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      1 /*
      2  * Copyright (C) 2007, 2008 Rob Buis <buis (at) kde.org>
      3  * Copyright (C) 2007 Nikolas Zimmermann <zimmermann (at) kde.org>
      4  * Copyright (C) 2007 Eric Seidel <eric (at) webkit.org>
      5  * Copyright (C) 2009 Google, Inc.  All rights reserved.
      6  * Copyright (C) 2009 Dirk Schulze <krit (at) webkit.org>
      7  * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
      8  *
      9  * This library is free software; you can redistribute it and/or
     10  * modify it under the terms of the GNU Library General Public
     11  * License as published by the Free Software Foundation; either
     12  * version 2 of the License, or (at your option) any later version.
     13  *
     14  * This library is distributed in the hope that it will be useful,
     15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     17  * Library General Public License for more details.
     18  *
     19  * You should have received a copy of the GNU Library General Public License
     20  * along with this library; see the file COPYING.LIB.  If not, write to
     21  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     22  * Boston, MA 02110-1301, USA.
     23  */
     24 
     25 #include "config.h"
     26 
     27 #include "core/rendering/svg/SVGRenderingContext.h"
     28 
     29 #include "core/frame/FrameHost.h"
     30 #include "core/frame/FrameView.h"
     31 #include "core/frame/LocalFrame.h"
     32 #include "core/frame/Settings.h"
     33 #include "core/paint/SVGImagePainter.h"
     34 #include "core/rendering/RenderLayer.h"
     35 #include "core/rendering/svg/RenderSVGImage.h"
     36 #include "core/rendering/svg/RenderSVGResource.h"
     37 #include "core/rendering/svg/RenderSVGResourceFilter.h"
     38 #include "core/rendering/svg/RenderSVGResourceMasker.h"
     39 #include "core/rendering/svg/SVGResources.h"
     40 #include "core/rendering/svg/SVGResourcesCache.h"
     41 #include "platform/FloatConversion.h"
     42 
     43 static int kMaxImageBufferSize = 4096;
     44 
     45 namespace blink {
     46 
     47 static inline bool isRenderingMaskImage(RenderObject* object)
     48 {
     49     if (object->frame() && object->frame()->view())
     50         return object->frame()->view()->paintBehavior() & PaintBehaviorRenderingSVGMask;
     51     return false;
     52 }
     53 
     54 SVGRenderingContext::~SVGRenderingContext()
     55 {
     56     // Fast path if we don't need to restore anything.
     57     if (!(m_renderingFlags & ActionsNeeded))
     58         return;
     59 
     60     ASSERT(m_object && m_paintInfo);
     61 
     62     if (m_renderingFlags & PostApplyResources) {
     63         ASSERT(m_masker || m_clipper || m_filter);
     64         ASSERT(SVGResourcesCache::cachedResourcesForRenderObject(m_object));
     65 
     66         if (m_filter) {
     67             ASSERT(SVGResourcesCache::cachedResourcesForRenderObject(m_object)->filter() == m_filter);
     68             m_filter->postApplyResource(m_object, m_paintInfo->context);
     69             m_paintInfo->context = m_savedContext;
     70             m_paintInfo->rect = m_savedPaintRect;
     71         }
     72 
     73         if (m_clipper) {
     74             ASSERT(SVGResourcesCache::cachedResourcesForRenderObject(m_object)->clipper() == m_clipper);
     75             m_clipper->postApplyStatefulResource(m_object, m_paintInfo->context, m_clipperState);
     76         }
     77 
     78         if (m_masker) {
     79             ASSERT(SVGResourcesCache::cachedResourcesForRenderObject(m_object)->masker() == m_masker);
     80             m_masker->postApplyResource(m_object, m_paintInfo->context);
     81         }
     82     }
     83 
     84     if (m_renderingFlags & EndOpacityLayer)
     85         m_paintInfo->context->endLayer();
     86 
     87     if (m_renderingFlags & RestoreGraphicsContext)
     88         m_paintInfo->context->restore();
     89 }
     90 
     91 void SVGRenderingContext::prepareToRenderSVGContent(RenderObject* object, PaintInfo& paintInfo)
     92 {
     93     ASSERT(object);
     94 
     95 #if ENABLE(ASSERT)
     96     // This function must not be called twice!
     97     ASSERT(!(m_renderingFlags & PrepareToRenderSVGContentWasCalled));
     98     m_renderingFlags |= PrepareToRenderSVGContentWasCalled;
     99 #endif
    100 
    101     m_object = object;
    102     m_paintInfo = &paintInfo;
    103     m_filter = 0;
    104 
    105     RenderStyle* style = m_object->style();
    106     ASSERT(style);
    107 
    108     const SVGRenderStyle& svgStyle = style->svgStyle();
    109 
    110     // Setup transparency layers before setting up SVG resources!
    111     bool isRenderingMask = isRenderingMaskImage(m_object);
    112     // RenderLayer takes care of root opacity.
    113     float opacity = (object->isSVGRoot() || isRenderingMask) ? 1 : style->opacity();
    114     bool hasBlendMode = style->hasBlendMode() && !isRenderingMask;
    115 
    116     if (opacity < 1 || hasBlendMode || style->hasIsolation()) {
    117         FloatRect paintInvalidationRect = m_object->paintInvalidationRectInLocalCoordinates();
    118         m_paintInfo->context->clip(paintInvalidationRect);
    119 
    120         if (hasBlendMode) {
    121             if (!(m_renderingFlags & RestoreGraphicsContext)) {
    122                 m_paintInfo->context->save();
    123                 m_renderingFlags |= RestoreGraphicsContext;
    124             }
    125             m_paintInfo->context->setCompositeOperation(CompositeSourceOver, style->blendMode());
    126         }
    127 
    128         m_paintInfo->context->beginTransparencyLayer(opacity);
    129 
    130         if (hasBlendMode)
    131             m_paintInfo->context->setCompositeOperation(CompositeSourceOver, WebBlendModeNormal);
    132 
    133         m_renderingFlags |= EndOpacityLayer;
    134     }
    135 
    136     ClipPathOperation* clipPathOperation = style->clipPath();
    137     if (clipPathOperation && clipPathOperation->type() == ClipPathOperation::SHAPE) {
    138         ShapeClipPathOperation* clipPath = toShapeClipPathOperation(clipPathOperation);
    139         m_paintInfo->context->clipPath(clipPath->path(object->objectBoundingBox()), clipPath->windRule());
    140     }
    141 
    142     SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(m_object);
    143     if (!resources) {
    144         if (svgStyle.hasFilter())
    145             return;
    146 
    147         m_renderingFlags |= RenderingPrepared;
    148         return;
    149     }
    150 
    151     if (!isRenderingMask) {
    152         if (RenderSVGResourceMasker* masker = resources->masker()) {
    153             if (!masker->applyResource(m_object, style, m_paintInfo->context, ApplyToDefaultMode))
    154                 return;
    155             m_masker = masker;
    156             m_renderingFlags |= PostApplyResources;
    157         }
    158     }
    159 
    160     RenderSVGResourceClipper* clipper = resources->clipper();
    161     if (!clipPathOperation && clipper) {
    162         if (!clipper->applyStatefulResource(m_object, m_paintInfo->context, m_clipperState))
    163             return;
    164         m_clipper = clipper;
    165         m_renderingFlags |= PostApplyResources;
    166     }
    167 
    168     if (!isRenderingMask) {
    169         m_filter = resources->filter();
    170         if (m_filter) {
    171             m_savedContext = m_paintInfo->context;
    172             m_savedPaintRect = m_paintInfo->rect;
    173             // Return with false here may mean that we don't need to draw the content
    174             // (because it was either drawn before or empty) but we still need to apply the filter.
    175             m_renderingFlags |= PostApplyResources;
    176             if (!m_filter->applyResource(m_object, style, m_paintInfo->context, ApplyToDefaultMode))
    177                 return;
    178 
    179             // Since we're caching the resulting bitmap and do not invalidate it on paint invalidation rect
    180             // changes, we need to paint the whole filter region. Otherwise, elements not visible
    181             // at the time of the initial paint (due to scrolling, window size, etc.) will never
    182             // be drawn.
    183             m_paintInfo->rect = IntRect(m_filter->drawingRegion(m_object));
    184         }
    185     }
    186 
    187     m_renderingFlags |= RenderingPrepared;
    188 }
    189 
    190 static AffineTransform& currentContentTransformation()
    191 {
    192     DEFINE_STATIC_LOCAL(AffineTransform, s_currentContentTransformation, ());
    193     return s_currentContentTransformation;
    194 }
    195 
    196 float SVGRenderingContext::calculateScreenFontSizeScalingFactor(const RenderObject* renderer)
    197 {
    198     ASSERT(renderer);
    199 
    200     AffineTransform ctm;
    201     // FIXME: calculateDeviceSpaceTransformation() queries layer compositing state - which is not
    202     // supported during layout. Hence, the result may not include all CSS transforms.
    203     calculateDeviceSpaceTransformation(renderer, ctm);
    204     return narrowPrecisionToFloat(sqrt((pow(ctm.xScale(), 2) + pow(ctm.yScale(), 2)) / 2));
    205 }
    206 
    207 void SVGRenderingContext::calculateDeviceSpaceTransformation(const RenderObject* renderer, AffineTransform& absoluteTransform)
    208 {
    209     // FIXME: trying to compute a device space transform at record time is wrong. All clients
    210     // should be updated to avoid relying on this information, and the method should be removed.
    211 
    212     ASSERT(renderer);
    213     // We're about to possibly clear renderer, so save the deviceScaleFactor now.
    214     float deviceScaleFactor = renderer->document().frameHost()->deviceScaleFactor();
    215 
    216     // Walk up the render tree, accumulating SVG transforms.
    217     absoluteTransform = currentContentTransformation();
    218     while (renderer) {
    219         absoluteTransform = renderer->localToParentTransform() * absoluteTransform;
    220         if (renderer->isSVGRoot())
    221             break;
    222         renderer = renderer->parent();
    223     }
    224 
    225     // Continue walking up the layer tree, accumulating CSS transforms.
    226     RenderLayer* layer = renderer ? renderer->enclosingLayer() : 0;
    227     while (layer && layer->isAllowedToQueryCompositingState()) {
    228         // We can stop at compositing layers, to match the backing resolution.
    229         // FIXME: should we be computing the transform to the nearest composited layer,
    230         // or the nearest composited layer that does not paint into its ancestor?
    231         // I think this is the nearest composited ancestor since we will inherit its
    232         // transforms in the composited layer tree.
    233         if (layer->compositingState() != NotComposited)
    234             break;
    235 
    236         if (TransformationMatrix* layerTransform = layer->transform())
    237             absoluteTransform = layerTransform->toAffineTransform() * absoluteTransform;
    238 
    239         layer = layer->parent();
    240     }
    241 
    242     absoluteTransform.scale(deviceScaleFactor);
    243 }
    244 
    245 void SVGRenderingContext::renderSubtree(GraphicsContext* context, RenderObject* item, const AffineTransform& subtreeContentTransformation)
    246 {
    247     ASSERT(item);
    248     ASSERT(context);
    249 
    250     PaintInfo info(context, PaintInfo::infiniteRect(), PaintPhaseForeground, PaintBehaviorNormal);
    251 
    252     AffineTransform& contentTransformation = currentContentTransformation();
    253     AffineTransform savedContentTransformation = contentTransformation;
    254     contentTransformation = subtreeContentTransformation * contentTransformation;
    255 
    256     ASSERT(!item->needsLayout());
    257     item->paint(info, IntPoint());
    258 
    259     contentTransformation = savedContentTransformation;
    260 }
    261 
    262 FloatRect SVGRenderingContext::clampedAbsoluteTargetRect(const FloatRect& absoluteTargetRect)
    263 {
    264     const FloatSize maxImageBufferSize(kMaxImageBufferSize, kMaxImageBufferSize);
    265     return FloatRect(absoluteTargetRect.location(), absoluteTargetRect.size().shrunkTo(maxImageBufferSize));
    266 }
    267 
    268 void SVGRenderingContext::clear2DRotation(AffineTransform& transform)
    269 {
    270     AffineTransform::DecomposedType decomposition;
    271     transform.decompose(decomposition);
    272     decomposition.angle = 0;
    273     transform.recompose(decomposition);
    274 }
    275 
    276 bool SVGRenderingContext::bufferForeground(OwnPtr<ImageBuffer>& imageBuffer)
    277 {
    278     ASSERT(m_paintInfo);
    279     ASSERT(m_object->isSVGImage());
    280     FloatRect boundingBox = m_object->objectBoundingBox();
    281 
    282     // Invalidate an existing buffer if the scale is not correct.
    283     if (imageBuffer) {
    284         AffineTransform transform = m_paintInfo->context->getCTM();
    285         IntSize expandedBoundingBox = expandedIntSize(boundingBox.size());
    286         IntSize bufferSize(static_cast<int>(ceil(expandedBoundingBox.width() * transform.xScale())), static_cast<int>(ceil(expandedBoundingBox.height() * transform.yScale())));
    287         if (bufferSize != imageBuffer->size())
    288             imageBuffer.clear();
    289     }
    290 
    291     // Create a new buffer and paint the foreground into it.
    292     if (!imageBuffer) {
    293         if ((imageBuffer = m_paintInfo->context->createRasterBuffer(expandedIntSize(boundingBox.size())))) {
    294             GraphicsContext* bufferedRenderingContext = imageBuffer->context();
    295             bufferedRenderingContext->translate(-boundingBox.x(), -boundingBox.y());
    296             PaintInfo bufferedInfo(*m_paintInfo);
    297             bufferedInfo.context = bufferedRenderingContext;
    298             SVGImagePainter::paintForeground(toRenderSVGImage(*m_object), bufferedInfo);
    299         } else
    300             return false;
    301     }
    302 
    303     m_paintInfo->context->drawImageBuffer(imageBuffer.get(), boundingBox);
    304     return true;
    305 }
    306 
    307 } // namespace blink
    308