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      1 /*
      2  * Copyright (C) Research In Motion Limited 2010. All rights reserved.
      3  *
      4  * This library is free software; you can redistribute it and/or
      5  * modify it under the terms of the GNU Library General Public
      6  * License as published by the Free Software Foundation; either
      7  * version 2 of the License, or (at your option) any later version.
      8  *
      9  * This library is distributed in the hope that it will be useful,
     10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     12  * Library General Public License for more details.
     13  *
     14  * You should have received a copy of the GNU Library General Public License
     15  * along with this library; see the file COPYING.LIB.  If not, write to
     16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     17  * Boston, MA 02110-1301, USA.
     18  */
     19 
     20 #ifndef SVGTextLayoutEngineBaseline_h
     21 #define SVGTextLayoutEngineBaseline_h
     22 
     23 #include "core/rendering/style/SVGRenderStyleDefs.h"
     24 #include "wtf/Noncopyable.h"
     25 
     26 namespace blink {
     27 
     28 class Font;
     29 class RenderObject;
     30 class SVGElement;
     31 class SVGRenderStyle;
     32 class SVGTextMetrics;
     33 
     34 // Helper class used by SVGTextLayoutEngine to handle 'alignment-baseline' / 'dominant-baseline' and 'baseline-shift'.
     35 class SVGTextLayoutEngineBaseline {
     36     WTF_MAKE_NONCOPYABLE(SVGTextLayoutEngineBaseline);
     37 public:
     38     SVGTextLayoutEngineBaseline(const Font&);
     39 
     40     float calculateBaselineShift(const SVGRenderStyle&, SVGElement* lengthContext) const;
     41     float calculateAlignmentBaselineShift(bool isVerticalText, const RenderObject* textRenderer) const;
     42     float calculateGlyphOrientationAngle(bool isVerticalText, const SVGRenderStyle&, const UChar& character) const;
     43     float calculateGlyphAdvanceAndOrientation(bool isVerticalText, const SVGTextMetrics&, float angle, float& xOrientationShift, float& yOrientationShift) const;
     44 
     45 private:
     46     EAlignmentBaseline dominantBaselineToAlignmentBaseline(bool isVerticalText, const RenderObject* textRenderer) const;
     47 
     48     const Font& m_font;
     49 };
     50 
     51 } // namespace blink
     52 
     53 #endif
     54