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      1 /*
      2  * Copyright (c) 2008, 2009, Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #ifndef BMPImageDecoder_h
     32 #define BMPImageDecoder_h
     33 
     34 #include "platform/image-decoders/bmp/BMPImageReader.h"
     35 #include "wtf/OwnPtr.h"
     36 
     37 namespace blink {
     38 
     39 // This class decodes the BMP image format.
     40 class PLATFORM_EXPORT BMPImageDecoder : public ImageDecoder {
     41 public:
     42     BMPImageDecoder(ImageSource::AlphaOption, ImageSource::GammaAndColorProfileOption, size_t maxDecodedBytes);
     43 
     44     // ImageDecoder
     45     virtual String filenameExtension() const OVERRIDE { return "bmp"; }
     46     virtual void setData(SharedBuffer*, bool allDataReceived) OVERRIDE;
     47     virtual bool isSizeAvailable() OVERRIDE;
     48     virtual ImageFrame* frameBufferAtIndex(size_t) OVERRIDE;
     49     // CAUTION: setFailed() deletes |m_reader|.  Be careful to avoid
     50     // accessing deleted memory, especially when calling this from inside
     51     // BMPImageReader!
     52     virtual bool setFailed() OVERRIDE;
     53 
     54 private:
     55     inline uint32_t readUint32(int offset) const
     56     {
     57         return BMPImageReader::readUint32(m_data.get(), m_decodedOffset + offset);
     58     }
     59 
     60     // Decodes the image.  If |onlySize| is true, stops decoding after
     61     // calculating the image size. If decoding fails but there is no more
     62     // data coming, sets the "decode failure" flag.
     63     void decode(bool onlySize);
     64 
     65     // Decodes the image.  If |onlySize| is true, stops decoding after
     66     // calculating the image size. Returns whether decoding succeeded.
     67     bool decodeHelper(bool onlySize);
     68 
     69     // Processes the file header at the beginning of the data.  Sets
     70     // |imgDataOffset| based on the header contents. Returns true if the
     71     // file header could be decoded.
     72     bool processFileHeader(size_t& imgDataOffset);
     73 
     74     // An index into |m_data| representing how much we've already decoded.
     75     // Note that this only tracks data _this_ class decodes; once the
     76     // BMPImageReader takes over this will not be updated further.
     77     size_t m_decodedOffset;
     78 
     79     // The reader used to do most of the BMP decoding.
     80     OwnPtr<BMPImageReader> m_reader;
     81 };
     82 
     83 } // namespace blink
     84 
     85 #endif
     86