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      1 /*
      2  * Copyright (C) 2012 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1.  Redistributions of source code must retain the above copyright
      9  *     notice, this list of conditions and the following disclaimer.
     10  * 2.  Redistributions in binary form must reproduce the above copyright
     11  *     notice, this list of conditions and the following disclaimer in the
     12  *     documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     16  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     17  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     18  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     19  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     20  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
     21  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     23  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #include "config.h"
     27 
     28 #include "core/html/canvas/OESTextureFloatLinear.h"
     29 
     30 namespace blink {
     31 
     32 OESTextureFloatLinear::OESTextureFloatLinear(WebGLRenderingContextBase* context)
     33     : WebGLExtension(context)
     34 {
     35     context->extensionsUtil()->ensureExtensionEnabled("GL_OES_texture_float_linear");
     36 }
     37 
     38 OESTextureFloatLinear::~OESTextureFloatLinear()
     39 {
     40 }
     41 
     42 WebGLExtensionName OESTextureFloatLinear::name() const
     43 {
     44     return OESTextureFloatLinearName;
     45 }
     46 
     47 PassRefPtrWillBeRawPtr<OESTextureFloatLinear> OESTextureFloatLinear::create(WebGLRenderingContextBase* context)
     48 {
     49     return adoptRefWillBeNoop(new OESTextureFloatLinear(context));
     50 }
     51 
     52 bool OESTextureFloatLinear::supported(WebGLRenderingContextBase* context)
     53 {
     54     return context->extensionsUtil()->supportsExtension("GL_OES_texture_float_linear");
     55 }
     56 
     57 const char* OESTextureFloatLinear::extensionName()
     58 {
     59     return "OES_texture_float_linear";
     60 }
     61 
     62 } // namespace blink
     63