1 /* 2 * Copyright (C) 2010, Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY 17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON 20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 */ 24 25 #include "config.h" 26 27 #if ENABLE(WEB_AUDIO) 28 29 #include "platform/audio/AudioUtilities.h" 30 31 #include "wtf/Assertions.h" 32 #include "wtf/MathExtras.h" 33 34 namespace blink { 35 36 namespace AudioUtilities { 37 38 float decibelsToLinear(float decibels) 39 { 40 return powf(10, 0.05f * decibels); 41 } 42 43 float linearToDecibels(float linear) 44 { 45 // It's not possible to calculate decibels for a zero linear value since it would be -Inf. 46 // -1000.0 dB represents a very tiny linear value in case we ever reach this case. 47 ASSERT(linear); 48 if (!linear) 49 return -1000; 50 51 return 20 * log10f(linear); 52 } 53 54 double discreteTimeConstantForSampleRate(double timeConstant, double sampleRate) 55 { 56 return 1 - exp(-1 / (sampleRate * timeConstant)); 57 } 58 59 size_t timeToSampleFrame(double time, double sampleRate) 60 { 61 return static_cast<size_t>(round(time * sampleRate)); 62 } 63 64 bool isValidAudioBufferSampleRate(float sampleRate) 65 { 66 return sampleRate >= minAudioBufferSampleRate() && sampleRate <= maxAudioBufferSampleRate(); 67 } 68 69 float minAudioBufferSampleRate() 70 { 71 // crbug.com/344375 72 return 3000; 73 } 74 75 float maxAudioBufferSampleRate() 76 { 77 // Windows can support audio sampling rates this high, so allow AudioBuffer rates this high as well. 78 return 192000; 79 } 80 } // AudioUtilites 81 82 } // namespace blink 83 84 #endif // ENABLE(WEB_AUDIO) 85