1 /* 2 * Copyright (C) 2010, Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY 17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON 20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 */ 24 25 #include "config.h" 26 27 #if ENABLE(WEB_AUDIO) 28 29 #include "modules/webaudio/ConvolverNode.h" 30 31 #include "bindings/core/v8/ExceptionState.h" 32 #include "core/dom/ExceptionCode.h" 33 #include "platform/audio/Reverb.h" 34 #include "modules/webaudio/AudioBuffer.h" 35 #include "modules/webaudio/AudioContext.h" 36 #include "modules/webaudio/AudioNodeInput.h" 37 #include "modules/webaudio/AudioNodeOutput.h" 38 #include "wtf/MainThread.h" 39 40 // Note about empirical tuning: 41 // The maximum FFT size affects reverb performance and accuracy. 42 // If the reverb is single-threaded and processes entirely in the real-time audio thread, 43 // it's important not to make this too high. In this case 8192 is a good value. 44 // But, the Reverb object is multi-threaded, so we want this as high as possible without losing too much accuracy. 45 // Very large FFTs will have worse phase errors. Given these constraints 32768 is a good compromise. 46 const size_t MaxFFTSize = 32768; 47 48 namespace blink { 49 50 ConvolverNode::ConvolverNode(AudioContext* context, float sampleRate) 51 : AudioNode(context, sampleRate) 52 , m_normalize(true) 53 { 54 addInput(); 55 addOutput(AudioNodeOutput::create(this, 2)); 56 57 // Node-specific default mixing rules. 58 m_channelCount = 2; 59 m_channelCountMode = ClampedMax; 60 m_channelInterpretation = AudioBus::Speakers; 61 62 setNodeType(NodeTypeConvolver); 63 initialize(); 64 } 65 66 ConvolverNode::~ConvolverNode() 67 { 68 ASSERT(!isInitialized()); 69 } 70 71 void ConvolverNode::dispose() 72 { 73 uninitialize(); 74 AudioNode::dispose(); 75 } 76 77 void ConvolverNode::process(size_t framesToProcess) 78 { 79 AudioBus* outputBus = output(0)->bus(); 80 ASSERT(outputBus); 81 82 // Synchronize with possible dynamic changes to the impulse response. 83 MutexTryLocker tryLocker(m_processLock); 84 if (tryLocker.locked()) { 85 if (!isInitialized() || !m_reverb.get()) 86 outputBus->zero(); 87 else { 88 // Process using the convolution engine. 89 // Note that we can handle the case where nothing is connected to the input, in which case we'll just feed silence into the convolver. 90 // FIXME: If we wanted to get fancy we could try to factor in the 'tail time' and stop processing once the tail dies down if 91 // we keep getting fed silence. 92 m_reverb->process(input(0)->bus(), outputBus, framesToProcess); 93 } 94 } else { 95 // Too bad - the tryLock() failed. We must be in the middle of setting a new impulse response. 96 outputBus->zero(); 97 } 98 } 99 100 void ConvolverNode::initialize() 101 { 102 if (isInitialized()) 103 return; 104 105 AudioNode::initialize(); 106 } 107 108 void ConvolverNode::uninitialize() 109 { 110 if (!isInitialized()) 111 return; 112 113 m_reverb.clear(); 114 AudioNode::uninitialize(); 115 } 116 117 void ConvolverNode::setBuffer(AudioBuffer* buffer, ExceptionState& exceptionState) 118 { 119 ASSERT(isMainThread()); 120 121 if (!buffer) 122 return; 123 124 if (buffer->sampleRate() != context()->sampleRate()) { 125 exceptionState.throwDOMException( 126 NotSupportedError, 127 "The buffer sample rate of " + String::number(buffer->sampleRate()) 128 + " does not match the context rate of " + String::number(context()->sampleRate()) 129 + " Hz."); 130 } 131 132 unsigned numberOfChannels = buffer->numberOfChannels(); 133 size_t bufferLength = buffer->length(); 134 135 // The current implementation supports up to four channel impulse responses, which are interpreted as true-stereo (see Reverb class). 136 bool isBufferGood = numberOfChannels > 0 && numberOfChannels <= 4 && bufferLength; 137 ASSERT(isBufferGood); 138 if (!isBufferGood) 139 return; 140 141 // Wrap the AudioBuffer by an AudioBus. It's an efficient pointer set and not a memcpy(). 142 // This memory is simply used in the Reverb constructor and no reference to it is kept for later use in that class. 143 RefPtr<AudioBus> bufferBus = AudioBus::create(numberOfChannels, bufferLength, false); 144 for (unsigned i = 0; i < numberOfChannels; ++i) 145 bufferBus->setChannelMemory(i, buffer->getChannelData(i)->data(), bufferLength); 146 147 bufferBus->setSampleRate(buffer->sampleRate()); 148 149 // Create the reverb with the given impulse response. 150 bool useBackgroundThreads = !context()->isOfflineContext(); 151 OwnPtr<Reverb> reverb = adoptPtr(new Reverb(bufferBus.get(), AudioNode::ProcessingSizeInFrames, MaxFFTSize, 2, useBackgroundThreads, m_normalize)); 152 153 { 154 // Synchronize with process(). 155 MutexLocker locker(m_processLock); 156 m_reverb = reverb.release(); 157 m_buffer = buffer; 158 } 159 } 160 161 AudioBuffer* ConvolverNode::buffer() 162 { 163 ASSERT(isMainThread()); 164 return m_buffer.get(); 165 } 166 167 double ConvolverNode::tailTime() const 168 { 169 MutexTryLocker tryLocker(m_processLock); 170 if (tryLocker.locked()) 171 return m_reverb ? m_reverb->impulseResponseLength() / static_cast<double>(sampleRate()) : 0; 172 // Since we don't want to block the Audio Device thread, we return a large value 173 // instead of trying to acquire the lock. 174 return std::numeric_limits<double>::infinity(); 175 } 176 177 double ConvolverNode::latencyTime() const 178 { 179 MutexTryLocker tryLocker(m_processLock); 180 if (tryLocker.locked()) 181 return m_reverb ? m_reverb->latencyFrames() / static_cast<double>(sampleRate()) : 0; 182 // Since we don't want to block the Audio Device thread, we return a large value 183 // instead of trying to acquire the lock. 184 return std::numeric_limits<double>::infinity(); 185 } 186 187 void ConvolverNode::trace(Visitor* visitor) 188 { 189 visitor->trace(m_buffer); 190 AudioNode::trace(visitor); 191 } 192 193 } // namespace blink 194 195 #endif // ENABLE(WEB_AUDIO) 196