1 /* 2 * Copyright (C) 2014 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #include "config.h" 32 33 #include "core/svg/SVGPoint.h" 34 35 #include "bindings/core/v8/ExceptionState.h" 36 #include "core/dom/ExceptionCode.h" 37 #include "core/svg/SVGAnimationElement.h" 38 #include "core/svg/SVGParserUtilities.h" 39 #include "platform/transforms/AffineTransform.h" 40 #include "wtf/text/StringBuilder.h" 41 #include "wtf/text/WTFString.h" 42 43 namespace blink { 44 45 SVGPoint::SVGPoint() 46 { 47 } 48 49 SVGPoint::SVGPoint(const FloatPoint& point) 50 : m_value(point) 51 { 52 } 53 54 PassRefPtr<SVGPoint> SVGPoint::clone() const 55 { 56 return SVGPoint::create(m_value); 57 } 58 59 template<typename CharType> 60 void SVGPoint::parse(const CharType*& ptr, const CharType* end, ExceptionState& exceptionState) 61 { 62 const CharType* start = ptr; 63 64 skipOptionalSVGSpaces(ptr, end); 65 66 float x = 0.0f; 67 float y = 0.0f; 68 bool valid = parseNumber(ptr, end, x) && parseNumber(ptr, end, y, DisallowWhitespace); 69 70 if (!valid) { 71 exceptionState.throwDOMException(SyntaxError, "Problem parsing point \"" + String(start, end - start) + "\""); 72 return; 73 } 74 75 skipOptionalSVGSpaces(ptr, end); 76 if (ptr < end) { // nothing should come after the last, fourth number 77 exceptionState.throwDOMException(SyntaxError, "Problem parsing point \"" + String(start, end - start) + "\""); 78 return; 79 } 80 81 m_value = FloatPoint(x, y); 82 } 83 84 FloatPoint SVGPoint::matrixTransform(const AffineTransform& transform) const 85 { 86 double newX, newY; 87 transform.map(static_cast<double>(x()), static_cast<double>(y()), newX, newY); 88 return FloatPoint::narrowPrecision(newX, newY); 89 } 90 91 void SVGPoint::setValueAsString(const String& string, ExceptionState& exceptionState) 92 { 93 if (string.isEmpty()) { 94 m_value = FloatPoint(0.0f, 0.0f); 95 return; 96 } 97 98 if (string.is8Bit()) { 99 const LChar* ptr = string.characters8(); 100 const LChar* end = ptr + string.length(); 101 parse(ptr, end, exceptionState); 102 return; 103 } 104 105 const UChar* ptr = string.characters16(); 106 const UChar* end = ptr + string.length(); 107 parse(ptr, end, exceptionState); 108 } 109 110 String SVGPoint::valueAsString() const 111 { 112 StringBuilder builder; 113 builder.appendNumber(x()); 114 builder.append(' '); 115 builder.appendNumber(y()); 116 return builder.toString(); 117 } 118 119 void SVGPoint::add(PassRefPtrWillBeRawPtr<SVGPropertyBase> other, SVGElement*) 120 { 121 // SVGPoint is not animated by itself 122 ASSERT_NOT_REACHED(); 123 } 124 125 void SVGPoint::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) 126 { 127 // SVGPoint is not animated by itself 128 ASSERT_NOT_REACHED(); 129 } 130 131 float SVGPoint::calculateDistance(PassRefPtr<SVGPropertyBase> to, SVGElement* contextElement) 132 { 133 // SVGPoint is not animated by itself 134 ASSERT_NOT_REACHED(); 135 return 0.0f; 136 } 137 138 } 139