1 /* 2 * Copyright (C) 2009 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #ifndef WebGLFramebuffer_h 27 #define WebGLFramebuffer_h 28 29 #include "bindings/core/v8/ScriptWrappable.h" 30 #include "core/html/canvas/WebGLContextObject.h" 31 #include "core/html/canvas/WebGLSharedObject.h" 32 #include "wtf/PassRefPtr.h" 33 #include "wtf/RefCounted.h" 34 35 namespace blink { 36 37 class WebGLRenderbuffer; 38 class WebGLTexture; 39 40 class WebGLFramebuffer FINAL : public WebGLContextObject, public ScriptWrappable { 41 DEFINE_WRAPPERTYPEINFO(); 42 public: 43 class WebGLAttachment : public RefCountedWillBeGarbageCollectedFinalized<WebGLAttachment> { 44 public: 45 virtual ~WebGLAttachment(); 46 47 virtual GLsizei width() const = 0; 48 virtual GLsizei height() const = 0; 49 virtual GLenum format() const = 0; 50 // For texture attachment, type() returns the type of the attached texture. 51 // For renderbuffer attachment, the type of the renderbuffer may vary with GL implementation. 52 // To avoid confusion, it would be better to not implement type() for renderbuffer attachment and 53 // we should always use the internalformat of the renderbuffer and avoid using type() API. 54 virtual GLenum type() const = 0; 55 virtual WebGLSharedObject* object() const = 0; 56 virtual bool isSharedObject(WebGLSharedObject*) const = 0; 57 virtual bool valid() const = 0; 58 virtual void onDetached(blink::WebGraphicsContext3D*) = 0; 59 virtual void attach(blink::WebGraphicsContext3D*, GLenum attachment) = 0; 60 virtual void unattach(blink::WebGraphicsContext3D*, GLenum attachment) = 0; 61 62 virtual void trace(Visitor*) { } 63 64 protected: 65 WebGLAttachment(); 66 }; 67 68 virtual ~WebGLFramebuffer(); 69 70 static PassRefPtrWillBeRawPtr<WebGLFramebuffer> create(WebGLRenderingContextBase*); 71 72 void setAttachmentForBoundFramebuffer(GLenum attachment, GLenum texTarget, WebGLTexture*, GLint level); 73 void setAttachmentForBoundFramebuffer(GLenum attachment, WebGLRenderbuffer*); 74 // If an object is attached to the currently bound framebuffer, remove it. 75 void removeAttachmentFromBoundFramebuffer(WebGLSharedObject*); 76 // If a given attachment point for the currently bound framebuffer is not null, remove the attached object. 77 void removeAttachmentFromBoundFramebuffer(GLenum); 78 WebGLSharedObject* getAttachmentObject(GLenum) const; 79 80 GLenum colorBufferFormat() const; 81 82 // This should always be called before drawArray, drawElements, clear, 83 // readPixels, copyTexImage2D, copyTexSubImage2D if this framebuffer is 84 // currently bound. 85 // Return false if the framebuffer is incomplete. 86 bool onAccess(blink::WebGraphicsContext3D*, const char** reason); 87 88 // Software version of glCheckFramebufferStatus(), except that when 89 // FRAMEBUFFER_COMPLETE is returned, it is still possible for 90 // glCheckFramebufferStatus() to return FRAMEBUFFER_UNSUPPORTED, 91 // depending on hardware implementation. 92 GLenum checkStatus(const char** reason) const; 93 94 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } 95 96 void setHasEverBeenBound() { m_hasEverBeenBound = true; } 97 98 bool hasStencilBuffer() const; 99 100 // Wrapper for drawBuffersEXT/drawBuffersARB to work around a driver bug. 101 void drawBuffers(const Vector<GLenum>& bufs); 102 103 GLenum getDrawBuffer(GLenum); 104 105 virtual void trace(Visitor*) OVERRIDE; 106 107 protected: 108 explicit WebGLFramebuffer(WebGLRenderingContextBase*); 109 110 virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject) OVERRIDE; 111 112 private: 113 WebGLAttachment* getAttachment(GLenum) const; 114 bool isAttachmentComplete(WebGLAttachment* attachedObject, GLenum attachment, const char** reason) const; 115 116 // Check if the framebuffer is currently bound. 117 bool isBound() const; 118 119 // attach 'attachment' at 'attachmentPoint'. 120 void attach(GLenum attachment, GLenum attachmentPoint); 121 122 // Check if a new drawBuffers call should be issued. This is called when we add or remove an attachment. 123 void drawBuffersIfNecessary(bool force); 124 125 typedef WillBeHeapHashMap<GLenum, RefPtrWillBeMember<WebGLAttachment> > AttachmentMap; 126 127 AttachmentMap m_attachments; 128 129 bool m_hasEverBeenBound; 130 131 Vector<GLenum> m_drawBuffers; 132 Vector<GLenum> m_filteredDrawBuffers; 133 }; 134 135 } // namespace blink 136 137 #endif // WebGLFramebuffer_h 138