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      1 /*
      2  * Copyright (C) 1997 Martin Jones (mjones (at) kde.org)
      3  *           (C) 1997 Torben Weis (weis (at) kde.org)
      4  *           (C) 1998 Waldo Bastian (bastian (at) kde.org)
      5  *           (C) 1999 Lars Knoll (knoll (at) kde.org)
      6  *           (C) 1999 Antti Koivisto (koivisto (at) kde.org)
      7  * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2013 Apple Inc. All rights reserved.
      8  *
      9  * This library is free software; you can redistribute it and/or
     10  * modify it under the terms of the GNU Library General Public
     11  * License as published by the Free Software Foundation; either
     12  * version 2 of the License, or (at your option) any later version.
     13  *
     14  * This library is distributed in the hope that it will be useful,
     15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     17  * Library General Public License for more details.
     18  *
     19  * You should have received a copy of the GNU Library General Public License
     20  * along with this library; see the file COPYING.LIB.  If not, write to
     21  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     22  * Boston, MA 02110-1301, USA.
     23  */
     24 
     25 #include "config.h"
     26 #include "core/rendering/RenderTableRow.h"
     27 
     28 #include "core/HTMLNames.h"
     29 #include "core/fetch/ImageResource.h"
     30 #include "core/paint/TableRowPainter.h"
     31 #include "core/rendering/GraphicsContextAnnotator.h"
     32 #include "core/rendering/HitTestResult.h"
     33 #include "core/rendering/PaintInfo.h"
     34 #include "core/rendering/RenderTableCell.h"
     35 #include "core/rendering/RenderView.h"
     36 #include "core/rendering/SubtreeLayoutScope.h"
     37 #include "core/rendering/style/StyleInheritedData.h"
     38 
     39 namespace blink {
     40 
     41 using namespace HTMLNames;
     42 
     43 RenderTableRow::RenderTableRow(Element* element)
     44     : RenderBox(element)
     45     , m_rowIndex(unsetRowIndex)
     46 {
     47     // init RenderObject attributes
     48     setInline(false);   // our object is not Inline
     49 }
     50 
     51 void RenderTableRow::trace(Visitor* visitor)
     52 {
     53     visitor->trace(m_children);
     54     RenderBox::trace(visitor);
     55 }
     56 
     57 void RenderTableRow::willBeRemovedFromTree()
     58 {
     59     RenderBox::willBeRemovedFromTree();
     60 
     61     section()->setNeedsCellRecalc();
     62 }
     63 
     64 static bool borderWidthChanged(const RenderStyle* oldStyle, const RenderStyle* newStyle)
     65 {
     66     return oldStyle->borderLeftWidth() != newStyle->borderLeftWidth()
     67         || oldStyle->borderTopWidth() != newStyle->borderTopWidth()
     68         || oldStyle->borderRightWidth() != newStyle->borderRightWidth()
     69         || oldStyle->borderBottomWidth() != newStyle->borderBottomWidth();
     70 }
     71 
     72 void RenderTableRow::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
     73 {
     74     ASSERT(style()->display() == TABLE_ROW);
     75 
     76     RenderBox::styleDidChange(diff, oldStyle);
     77     propagateStyleToAnonymousChildren();
     78 
     79     if (section() && oldStyle && style()->logicalHeight() != oldStyle->logicalHeight())
     80         section()->rowLogicalHeightChanged(this);
     81 
     82     // If border was changed, notify table.
     83     if (parent()) {
     84         RenderTable* table = this->table();
     85         if (table && !table->selfNeedsLayout() && !table->normalChildNeedsLayout() && oldStyle && oldStyle->border() != style()->border())
     86             table->invalidateCollapsedBorders();
     87 
     88         if (table && oldStyle && diff.needsFullLayout() && needsLayout() && table->collapseBorders() && borderWidthChanged(oldStyle, style())) {
     89             // If the border width changes on a row, we need to make sure the cells in the row know to lay out again.
     90             // This only happens when borders are collapsed, since they end up affecting the border sides of the cell
     91             // itself.
     92             for (RenderBox* childBox = firstChildBox(); childBox; childBox = childBox->nextSiblingBox()) {
     93                 if (!childBox->isTableCell())
     94                     continue;
     95                 childBox->setChildNeedsLayout();
     96             }
     97         }
     98     }
     99 }
    100 
    101 const BorderValue& RenderTableRow::borderAdjoiningStartCell(const RenderTableCell* cell) const
    102 {
    103     ASSERT_UNUSED(cell, cell->isFirstOrLastCellInRow());
    104     // FIXME: https://webkit.org/b/79272 - Add support for mixed directionality at the cell level.
    105     return style()->borderStart();
    106 }
    107 
    108 const BorderValue& RenderTableRow::borderAdjoiningEndCell(const RenderTableCell* cell) const
    109 {
    110     ASSERT_UNUSED(cell, cell->isFirstOrLastCellInRow());
    111     // FIXME: https://webkit.org/b/79272 - Add support for mixed directionality at the cell level.
    112     return style()->borderEnd();
    113 }
    114 
    115 void RenderTableRow::addChild(RenderObject* child, RenderObject* beforeChild)
    116 {
    117     if (!child->isTableCell()) {
    118         RenderObject* last = beforeChild;
    119         if (!last)
    120             last = lastCell();
    121         if (last && last->isAnonymous() && last->isTableCell() && !last->isBeforeOrAfterContent()) {
    122             RenderTableCell* lastCell = toRenderTableCell(last);
    123             if (beforeChild == lastCell)
    124                 beforeChild = lastCell->firstChild();
    125             lastCell->addChild(child, beforeChild);
    126             return;
    127         }
    128 
    129         if (beforeChild && !beforeChild->isAnonymous() && beforeChild->parent() == this) {
    130             RenderObject* cell = beforeChild->previousSibling();
    131             if (cell && cell->isTableCell() && cell->isAnonymous()) {
    132                 cell->addChild(child);
    133                 return;
    134             }
    135         }
    136 
    137         // If beforeChild is inside an anonymous cell, insert into the cell.
    138         if (last && !last->isTableCell() && last->parent() && last->parent()->isAnonymous() && !last->parent()->isBeforeOrAfterContent()) {
    139             last->parent()->addChild(child, beforeChild);
    140             return;
    141         }
    142 
    143         RenderTableCell* cell = RenderTableCell::createAnonymousWithParentRenderer(this);
    144         addChild(cell, beforeChild);
    145         cell->addChild(child);
    146         return;
    147     }
    148 
    149     if (beforeChild && beforeChild->parent() != this)
    150         beforeChild = splitAnonymousBoxesAroundChild(beforeChild);
    151 
    152     RenderTableCell* cell = toRenderTableCell(child);
    153 
    154     // Generated content can result in us having a null section so make sure to null check our parent.
    155     if (parent())
    156         section()->addCell(cell, this);
    157 
    158     ASSERT(!beforeChild || beforeChild->isTableCell());
    159     RenderBox::addChild(cell, beforeChild);
    160 
    161     if (beforeChild || nextRow())
    162         section()->setNeedsCellRecalc();
    163 }
    164 
    165 void RenderTableRow::layout()
    166 {
    167     ASSERT(needsLayout());
    168 
    169     // Table rows do not add translation.
    170     LayoutState state(*this, LayoutSize());
    171 
    172     for (RenderTableCell* cell = firstCell(); cell; cell = cell->nextCell()) {
    173         SubtreeLayoutScope layouter(*cell);
    174         if (!cell->needsLayout())
    175             cell->markForPaginationRelayoutIfNeeded(layouter);
    176         if (cell->needsLayout()) {
    177             cell->computeAndSetBlockDirectionMargins(table());
    178             cell->layout();
    179         }
    180     }
    181 
    182     m_overflow.clear();
    183     addVisualEffectOverflow();
    184 
    185     // We only ever need to issue paint invalidations if our cells didn't, which means that they didn't need
    186     // layout, so we know that our bounds didn't change. This code is just making up for
    187     // the fact that we did not invalidate paints in setStyle() because we had a layout hint.
    188     // We cannot call paintInvalidationForWholeRenderer() because our clippedOverflowRectForPaintInvalidation() is taken from the
    189     // parent table, and being mid-layout, that is invalid. Instead, we issue paint invalidations for our cells.
    190     if (selfNeedsLayout() && checkForPaintInvalidation()) {
    191         for (RenderTableCell* cell = firstCell(); cell; cell = cell->nextCell()) {
    192             // FIXME: Is this needed when issuing paint invalidations after layout?
    193             cell->setShouldDoFullPaintInvalidation(true);
    194         }
    195     }
    196 
    197     // RenderTableSection::layoutRows will set our logical height and width later, so it calls updateLayerTransform().
    198     clearNeedsLayout();
    199 }
    200 
    201 // Hit Testing
    202 bool RenderTableRow::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction action)
    203 {
    204     // Table rows cannot ever be hit tested.  Effectively they do not exist.
    205     // Just forward to our children always.
    206     for (RenderTableCell* cell = lastCell(); cell; cell = cell->previousCell()) {
    207         // FIXME: We have to skip over inline flows, since they can show up inside table rows
    208         // at the moment (a demoted inline <form> for example). If we ever implement a
    209         // table-specific hit-test method (which we should do for performance reasons anyway),
    210         // then we can remove this check.
    211         if (!cell->hasSelfPaintingLayer()) {
    212             LayoutPoint cellPoint = flipForWritingModeForChild(cell, accumulatedOffset);
    213             if (cell->nodeAtPoint(request, result, locationInContainer, cellPoint, action)) {
    214                 updateHitTestResult(result, locationInContainer.point() - toLayoutSize(cellPoint));
    215                 return true;
    216             }
    217         }
    218     }
    219 
    220     return false;
    221 }
    222 
    223 void RenderTableRow::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
    224 {
    225     TableRowPainter(*this).paint(paintInfo, paintOffset);
    226 }
    227 
    228 void RenderTableRow::imageChanged(WrappedImagePtr, const IntRect*)
    229 {
    230     // FIXME: Examine cells and issue paint invalidations of only the rect the image paints in.
    231     setShouldDoFullPaintInvalidation(true);
    232 }
    233 
    234 RenderTableRow* RenderTableRow::createAnonymous(Document* document)
    235 {
    236     RenderTableRow* renderer = new RenderTableRow(0);
    237     renderer->setDocumentForAnonymous(document);
    238     return renderer;
    239 }
    240 
    241 RenderTableRow* RenderTableRow::createAnonymousWithParentRenderer(const RenderObject* parent)
    242 {
    243     RenderTableRow* newRow = RenderTableRow::createAnonymous(&parent->document());
    244     RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(parent->style(), TABLE_ROW);
    245     newRow->setStyle(newStyle.release());
    246     return newRow;
    247 }
    248 
    249 } // namespace blink
    250