1 // Copyright 2014 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "config.h" 6 7 #include "core/html/canvas/EXTShaderTextureLOD.h" 8 9 namespace blink { 10 11 EXTShaderTextureLOD::EXTShaderTextureLOD(WebGLRenderingContextBase* context) 12 : WebGLExtension(context) 13 { 14 context->extensionsUtil()->ensureExtensionEnabled("GL_EXT_shader_texture_lod"); 15 } 16 17 EXTShaderTextureLOD::~EXTShaderTextureLOD() 18 { 19 } 20 21 WebGLExtensionName EXTShaderTextureLOD::name() const 22 { 23 return EXTShaderTextureLODName; 24 } 25 26 PassRefPtrWillBeRawPtr<EXTShaderTextureLOD> EXTShaderTextureLOD::create(WebGLRenderingContextBase* context) 27 { 28 return adoptRefWillBeNoop(new EXTShaderTextureLOD(context)); 29 } 30 31 bool EXTShaderTextureLOD::supported(WebGLRenderingContextBase* context) 32 { 33 return context->extensionsUtil()->supportsExtension("GL_EXT_shader_texture_lod"); 34 } 35 36 const char* EXTShaderTextureLOD::extensionName() 37 { 38 return "EXT_shader_texture_lod"; 39 } 40 41 } // namespace blink 42