distanceTo(const AnimatableColorImpl& other) const 88 { 89 return sqrt(square(m_red - other.m_red) 90 + square(m_green - other.m_green) 91 + square(m_blue - other.m_blue) 92 + square(m_alpha - other.m_alpha)); 93 } 94 95 PassRefPtrWillBeRawPtr<AnimatableColor> AnimatableColor::create(const AnimatableColorImpl& color, const AnimatableColorImpl& visitedLinkColor) 96 { 97 return adoptRefWillBeNoop(new AnimatableColor(color, visitedLinkColor)); 98 } 99 100 PassRefPtrWillBeRawPtr<AnimatableValue> AnimatableColor::interpolateTo(const AnimatableValue* value, double fraction) const 101 { 102 const AnimatableColor* color = toAnimatableColor(value); 103 return create(m_color.interpolateTo(color->m_color, fraction), 104 m_visitedLinkColor.interpolateTo(color->m_visitedLinkColor, fraction)); 105 } 106 107 bool AnimatableColor::equalTo(const AnimatableValue* value) const 108 { 109 const AnimatableColor* color = toAnimatableColor(value); 110 return m_color == color->m_color && m_visitedLinkColor == color->m_visitedLinkColor; 111 } 112 113 double AnimatableColor::distanceTo(const AnimatableValue* value) const 114 { 115 const AnimatableColor* color = toAnimatableColor(value); 116 return m_color.distanceTo(color->m_color); 117 } 118 119 } // namespace blink 120